Rima, Sedutora das Profundezas
Demoníaco
Família: Profundezas
monster dropped item rarity +% [0]
Pode ter até 24 Armadilhas adicionais plantadas por vez
Velocidade de Movimento reduzida em 25%
Velocidade de Arremesso da Armadilha aumentada em 10%
Armadilhas não podem ser Danificadas por +5 segundos após serem Arremessadas
Minas não podem ser Danificadas por +5 segundos após serem arremessadas
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Rima, Deep Temptress
SpectreN
AreaCela Negligenciada, Cela Negligenciada
TagsConjurador, cold_affinity, cursing_monster, demon, flesh_armour, has_dagger, has_one_handed_melee, medium_height, medium_movement, not_dex, not_str, ranged, red_blood, vaalsidearea_boss
Vida
200%
Energy Shield From Life
100%
Ailment Threshold
200%
Resistência
30 30 30 20
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 11
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
200%
Model Size
138%
Type
SeaWitchBossSideArea
Metadata
SeaWitchBossSideArea
Nível
68
Vida
12,867
Armadura
28,790
Evasão
4,739
Escudo de Energia
6,127
Damage
672
Dano Mágico
672
Precisão
290
Attack Time
1.005
Experiência
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
IceNovaTrapSideAreaBoss
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Nova Glacial
Tempo de Conjuração: 0.8 seg
Um círculo se expande a partir do conjurador.
Causa 382.9 a 598.3 de Dano de Gelo
Habilidades se Repetem 8 Vezes mais
Armadilhas ativam no fim de suas Durações
Armadilha dura +6 segundos
40% menos Velocidade de Conjuração
Raio Base igual a 2.6 metros
active skill area of effect radius +% final [85]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [9]
FreezingPulseTrapSideAreaBoss
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Pulso Congelante
Tempo de Conjuração: 0.65 seg
Um projétil gelado que tem uma chance de congelar inimigos conforme passa. O projétil esmaece rapidamente, reduzindo o dano e a chance de congelar até se dissipar.
Causa 493.7 a 740.5 de Dano de Gelo
Projéteis Perfuram todos Alvos
Armadilha dura +3 segundos
Dispara 2 Projéteis adicionais
Arremessa até 1 Armadilha adicional
Dispara Projéteis em um círculo
Velocidade de Projéteis aumentada em 10%
base is projectile [1]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
trap variation [9]
MonsterFrostbiteTrapSideAreaBoss
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Congelabilidade
Tempo de Conjuração: 0.5 seg
Recarga: 11 seg
Amaldiçoa todos os alvos em uma área, reduzindo sua resistência a gelo e dando a eles uma chance de serem congelados quando acertados.
Armadilhas ativam no fim de suas Durações
Armadilha dura +20 segundos
Duração base é de 11 segundos
Inimigos Amaldiçoados possuem -20% de Resistência a Gelo
Acertos contra Inimigos Amaldiçoados têm +25% de chance de Congelar
active skill area of effect radius +% final [9]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
trap variation [9]
IcestormSideAreaBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 0.9 seg
Recarga: 12 seg
Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
Causa 293.9 a 440.9 de Dano de Gelo
Armadilhas ativam no fim de suas Durações
Armadilha dura +12 segundos
Duração base é de 5 segundos
Um impacto a cada 0.05 segundos
Raio Base igual a 1 metro
base skill is trapped [1]
create trap at target location [1]
firestorm base area of effect +% [-36]
firestorm drop ground ice duration ms [1200]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [9]
FreezeMineSideAreaBoss
Spell, Damage, Area, RemoteMined, Cold, AreaSpell, HasReservation
Mina Congelante
Tempo de Conjuração: 0.5 seg
Recarga: 5 seg
Arma uma mina remota que você pode detonar para congelar todos os inimigos na área.
Causa 201.8 a 302.7 de Dano de Gelo
Mina dura 12 segundos
Sempre Congela inimigos
Congela inimigos causando 955% mais Dano
Inimigos perdem 15% de Resistência a Frio enquanto Congelados
base skill is mined [1]
is area damage [1]
ExileDetonateMines
Spell, Trappable, Totemable, Triggerable, Instant, Cooldown
Detonar Minas
Recarga: 5 seg
Detona uma Mina, começa uma Sequência de Detonação que detonará outras Minas ao seu redor.
Primeira Mina é Detonada Instantaneamente
Minas recebem 10% mais Velocidade de Detonação para cada Mina anteior na Sequência de Detonação

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "Emerge"
}
Stats
{
	set_mana_regeneration_rate_per_minute_% = 1500
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/SeaWitchBossSideArea"] = {
    name = "Rima, Deep Temptress",
    life = 2,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "IceNovaTrapSideAreaBoss",
        "FreezingPulseTrapSideAreaBoss",
        "IcestormSideAreaBoss",
        "ExileDetonateMines",
        "FreezeMineSideAreaBoss",
        "MonsterFrostbiteTrapSideAreaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaTrapSideAreaBoss"] = {
    name = "Ice Nova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_repeat_count",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_trap_duration",
        "active_skill_cast_speed_+%_final",
        "trap_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_is_trapped",
        "is_area_damage",
        "is_trap",
        "ignores_trap_and_mine_cooldown_limit",
        "traps_explode_on_timeout",
        "create_trap_at_target_location",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 1, 15, 26, 6000, -40, 9, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.25, 5, 50, 26, 6000, -40, 9, -25, levelRequirement = 35, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.25, 8, 85, 26, 6000, -40, 9, -25, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FreezingPulseTrapSideAreaBoss"] = {
    name = "Freezing Pulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "number_of_additional_traps_to_throw",
        "trap_variation",
        "base_trap_duration",
        "base_is_projectile",
        "base_skill_is_trapped",
        "is_trap",
        "projectiles_nova",
        "always_pierce",
        "ignores_trap_and_mine_cooldown_limit",
        "create_trap_at_target_location",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, -30, 0, 9, 3000, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, -28, 0, 9, 3000, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 0, -26, 0, 9, 3000, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 0, -24, 0, 9, 3000, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 0, -22, 0, 9, 3000, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 0, -20, 0, 9, 3000, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 0, -18, 0, 9, 3000, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 0, -16, 0, 9, 3000, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 0, -14, 0, 9, 3000, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 0, -12, 0, 9, 3000, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 0, -10, 0, 9, 3000, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 0, -8, 0, 9, 3000, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 0, -6, 0, 9, 3000, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 0, -4, 0, 9, 3000, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 0, -2, 1, 9, 3000, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 2, 0, 1, 9, 3000, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 2, 2, 1, 9, 3000, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 2, 4, 1, 9, 3000, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 2, 6, 1, 9, 3000, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 2, 8, 1, 9, 3000, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 2, 10, 1, 9, 3000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 2, 12, 1, 9, 3000, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 2, 14, 1, 9, 3000, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 2, 16, 1, 9, 3000, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 2, 18, 1, 9, 3000, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 2, 20, 1, 9, 3000, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 2, 22, 1, 9, 3000, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 2, 24, 2, 9, 3000, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 2, 26, 2, 9, 3000, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 2, 28, 2, 9, 3000, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 2, 30, 2, 9, 3000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 2, 32, 2, 9, 3000, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 2, 34, 2, 9, 3000, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 2, 36, 2, 9, 3000, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 2, 38, 2, 9, 3000, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IcestormSideAreaBoss"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "trap_variation",
        "firestorm_base_area_of_effect_+%",
        "firestorm_drop_ground_ice_duration_ms",
        "base_trap_duration",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "base_skill_is_trapped",
        "is_trap",
        "ignores_trap_and_mine_cooldown_limit",
        "create_trap_at_target_location",
        "traps_explode_on_timeout",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 5000, 50, 9, -36, 1200, 12000, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDetonateMines"] = {
    name = "Detonate Mines",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "display_mine_deontation_mechanics_detonation_speed_+%_final_per_sequence_mine",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FreezeMineSideAreaBoss"] = {
    name = "Freeze Mine",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lays a remote mine that you can detonate to freeze all enemies in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "freeze_as_though_dealt_damage_+%",
        "freeze_mine_cold_resistance_+_while_frozen",
        "base_mine_duration",
        "base_skill_is_mined",
        "is_remote_mine",
        "always_freeze",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 173, -15, 12000, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 198, -15, 12000, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 223, -15, 12000, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 250, -15, 12000, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 273, -15, 12000, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 297, -15, 12000, levelRequirement = 13, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 323, -15, 12000, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 351, -15, 12000, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 381, -15, 12000, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 413, -15, 12000, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 448, -15, 12000, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 484, -15, 12000, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 524, -15, 12000, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 566, -15, 12000, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 611, -15, 12000, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 659, -15, 12000, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 710, -15, 12000, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 765, -15, 12000, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 824, -15, 12000, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 887, -15, 12000, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 955, -15, 12000, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 1027, -15, 12000, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 1104, -15, 12000, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 1187, -15, 12000, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 1275, -15, 12000, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 1370, -15, 12000, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 1471, -15, 12000, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 1579, -15, 12000, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 1695, -15, 12000, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 1819, -15, 12000, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 1952, -15, 12000, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 2094, -15, 12000, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 2246, -15, 12000, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 2409, -15, 12000, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 2583, -15, 12000, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFrostbiteTrapSideAreaBoss"] = {
    name = "Frostbite",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_cold_damage_resistance_%",
        "chance_to_be_frozen_%",
        "base_trap_duration",
        "trap_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_is_trapped",
        "is_trap",
        "ignores_trap_and_mine_cooldown_limit",
        "traps_explode_on_timeout",
        "create_trap_at_target_location",
    },
    levels = {
        [1] = {11000, -20, 25, 20000, 9, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [0]
IdMonsterSideAreaBoss
FamilyMonsterSideAreaBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Pode ter até 24 Armadilhas adicionais plantadas por vez
    IdMonsterIncreasedTrapsAllowedBossSideArea
    FamilyTrapsAllowed
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 24 Max: 24 Global
  • Velocidade de Movimento reduzida em 25%
    IdMonsterImplicitAuraSlow1
    FamilyMonsterAura
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level4 (Effective: 3)
    Stats
  • base movement velocity +% Min: -25 Max: -25 Global
  • Craft Tagsspeed
    Aura Lenta
    Raio: 40
    Inimigos estão Desacelerados
    Buff concede Velocidade de Movimento reduzida em 25%
    Slow Aura
    Velocidade de Arremesso da Armadilha aumentada em 10%
    IdMonsterTrapThrowSpeedSideAreaBoss
    FamilyTrapAndMineThrowSpeed
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • trap throwing speed +% Min: 10 Max: 10 Global
  • Craft Tagsspeed
    Armadilhas não podem ser Danificadas por +5 segundos após serem Arremessadas
    Minas não podem ser Danificadas por +5 segundos após serem arremessadas
    IdMonsterImplicitTrapsInvulnerable1
    FamilyMonsterTrapsInvulnerable
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 5000 Max: 5000 Global
  • traps invulnerable for duration ms Min: 5000 Max: 5000 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Rima, Sedutora das Profundezas
    Demoníaco
    Família: Profundezas
    monster dropped item rarity +% [0]
    Pode ter até 24 Armadilhas adicionais plantadas por vez
    Velocidade de Movimento reduzida em 25%
    Velocidade de Arremesso da Armadilha aumentada em 10%
    Armadilhas não podem ser Danificadas por +5 segundos após serem Arremessadas
    Minas não podem ser Danificadas por +5 segundos após serem arremessadas
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    kill traps mines and totems on death [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Rima, Deep Temptress
    SpectreN
    AreaInvasionBoss
    End GameVida máxima aumentada em 50%
    TagsConjurador, cold_affinity, cursing_monster, demon, flesh_armour, has_dagger, has_one_handed_melee, invasion_boss, medium_height, medium_movement, not_dex, not_str, ranged, red_blood
    Packs
  • InvasionBoss: Rima, Sedutora das Profundezas, Sanguessuga Viscosa
  • Vida
    200%
    Energy Shield From Life
    100%
    Ailment Threshold
    200%
    Resistência
    30 30 30 20
    Damage
    180%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    138%
    Type
    SeaWitchBossSideArea
    Metadata
    SeaWitchBossSideAreaInvasion
    Nível
    68
    Vida
    12,867
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    6,127
    Damage
    672
    Dano Mágico
    672
    Precisão
    290
    Attack Time
    1.005
    Experiência
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    IceNovaTrapSideAreaBoss
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    Nova Glacial
    Tempo de Conjuração: 0.8 seg
    Um círculo se expande a partir do conjurador.
    Causa 382.9 a 598.3 de Dano de Gelo
    Habilidades se Repetem 8 Vezes mais
    Armadilhas ativam no fim de suas Durações
    Armadilha dura +6 segundos
    40% menos Velocidade de Conjuração
    Raio Base igual a 2.6 metros
    active skill area of effect radius +% final [85]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    trap variation [9]
    FreezingPulseTrapSideAreaBoss
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    Pulso Congelante
    Tempo de Conjuração: 0.65 seg
    Um projétil gelado que tem uma chance de congelar inimigos conforme passa. O projétil esmaece rapidamente, reduzindo o dano e a chance de congelar até se dissipar.
    Causa 493.7 a 740.5 de Dano de Gelo
    Projéteis Perfuram todos Alvos
    Armadilha dura +3 segundos
    Dispara 2 Projéteis adicionais
    Arremessa até 1 Armadilha adicional
    Dispara Projéteis em um círculo
    Velocidade de Projéteis aumentada em 10%
    base is projectile [1]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    trap variation [9]
    MonsterFrostbiteTrapSideAreaBoss
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Congelabilidade
    Tempo de Conjuração: 0.5 seg
    Recarga: 11 seg
    Amaldiçoa todos os alvos em uma área, reduzindo sua resistência a gelo e dando a eles uma chance de serem congelados quando acertados.
    Armadilhas ativam no fim de suas Durações
    Armadilha dura +20 segundos
    Duração base é de 11 segundos
    Inimigos Amaldiçoados possuem -20% de Resistência a Gelo
    Acertos contra Inimigos Amaldiçoados têm +25% de chance de Congelar
    active skill area of effect radius +% final [9]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    trap variation [9]
    IcestormSideAreaBoss
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tormenta Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.9 seg
    Recarga: 12 seg
    Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
    Causa 293.9 a 440.9 de Dano de Gelo
    Armadilhas ativam no fim de suas Durações
    Armadilha dura +12 segundos
    Duração base é de 5 segundos
    Um impacto a cada 0.05 segundos
    Raio Base igual a 1 metro
    base skill is trapped [1]
    create trap at target location [1]
    firestorm base area of effect +% [-36]
    firestorm drop ground ice duration ms [1200]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [9]
    FreezeMineSideAreaBoss
    Spell, Damage, Area, RemoteMined, Cold, AreaSpell, HasReservation
    Mina Congelante
    Tempo de Conjuração: 0.5 seg
    Recarga: 5 seg
    Arma uma mina remota que você pode detonar para congelar todos os inimigos na área.
    Causa 201.8 a 302.7 de Dano de Gelo
    Mina dura 12 segundos
    Sempre Congela inimigos
    Congela inimigos causando 955% mais Dano
    Inimigos perdem 15% de Resistência a Frio enquanto Congelados
    base skill is mined [1]
    is area damage [1]
    ExileDetonateMines
    Spell, Trappable, Totemable, Triggerable, Instant, Cooldown
    Detonar Minas
    Recarga: 5 seg
    Detona uma Mina, começa uma Sequência de Detonação que detonará outras Minas ao seu redor.
    Primeira Mina é Detonada Instantaneamente
    Minas recebem 10% mais Velocidade de Detonação para cada Mina anteior na Sequência de Detonação

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge"
    }
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 1500
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/SeaWitchBossSideAreaInvasion"] = {
        name = "Rima, Deep Temptress",
        life = 2,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "IceNovaTrapSideAreaBoss",
            "FreezingPulseTrapSideAreaBoss",
            "IcestormSideAreaBoss",
            "ExileDetonateMines",
            "FreezeMineSideAreaBoss",
            "MonsterFrostbiteTrapSideAreaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceNovaTrapSideAreaBoss"] = {
        name = "Ice Nova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "skill_repeat_count",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_trap_duration",
            "active_skill_cast_speed_+%_final",
            "trap_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_is_trapped",
            "is_area_damage",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
            "traps_explode_on_timeout",
            "create_trap_at_target_location",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 1, 15, 26, 6000, -40, 9, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.25, 5, 50, 26, 6000, -40, 9, -25, levelRequirement = 35, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.25, 8, 85, 26, 6000, -40, 9, -25, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FreezingPulseTrapSideAreaBoss"] = {
        name = "Freezing Pulse",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "number_of_additional_traps_to_throw",
            "trap_variation",
            "base_trap_duration",
            "base_is_projectile",
            "base_skill_is_trapped",
            "is_trap",
            "projectiles_nova",
            "always_pierce",
            "ignores_trap_and_mine_cooldown_limit",
            "create_trap_at_target_location",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, -30, 0, 9, 3000, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -28, 0, 9, 3000, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, -26, 0, 9, 3000, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 0, -24, 0, 9, 3000, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 0, -22, 0, 9, 3000, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 0, -20, 0, 9, 3000, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 0, -18, 0, 9, 3000, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 0, -16, 0, 9, 3000, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 0, -14, 0, 9, 3000, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 0, -12, 0, 9, 3000, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 0, -10, 0, 9, 3000, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 0, -8, 0, 9, 3000, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 0, -6, 0, 9, 3000, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 0, -4, 0, 9, 3000, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 0, -2, 1, 9, 3000, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 2, 0, 1, 9, 3000, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 2, 2, 1, 9, 3000, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 2, 4, 1, 9, 3000, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 2, 6, 1, 9, 3000, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 2, 8, 1, 9, 3000, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 2, 10, 1, 9, 3000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 2, 12, 1, 9, 3000, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 2, 14, 1, 9, 3000, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 2, 16, 1, 9, 3000, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 2, 18, 1, 9, 3000, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 2, 20, 1, 9, 3000, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 2, 22, 1, 9, 3000, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 2, 24, 2, 9, 3000, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 2, 26, 2, 9, 3000, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 2, 28, 2, 9, 3000, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 2, 30, 2, 9, 3000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 2, 32, 2, 9, 3000, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 2, 34, 2, 9, 3000, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 2, 36, 2, 9, 3000, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 2, 38, 2, 9, 3000, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IcestormSideAreaBoss"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "trap_variation",
            "firestorm_base_area_of_effect_+%",
            "firestorm_drop_ground_ice_duration_ms",
            "base_trap_duration",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "base_skill_is_trapped",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
            "create_trap_at_target_location",
            "traps_explode_on_timeout",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 5000, 50, 9, -36, 1200, 12000, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileDetonateMines"] = {
        name = "Detonate Mines",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "display_mine_deontation_mechanics_detonation_speed_+%_final_per_sequence_mine",
        },
        levels = {
            [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FreezeMineSideAreaBoss"] = {
        name = "Freeze Mine",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lays a remote mine that you can detonate to freeze all enemies in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "freeze_as_though_dealt_damage_+%",
            "freeze_mine_cold_resistance_+_while_frozen",
            "base_mine_duration",
            "base_skill_is_mined",
            "is_remote_mine",
            "always_freeze",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 173, -15, 12000, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 198, -15, 12000, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 223, -15, 12000, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 250, -15, 12000, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 273, -15, 12000, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 297, -15, 12000, levelRequirement = 13, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 323, -15, 12000, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 351, -15, 12000, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 381, -15, 12000, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 413, -15, 12000, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 448, -15, 12000, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 484, -15, 12000, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 524, -15, 12000, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 566, -15, 12000, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 611, -15, 12000, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 659, -15, 12000, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 710, -15, 12000, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 765, -15, 12000, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 824, -15, 12000, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 887, -15, 12000, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 955, -15, 12000, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 1027, -15, 12000, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 1104, -15, 12000, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 1187, -15, 12000, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 1275, -15, 12000, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 1370, -15, 12000, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 1471, -15, 12000, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 1579, -15, 12000, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 1695, -15, 12000, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 1819, -15, 12000, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 1952, -15, 12000, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 2094, -15, 12000, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 2246, -15, 12000, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 2409, -15, 12000, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 2583, -15, 12000, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFrostbiteTrapSideAreaBoss"] = {
        name = "Frostbite",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_cold_damage_resistance_%",
            "chance_to_be_frozen_%",
            "base_trap_duration",
            "trap_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_is_trapped",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
            "traps_explode_on_timeout",
            "create_trap_at_target_location",
        },
        levels = {
            [1] = {11000, -20, 25, 20000, 9, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [0]
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Pode ter até 24 Armadilhas adicionais plantadas por vez
    IdMonsterIncreasedTrapsAllowedBossSideArea
    FamilyTrapsAllowed
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 24 Max: 24 Global
  • Velocidade de Movimento reduzida em 25%
    IdMonsterImplicitAuraSlow1
    FamilyMonsterAura
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level4 (Effective: 3)
    Stats
  • base movement velocity +% Min: -25 Max: -25 Global
  • Craft Tagsspeed
    Aura Lenta
    Raio: 40
    Inimigos estão Desacelerados
    Buff concede Velocidade de Movimento reduzida em 25%
    Slow Aura
    Velocidade de Arremesso da Armadilha aumentada em 10%
    IdMonsterTrapThrowSpeedSideAreaBoss
    FamilyTrapAndMineThrowSpeed
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • trap throwing speed +% Min: 10 Max: 10 Global
  • Craft Tagsspeed
    Armadilhas não podem ser Danificadas por +5 segundos após serem Arremessadas
    Minas não podem ser Danificadas por +5 segundos após serem arremessadas
    IdMonsterImplicitTrapsInvulnerable1
    FamilyMonsterTrapsInvulnerable
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 5000 Max: 5000 Global
  • traps invulnerable for duration ms Min: 5000 Max: 5000 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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