Abominação Óssea
Osseous Abomination
| Spectre | |
|---|---|
| Area | O Ossuário |
| Tags | bludgeoning_weapon, bone_armour, Conjurador, extra_small_height, is_unarmed, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead |
Vida
280%
Armadura
+25%
Evasão
+25%
Ailment Threshold
280%
Resistência
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.8 Second
Damage Spread
±20%
Experiência
200%
Model Size
160%
Type
SkeletonCannonCampaignBoss
Metadata
SkeletonCannon1CampaignBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
44
Vida
3,595
Armadura
4,988
Evasão
2,373
Damage
158
Dano Mágico
158
Precisão
218
Attack Time
1.8
Experiência
8,406
Minion Life
974
Minion Damage
120
Ailment Threshold
3,595
Chill
11
Shock
11
Brittle
64
Scorch
11
Sap
31
Phys Convert Ele
120%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonCannonMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 108.5 a 162.8 de Dano Físico
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [5]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
SkeletonCannonBoneMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Morteiro de Ossos
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Recarga: 4 seg
Causa 108.5 a 162.8 de Dano Físico
Duração base é de 10 segundos
Dispara 1 Projéteis adicionais
base is projectile [1]
is area damage [1]
monster projectile variation [3]
mortar cone angle [30]
projectile minimum range [217]
projectile spread radius [543]
SkeletonCannonBoneNova
Attack, Area, Damage, Triggerable
Base Damage: 127—190
Chance de Crítico: 5%
Attack Time: 1.8 seg
Recarga: 5 seg
Causa 40% mais Dano
Dispara 10 Projéteis adicionais
Dispara Projéteis em um círculo
active skill area of effect radius +% final [150]
base is projectile [1]
main hand base maximum attack distance [30]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Revive"
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonCannon/SkeletonCannon1CampaignBoss"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
name = "Osseous Abomination",
life = 2.8,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.8,
attackRange = 6,
accuracy = 1,
skillList = {
"SkeletonCannonMortar",
"SkeletonCannonBoneMortar",
"SkeletonCannonBoneNova",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonCannonMortar"] = {
name = "SkeletonCannonMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"projectile_speed_variation_+%",
"spell_maximum_action_distance_+%",
"projectile_minimum_range",
"projectile_spread_radius_per_additional_projectile",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"base_is_projectile",
"projectiles_not_offset",
},
levels = {
[1] = {0.87999999523163, 1.3200000524521, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonCannonBoneMortar"] = {
name = "Bone Mortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"projectile_minimum_range",
"number_of_additional_projectiles",
"mortar_cone_angle",
"base_skill_effect_duration",
"monster_projectile_variation",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.87999999523163, 1.3200000524521, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonCannonBoneNova"] = {
name = "SkeletonCannonBoneNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"main_hand_base_maximum_attack_distance",
"active_skill_area_of_effect_radius_+%_final",
"projectiles_nova",
"base_is_projectile",
},
levels = {
[1] = {10, 40, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats | |
| Adds Tags | necromancer_raisable |
Abominação Óssea
Morto-vivoundead description [1]
Osseous Abomination
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, bone_armour, Conjurador, extra_small_height, is_unarmed, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead |
Vida
280%
Armadura
+25%
Evasão
+25%
Ailment Threshold
280%
Resistência
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.8 Second
Damage Spread
±20%
Experiência
200%
Model Size
160%
Type
SkeletonCannonCampaignBoss
Metadata
SkeletonCannon1CampaignBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
18,013
Armadura
35,988
Evasão
5,924
Damage
560
Dano Mágico
560
Precisão
580
Attack Time
1.8
Experiência
20,510
Minion Life
3,907
Minion Damage
447
Ailment Threshold
18,013
Chill
57
Shock
57
Brittle
322
Scorch
57
Sap
157
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonCannonMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 199.2 a 298.7 de Dano Físico
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [5]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
SkeletonCannonBoneMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Morteiro de Ossos
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Recarga: 4 seg
Causa 199.2 a 298.7 de Dano Físico
Duração base é de 10 segundos
Dispara 1 Projéteis adicionais
base is projectile [1]
is area damage [1]
monster projectile variation [3]
mortar cone angle [30]
projectile minimum range [217]
projectile spread radius [543]
SkeletonCannonBoneNova
Attack, Area, Damage, Triggerable
Base Damage: 448—672
Chance de Crítico: 5%
Attack Time: 1.8 seg
Recarga: 5 seg
Causa 40% mais Dano
Dispara 10 Projéteis adicionais
Dispara Projéteis em um círculo
active skill area of effect radius +% final [150]
base is projectile [1]
main hand base maximum attack distance [30]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Revive"
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonCannon/SkeletonCannon1CampaignBossStandalone"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
name = "Osseous Abomination",
life = 2.8,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.8,
attackRange = 6,
accuracy = 1,
skillList = {
"SkeletonCannonMortar",
"SkeletonCannonBoneMortar",
"SkeletonCannonBoneNova",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonCannonMortar"] = {
name = "SkeletonCannonMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"projectile_speed_variation_+%",
"spell_maximum_action_distance_+%",
"projectile_minimum_range",
"projectile_spread_radius_per_additional_projectile",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"base_is_projectile",
"projectiles_not_offset",
},
levels = {
[1] = {0.87999999523163, 1.3200000524521, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonCannonBoneMortar"] = {
name = "Bone Mortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"projectile_minimum_range",
"number_of_additional_projectiles",
"mortar_cone_angle",
"base_skill_effect_duration",
"monster_projectile_variation",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.87999999523163, 1.3200000524521, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonCannonBoneNova"] = {
name = "SkeletonCannonBoneNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"main_hand_base_maximum_attack_distance",
"active_skill_area_of_effect_radius_+%_final",
"projectiles_nova",
"base_is_projectile",
},
levels = {
[1] = {10, 40, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats | |
| Adds Tags | necromancer_raisable |
Abominação Óssea
Morto-vivoundead description [1]
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Osseous Abomination
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, bone_armour, Conjurador, extra_small_height, is_unarmed, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead |
Vida
280%
Armadura
+25%
Evasão
+25%
Ailment Threshold
280%
Resistência
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.8 Second
Damage Spread
±20%
Experiência
200%
Model Size
160%
Type
SkeletonCannonCampaignBoss
Metadata
SkeletonCannon1MapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
390,170
Armadura
35,988
Evasão
5,924
Damage
638
Dano Mágico
953
Precisão
580
Attack Time
1.206
Experiência
112,805
Minion Life
84,631
Minion Damage
510
Ailment Threshold
245,807
Chill
777
Shock
777
Brittle
4,397
Scorch
777
Sap
2,147
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonCannonMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 199.2 a 298.7 de Dano Físico
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [5]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
SkeletonCannonBoneMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Morteiro de Ossos
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Recarga: 4 seg
Causa 199.2 a 298.7 de Dano Físico
Duração base é de 10 segundos
Dispara 1 Projéteis adicionais
base is projectile [1]
is area damage [1]
monster projectile variation [3]
mortar cone angle [30]
projectile minimum range [217]
projectile spread radius [543]
SkeletonCannonBoneNova
Attack, Area, Damage, Triggerable
Base Damage: 1014—1520
Chance de Crítico: 5%
Attack Time: 1.8 seg
Recarga: 5 seg
Causa 40% mais Dano
Dispara 10 Projéteis adicionais
Dispara Projéteis em um círculo
active skill area of effect radius +% final [150]
base is projectile [1]
main hand base maximum attack distance [30]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Revive"
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonCannon/SkeletonCannon1MapBossStandalone"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
name = "Osseous Abomination",
life = 2.8,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.8,
attackRange = 6,
accuracy = 1,
skillList = {
"SkeletonCannonMortar",
"SkeletonCannonBoneMortar",
"SkeletonCannonBoneNova",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonCannonMortar"] = {
name = "SkeletonCannonMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"projectile_speed_variation_+%",
"spell_maximum_action_distance_+%",
"projectile_minimum_range",
"projectile_spread_radius_per_additional_projectile",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"base_is_projectile",
"projectiles_not_offset",
},
levels = {
[1] = {0.87999999523163, 1.3200000524521, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonCannonBoneMortar"] = {
name = "Bone Mortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"projectile_minimum_range",
"number_of_additional_projectiles",
"mortar_cone_angle",
"base_skill_effect_duration",
"monster_projectile_variation",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.87999999523163, 1.3200000524521, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonCannonBoneNova"] = {
name = "SkeletonCannonBoneNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"main_hand_base_maximum_attack_distance",
"active_skill_area_of_effect_radius_+%_final",
"projectiles_nova",
"base_is_projectile",
},
levels = {
[1] = {10, 40, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats | |
| Adds Tags | necromancer_raisable |
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























