ริม่า ผู้ยั่วยวนแห่งเบื้องลึก
ปีศาจ
ด่าน: Neglected Cellar
สกุล: Shield Crab
กลุ่ม: Cephalopod
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
วาง กับดัก ได้พร้อมกันสูงสุด เพิ่มเติม 24 อัน
ลดความเร็วในการเคลื่อนที่ 25%
เพิ่มความเร็วในการโยนกับดัก 10%
กับดัก ไม่ได้รับความเสียหาย +5 วินาที หลังจากที่ถูกโยน
ทุ่นระเบิด ไม่ได้รับความเสียหาย +5 วินาที หลังจากที่ถูกโยน
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Rima, Deep Temptress
SpectreN
AreaNeglected Cellar, Neglected Cellar
Tagsนักเวท, cold_affinity, cursing_monster, demon, flesh_armour, has_dagger, has_one_handed_melee, medium_height, medium_movement, not_dex, not_str, ranged, red_blood, vaalsidearea_boss
พลังชีวิต
200%
Energy Shield From Life
100%
Ailment Threshold
200%
ค่าต้านทาน
30 30 30 20
Damage
180%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 11
Attack Time
1.005 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
138%
Type
SeaWitchBossSideArea
Metadata
SeaWitchBossSideArea
เลเวล
68
พลังชีวิต
12,867
เกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
6,127
Damage
672
ความเสียหายเวท
672
ความแม่นยำ
290
Attack Time
1.005
ค่าประสบการณ์
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
IceNovaTrapSideAreaBoss
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
น้ำแข็งกระจาย (Ice Nova)
เวลาร่าย: 0.8 วินาที
วงน้ำแข็งแผ่ขยายออกมาจากผู้ร่าย
สร้างความเสียหาย น้ำแข็ง 382.9 ถึง 598.3
สกิล เกิดซ้ำ เพิ่มเติม 8 ครั้ง
กับดัก ทริกเกอร์ เมื่อหมดระยะเวลา
กับดัก คงอยู่ +6 วินาที
ลดความเร็วในการร่าย อีก 40%
รัศมีพื้นฐาน 2.6 เมตร
active skill area of effect radius +% final [85]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [9]
FreezingPulseTrapSideAreaBoss
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
คลื่นเยือกแข็ง (Freezing Pulse)
เวลาร่าย: 0.65 วินาที
กระสุนน้ำแข็งที่มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรูที่ถูกกระสุนวิ่งผ่าน กระสุนนี้จะละลายเร็ว โดยที่ความเสียหายและโอกาสสร้างสถานะ แช่แข็ง จะลดลงไปตามระยะจนมันละลายหมด
สร้างความเสียหาย น้ำแข็ง 493.7 ถึง 740.5
กระสุน เจาะทะลุ ทุกเป้าหมาย
กับดัก คงอยู่ +3 วินาที
ยิงกระสุน เพิ่มเติม 2 ลูก
โยนกับดัก เพิ่มเติมสูงสุด 1 อัน
ยิงกระสุนเป็นวงกลม
เพิ่มความเร็วกระสุน 10%
base is projectile [1]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
trap variation [9]
MonsterFrostbiteTrapSideAreaBoss
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
น้ำแข็งกัด (Frostbite)
เวลาร่าย: 0.5 วินาที
คูลดาวน์: 11 วินาที
สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีค่าต้านทาน น้ำแข็ง น้อยลง และทำให้พวกมันมีโอกาสติดสถานะ แช่แข็ง เมื่อถูกปะทะ
กับดัก ทริกเกอร์ เมื่อหมดระยะเวลา
กับดัก คงอยู่ +20 วินาที
ระยะเวลาพื้นฐาน 11 วินาที
ศัตรูที่ถูกสาป มีค่าต้านทาน น้ำแข็ง -20%
การปะทะ ศัตรูที่ถูกสาป มีโอกาสสร้างสถานะ แช่แข็ง +25%
active skill area of effect radius +% final [9]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
trap variation [9]
IcestormSideAreaBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
พายุไฟ (Firestorm)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.9 วินาที
คูลดาวน์: 12 วินาที
ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย น้ำแข็ง 293.9 ถึง 440.9
กับดัก ทริกเกอร์ เมื่อหมดระยะเวลา
กับดัก คงอยู่ +12 วินาที
ระยะเวลาพื้นฐาน 5 วินาที
ลูกไฟตก 1 ลูก ทุก 0.05 วินาที
รัศมีพื้นฐาน 1 เมตร
base skill is trapped [1]
create trap at target location [1]
firestorm base area of effect +% [-36]
firestorm drop ground ice duration ms [1200]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [9]
FreezeMineSideAreaBoss
Spell, Damage, Area, RemoteMined, Cold, AreaSpell, HasReservation
ทุ่นระเบิดเยือกแข็ง (Freeze Mine)
เวลาร่าย: 0.5 วินาที
คูลดาวน์: 5 วินาที
วางทุ่นระเบิดระยะไกลที่คุณสามารถจุดชนวนเพื่อสร้างสถานะ แช่แข็ง ต่อศัตรูทั้งหมดในพื้นที่
สร้างความเสียหาย น้ำแข็ง 201.8 ถึง 302.7
ทุ่นระเบิด คงอยู่ 12 วินาที
สร้างสถานะ แช่แข็ง ต่อศัตรูเสมอ
สร้างสถานะ แช่แข็ง ต่อศัตรูราวกับสร้างความเสียหาย เพิ่มขึ้น อีก 955%
ศัตรู สูญเสียค่าต้านทาน น้ำแข็ง 15% ขณะที่ติดสถานะ แช่แข็ง
base skill is mined [1]
is area damage [1]
ExileDetonateMines
Spell, Trappable, Totemable, Triggerable, Instant, Cooldown
จุดชนวนทุ่นระเบิด (Detonate Mines)
คูลดาวน์: 5 วินาที
จุดชนวนทุ่นระเบิดหนึ่งลูก แล้วเริ่ม ลำดับการจุดชนวน ซึ่งจะจุดชนวนทุ่นระเบิดอื่นๆ ที่อยู่รอบมันทีละลูก
ทุ่นระเบิดลูกแรก ถูกจุดระเบิดทันที
ทุ่นระเบิด มีความเร็วในการจุดชนวน เพิ่มขึ้น อีก 10% ต่อ ทุ่นระเบิด ทุกลูกในลำดับการจุดชนวนก่อนหน้านี้

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "Emerge"
}
Stats
{
	set_mana_regeneration_rate_per_minute_% = 1500
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/SeaWitchBossSideArea"] = {
    name = "Rima, Deep Temptress",
    life = 2,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "IceNovaTrapSideAreaBoss",
        "FreezingPulseTrapSideAreaBoss",
        "IcestormSideAreaBoss",
        "ExileDetonateMines",
        "FreezeMineSideAreaBoss",
        "MonsterFrostbiteTrapSideAreaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaTrapSideAreaBoss"] = {
    name = "Ice Nova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_repeat_count",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_trap_duration",
        "active_skill_cast_speed_+%_final",
        "trap_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_is_trapped",
        "is_area_damage",
        "is_trap",
        "ignores_trap_and_mine_cooldown_limit",
        "traps_explode_on_timeout",
        "create_trap_at_target_location",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 1, 15, 26, 6000, -40, 9, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.25, 5, 50, 26, 6000, -40, 9, -25, levelRequirement = 35, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.25, 8, 85, 26, 6000, -40, 9, -25, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FreezingPulseTrapSideAreaBoss"] = {
    name = "Freezing Pulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "number_of_additional_traps_to_throw",
        "trap_variation",
        "base_trap_duration",
        "base_is_projectile",
        "base_skill_is_trapped",
        "is_trap",
        "projectiles_nova",
        "always_pierce",
        "ignores_trap_and_mine_cooldown_limit",
        "create_trap_at_target_location",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, -30, 0, 9, 3000, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, -28, 0, 9, 3000, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 0, -26, 0, 9, 3000, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 0, -24, 0, 9, 3000, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 0, -22, 0, 9, 3000, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 0, -20, 0, 9, 3000, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 0, -18, 0, 9, 3000, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 0, -16, 0, 9, 3000, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 0, -14, 0, 9, 3000, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 0, -12, 0, 9, 3000, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 0, -10, 0, 9, 3000, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 0, -8, 0, 9, 3000, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 0, -6, 0, 9, 3000, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 0, -4, 0, 9, 3000, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 0, -2, 1, 9, 3000, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 2, 0, 1, 9, 3000, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 2, 2, 1, 9, 3000, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 2, 4, 1, 9, 3000, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 2, 6, 1, 9, 3000, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 2, 8, 1, 9, 3000, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 2, 10, 1, 9, 3000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 2, 12, 1, 9, 3000, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 2, 14, 1, 9, 3000, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 2, 16, 1, 9, 3000, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 2, 18, 1, 9, 3000, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 2, 20, 1, 9, 3000, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 2, 22, 1, 9, 3000, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 2, 24, 2, 9, 3000, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 2, 26, 2, 9, 3000, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 2, 28, 2, 9, 3000, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 2, 30, 2, 9, 3000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 2, 32, 2, 9, 3000, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 2, 34, 2, 9, 3000, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 2, 36, 2, 9, 3000, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 2, 38, 2, 9, 3000, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IcestormSideAreaBoss"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "trap_variation",
        "firestorm_base_area_of_effect_+%",
        "firestorm_drop_ground_ice_duration_ms",
        "base_trap_duration",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "base_skill_is_trapped",
        "is_trap",
        "ignores_trap_and_mine_cooldown_limit",
        "create_trap_at_target_location",
        "traps_explode_on_timeout",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 5000, 50, 9, -36, 1200, 12000, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDetonateMines"] = {
    name = "Detonate Mines",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "display_mine_deontation_mechanics_detonation_speed_+%_final_per_sequence_mine",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FreezeMineSideAreaBoss"] = {
    name = "Freeze Mine",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lays a remote mine that you can detonate to freeze all enemies in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "freeze_as_though_dealt_damage_+%",
        "freeze_mine_cold_resistance_+_while_frozen",
        "base_mine_duration",
        "base_skill_is_mined",
        "is_remote_mine",
        "always_freeze",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 173, -15, 12000, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 198, -15, 12000, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 223, -15, 12000, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 250, -15, 12000, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 273, -15, 12000, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 297, -15, 12000, levelRequirement = 13, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 323, -15, 12000, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 351, -15, 12000, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 381, -15, 12000, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 413, -15, 12000, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 448, -15, 12000, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 484, -15, 12000, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 524, -15, 12000, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 566, -15, 12000, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 611, -15, 12000, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 659, -15, 12000, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 710, -15, 12000, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 765, -15, 12000, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 824, -15, 12000, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 887, -15, 12000, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 955, -15, 12000, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 1027, -15, 12000, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 1104, -15, 12000, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 1187, -15, 12000, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 1275, -15, 12000, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 1370, -15, 12000, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 1471, -15, 12000, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 1579, -15, 12000, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 1695, -15, 12000, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 1819, -15, 12000, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 1952, -15, 12000, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 2094, -15, 12000, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 2246, -15, 12000, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 2409, -15, 12000, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 2583, -15, 12000, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFrostbiteTrapSideAreaBoss"] = {
    name = "Frostbite",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_cold_damage_resistance_%",
        "chance_to_be_frozen_%",
        "base_trap_duration",
        "trap_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_is_trapped",
        "is_trap",
        "ignores_trap_and_mine_cooldown_limit",
        "traps_explode_on_timeout",
        "create_trap_at_target_location",
    },
    levels = {
        [1] = {11000, -20, 25, 20000, 9, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
    },
}
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
IdMonsterSideAreaBoss
FamilyMonsterSideAreaBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • วาง กับดัก ได้พร้อมกันสูงสุด เพิ่มเติม 24 อัน
    IdMonsterIncreasedTrapsAllowedBossSideArea
    FamilyTrapsAllowed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 24 Max: 24 Global
  • ลดความเร็วในการเคลื่อนที่ 25%
    IdMonsterImplicitAuraSlow1
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level4 (Effective: 3)
    Stats
  • base movement velocity +% Min: -25 Max: -25 Global
  • Craft Tagsspeed
    ออร่าเชื่องช้า
    รัศมี: 40
    ทำให้ศัตรูเชื่องช้า
    บัฟมอบม็อด: ลดความเร็วในการเคลื่อนที่ 25%
    Slow Aura
    เพิ่มความเร็วในการโยนกับดัก 10%
    IdMonsterTrapThrowSpeedSideAreaBoss
    FamilyTrapAndMineThrowSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • trap throwing speed +% Min: 10 Max: 10 Global
  • Craft Tagsspeed
    กับดัก ไม่ได้รับความเสียหาย +5 วินาที หลังจากที่ถูกโยน
    ทุ่นระเบิด ไม่ได้รับความเสียหาย +5 วินาที หลังจากที่ถูกโยน
    IdMonsterImplicitTrapsInvulnerable1
    FamilyMonsterTrapsInvulnerable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 5000 Max: 5000 Global
  • traps invulnerable for duration ms Min: 5000 Max: 5000 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    ริม่า ผู้ยั่วยวนแห่งเบื้องลึก
    ปีศาจ
    ด่าน: InvasionBoss
    สกุล: Shield Crab
    กลุ่ม: Cephalopod
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
    วาง กับดัก ได้พร้อมกันสูงสุด เพิ่มเติม 24 อัน
    ลดความเร็วในการเคลื่อนที่ 25%
    เพิ่มความเร็วในการโยนกับดัก 10%
    กับดัก ไม่ได้รับความเสียหาย +5 วินาที หลังจากที่ถูกโยน
    ทุ่นระเบิด ไม่ได้รับความเสียหาย +5 วินาที หลังจากที่ถูกโยน
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    kill traps mines and totems on death [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Rima, Deep Temptress
    SpectreN
    AreaInvasionBoss
    End Gameเพิ่มพลังชีวิตสูงสุด 50%
    Tagsนักเวท, cold_affinity, cursing_monster, demon, flesh_armour, has_dagger, has_one_handed_melee, invasion_boss, medium_height, medium_movement, not_dex, not_str, ranged, red_blood
    Packs
  • InvasionBoss: ริม่า ผู้ยั่วยวนแห่งเบื้องลึก, Slimy Bloodsucker
  • พลังชีวิต
    200%
    Energy Shield From Life
    100%
    Ailment Threshold
    200%
    ค่าต้านทาน
    30 30 30 20
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    138%
    Type
    SeaWitchBossSideArea
    Metadata
    SeaWitchBossSideAreaInvasion
    เลเวล
    68
    พลังชีวิต
    12,867
    เกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    6,127
    Damage
    672
    ความเสียหายเวท
    672
    ความแม่นยำ
    290
    Attack Time
    1.005
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    IceNovaTrapSideAreaBoss
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    น้ำแข็งกระจาย (Ice Nova)
    เวลาร่าย: 0.8 วินาที
    วงน้ำแข็งแผ่ขยายออกมาจากผู้ร่าย
    สร้างความเสียหาย น้ำแข็ง 382.9 ถึง 598.3
    สกิล เกิดซ้ำ เพิ่มเติม 8 ครั้ง
    กับดัก ทริกเกอร์ เมื่อหมดระยะเวลา
    กับดัก คงอยู่ +6 วินาที
    ลดความเร็วในการร่าย อีก 40%
    รัศมีพื้นฐาน 2.6 เมตร
    active skill area of effect radius +% final [85]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    trap variation [9]
    FreezingPulseTrapSideAreaBoss
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    คลื่นเยือกแข็ง (Freezing Pulse)
    เวลาร่าย: 0.65 วินาที
    กระสุนน้ำแข็งที่มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรูที่ถูกกระสุนวิ่งผ่าน กระสุนนี้จะละลายเร็ว โดยที่ความเสียหายและโอกาสสร้างสถานะ แช่แข็ง จะลดลงไปตามระยะจนมันละลายหมด
    สร้างความเสียหาย น้ำแข็ง 493.7 ถึง 740.5
    กระสุน เจาะทะลุ ทุกเป้าหมาย
    กับดัก คงอยู่ +3 วินาที
    ยิงกระสุน เพิ่มเติม 2 ลูก
    โยนกับดัก เพิ่มเติมสูงสุด 1 อัน
    ยิงกระสุนเป็นวงกลม
    เพิ่มความเร็วกระสุน 10%
    base is projectile [1]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    trap variation [9]
    MonsterFrostbiteTrapSideAreaBoss
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    น้ำแข็งกัด (Frostbite)
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 11 วินาที
    สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีค่าต้านทาน น้ำแข็ง น้อยลง และทำให้พวกมันมีโอกาสติดสถานะ แช่แข็ง เมื่อถูกปะทะ
    กับดัก ทริกเกอร์ เมื่อหมดระยะเวลา
    กับดัก คงอยู่ +20 วินาที
    ระยะเวลาพื้นฐาน 11 วินาที
    ศัตรูที่ถูกสาป มีค่าต้านทาน น้ำแข็ง -20%
    การปะทะ ศัตรูที่ถูกสาป มีโอกาสสร้างสถานะ แช่แข็ง +25%
    active skill area of effect radius +% final [9]
    base skill is trapped [1]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    trap variation [9]
    IcestormSideAreaBoss
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    พายุไฟ (Firestorm)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.9 วินาที
    คูลดาวน์: 12 วินาที
    ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย น้ำแข็ง 293.9 ถึง 440.9
    กับดัก ทริกเกอร์ เมื่อหมดระยะเวลา
    กับดัก คงอยู่ +12 วินาที
    ระยะเวลาพื้นฐาน 5 วินาที
    ลูกไฟตก 1 ลูก ทุก 0.05 วินาที
    รัศมีพื้นฐาน 1 เมตร
    base skill is trapped [1]
    create trap at target location [1]
    firestorm base area of effect +% [-36]
    firestorm drop ground ice duration ms [1200]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [9]
    FreezeMineSideAreaBoss
    Spell, Damage, Area, RemoteMined, Cold, AreaSpell, HasReservation
    ทุ่นระเบิดเยือกแข็ง (Freeze Mine)
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 5 วินาที
    วางทุ่นระเบิดระยะไกลที่คุณสามารถจุดชนวนเพื่อสร้างสถานะ แช่แข็ง ต่อศัตรูทั้งหมดในพื้นที่
    สร้างความเสียหาย น้ำแข็ง 201.8 ถึง 302.7
    ทุ่นระเบิด คงอยู่ 12 วินาที
    สร้างสถานะ แช่แข็ง ต่อศัตรูเสมอ
    สร้างสถานะ แช่แข็ง ต่อศัตรูราวกับสร้างความเสียหาย เพิ่มขึ้น อีก 955%
    ศัตรู สูญเสียค่าต้านทาน น้ำแข็ง 15% ขณะที่ติดสถานะ แช่แข็ง
    base skill is mined [1]
    is area damage [1]
    ExileDetonateMines
    Spell, Trappable, Totemable, Triggerable, Instant, Cooldown
    จุดชนวนทุ่นระเบิด (Detonate Mines)
    คูลดาวน์: 5 วินาที
    จุดชนวนทุ่นระเบิดหนึ่งลูก แล้วเริ่ม ลำดับการจุดชนวน ซึ่งจะจุดชนวนทุ่นระเบิดอื่นๆ ที่อยู่รอบมันทีละลูก
    ทุ่นระเบิดลูกแรก ถูกจุดระเบิดทันที
    ทุ่นระเบิด มีความเร็วในการจุดชนวน เพิ่มขึ้น อีก 10% ต่อ ทุ่นระเบิด ทุกลูกในลำดับการจุดชนวนก่อนหน้านี้

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge"
    }
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 1500
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/SeaWitchBossSideAreaInvasion"] = {
        name = "Rima, Deep Temptress",
        life = 2,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "IceNovaTrapSideAreaBoss",
            "FreezingPulseTrapSideAreaBoss",
            "IcestormSideAreaBoss",
            "ExileDetonateMines",
            "FreezeMineSideAreaBoss",
            "MonsterFrostbiteTrapSideAreaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceNovaTrapSideAreaBoss"] = {
        name = "Ice Nova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "skill_repeat_count",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_trap_duration",
            "active_skill_cast_speed_+%_final",
            "trap_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_is_trapped",
            "is_area_damage",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
            "traps_explode_on_timeout",
            "create_trap_at_target_location",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 1, 15, 26, 6000, -40, 9, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.25, 5, 50, 26, 6000, -40, 9, -25, levelRequirement = 35, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.25, 8, 85, 26, 6000, -40, 9, -25, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FreezingPulseTrapSideAreaBoss"] = {
        name = "Freezing Pulse",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "number_of_additional_traps_to_throw",
            "trap_variation",
            "base_trap_duration",
            "base_is_projectile",
            "base_skill_is_trapped",
            "is_trap",
            "projectiles_nova",
            "always_pierce",
            "ignores_trap_and_mine_cooldown_limit",
            "create_trap_at_target_location",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, -30, 0, 9, 3000, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, -28, 0, 9, 3000, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, -26, 0, 9, 3000, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 0, -24, 0, 9, 3000, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 0, -22, 0, 9, 3000, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 0, -20, 0, 9, 3000, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 0, -18, 0, 9, 3000, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 0, -16, 0, 9, 3000, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 0, -14, 0, 9, 3000, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 0, -12, 0, 9, 3000, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 0, -10, 0, 9, 3000, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 0, -8, 0, 9, 3000, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 0, -6, 0, 9, 3000, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 0, -4, 0, 9, 3000, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 0, -2, 1, 9, 3000, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 2, 0, 1, 9, 3000, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 2, 2, 1, 9, 3000, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 2, 4, 1, 9, 3000, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 2, 6, 1, 9, 3000, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 2, 8, 1, 9, 3000, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 2, 10, 1, 9, 3000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 2, 12, 1, 9, 3000, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 2, 14, 1, 9, 3000, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 2, 16, 1, 9, 3000, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 2, 18, 1, 9, 3000, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 2, 20, 1, 9, 3000, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 2, 22, 1, 9, 3000, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 2, 24, 2, 9, 3000, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 2, 26, 2, 9, 3000, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 2, 28, 2, 9, 3000, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 2, 30, 2, 9, 3000, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 2, 32, 2, 9, 3000, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 2, 34, 2, 9, 3000, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 2, 36, 2, 9, 3000, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 2, 38, 2, 9, 3000, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IcestormSideAreaBoss"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "trap_variation",
            "firestorm_base_area_of_effect_+%",
            "firestorm_drop_ground_ice_duration_ms",
            "base_trap_duration",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "base_skill_is_trapped",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
            "create_trap_at_target_location",
            "traps_explode_on_timeout",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 5000, 50, 9, -36, 1200, 12000, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileDetonateMines"] = {
        name = "Detonate Mines",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "display_mine_deontation_mechanics_detonation_speed_+%_final_per_sequence_mine",
        },
        levels = {
            [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FreezeMineSideAreaBoss"] = {
        name = "Freeze Mine",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lays a remote mine that you can detonate to freeze all enemies in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "freeze_as_though_dealt_damage_+%",
            "freeze_mine_cold_resistance_+_while_frozen",
            "base_mine_duration",
            "base_skill_is_mined",
            "is_remote_mine",
            "always_freeze",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 173, -15, 12000, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 198, -15, 12000, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 223, -15, 12000, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 250, -15, 12000, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 273, -15, 12000, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 297, -15, 12000, levelRequirement = 13, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 323, -15, 12000, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 351, -15, 12000, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 381, -15, 12000, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 413, -15, 12000, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 448, -15, 12000, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 484, -15, 12000, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 524, -15, 12000, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 566, -15, 12000, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 611, -15, 12000, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 659, -15, 12000, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 710, -15, 12000, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 765, -15, 12000, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 824, -15, 12000, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 887, -15, 12000, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 955, -15, 12000, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 1027, -15, 12000, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 1104, -15, 12000, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 1187, -15, 12000, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 1275, -15, 12000, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 1370, -15, 12000, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 1471, -15, 12000, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 1579, -15, 12000, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 1695, -15, 12000, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 1819, -15, 12000, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 1952, -15, 12000, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 2094, -15, 12000, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 2246, -15, 12000, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 2409, -15, 12000, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 2583, -15, 12000, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFrostbiteTrapSideAreaBoss"] = {
        name = "Frostbite",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_cold_damage_resistance_%",
            "chance_to_be_frozen_%",
            "base_trap_duration",
            "trap_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_is_trapped",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
            "traps_explode_on_timeout",
            "create_trap_at_target_location",
        },
        levels = {
            [1] = {11000, -20, 25, 20000, 9, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • วาง กับดัก ได้พร้อมกันสูงสุด เพิ่มเติม 24 อัน
    IdMonsterIncreasedTrapsAllowedBossSideArea
    FamilyTrapsAllowed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 24 Max: 24 Global
  • ลดความเร็วในการเคลื่อนที่ 25%
    IdMonsterImplicitAuraSlow1
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level4 (Effective: 3)
    Stats
  • base movement velocity +% Min: -25 Max: -25 Global
  • Craft Tagsspeed
    ออร่าเชื่องช้า
    รัศมี: 40
    ทำให้ศัตรูเชื่องช้า
    บัฟมอบม็อด: ลดความเร็วในการเคลื่อนที่ 25%
    Slow Aura
    เพิ่มความเร็วในการโยนกับดัก 10%
    IdMonsterTrapThrowSpeedSideAreaBoss
    FamilyTrapAndMineThrowSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • trap throwing speed +% Min: 10 Max: 10 Global
  • Craft Tagsspeed
    กับดัก ไม่ได้รับความเสียหาย +5 วินาที หลังจากที่ถูกโยน
    ทุ่นระเบิด ไม่ได้รับความเสียหาย +5 วินาที หลังจากที่ถูกโยน
    IdMonsterImplicitTrapsInvulnerable1
    FamilyMonsterTrapsInvulnerable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 5000 Max: 5000 Global
  • traps invulnerable for duration ms Min: 5000 Max: 5000 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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