Rainha da Ninhada Enraivecida
Bestial
Grupo: Insetos
Família: Cavernosos
50% do Dano Físico Convertido em Dano de Fogo
monster no map drops [1]
Rabid Broodqueen
SpectreY
Tagsanimal_claw_weapon, beast, extra_large_height, flesh_armour, insect, insect_blood, is_unarmed, large_model, physical_affinity, summoner, very_slow_movement
Packs
  • Rainha da Ninhada Enraivecida, Lacaio Enraivecido
  • Vida
    245%
    Ailment Threshold
    245%
    Resistência
    0 0 0 0
    Damage
    84%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    140%
    Model Size
    95%
    Type
    InsectSpawner
    Metadata
    DexMissionInsectSpawner
    Nível
    68
    Vida
    15,762
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    314
    Dano Mágico
    314
    Precisão
    290
    Attack Time
    1.5
    Experiência
    14,357
    Ailment Threshold
    15,762
    Chill
    50
    Shock
    50
    Brittle
    282
    Scorch
    50
    Sap
    138
    InsectSpawnerSpit
    Attack, Projectile, ProjectilesFromUser
    Base Damage: 251–377
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    34.35 a 51.53 de Dano de Fogo Adicional
    De 114.5 a 143.1 Dano Físico Adicional com Ataques
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    InsectSpawnerSpawn
    Spell, Minion, CreatesMinion
    Tempo de Conjuração: 2.5 seg
    number of insects allowed [10]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InsectSpawner/DexMissionInsectSpawner"] = {
        name = "Rabid Broodqueen",
        life = 2.45,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.84,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InsectSpawnerSpit",
            "InsectSpawnerSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InsectSpawnerSpit"] = {
        name = "InsectSpawnerSpit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "attack_minimum_added_physical_damage",
            "attack_maximum_added_physical_damage",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.18000000715256, 0.27000001072884, 0.60000002384186, 0.75, 30, levelRequirement = 2, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InsectSpawnerSpawn"] = {
        name = "InsectSpawnerSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_insects_allowed",
        },
        levels = {
            [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% do Dano Físico Convertido em Dano de Fogo
    IdMonsterConvertToFireDamage2
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdDexMissionCorruptedBeastEffect1
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    mission_beast_corrupted
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.