Fedorentos Perpétuos CityStalkerArmouredBlue

Fedorentos Perpétuos
Tamanho do Grupo: 4-11 Monstros
Demônios Perpétuos
Stinking Undying

Fedorentas Perpétuas chaos-humanoids2

Fedorentas Perpétuas
Tamanho do Grupo: 3-10 Monstros
Demônios Perpétuos
Stinking Undying
Fedorento Perpétuo
Demoníaco
Stinking Undying
SpectreY
AreaOs Esgotos, Fossa de Doedre
Tagsdemon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, undying
Packs
  • Os Esgotos: Fedorento Perpétuo, Fedorenta Perpétua
  • Fossa de Doedre: Fedorento Perpétuo, Fedorenta Perpétua
  • WorldAreas#1360: Fedorento Perpétuo, Intocável Perpétua
  • Lutador Perpétuo, Fedorento Perpétuo, Fedorenta Perpétua
  • Vida
    100%
    Evasão
    +30%
    Ailment Threshold
    100%
    Resistência
    20 20 20 0
    Damage
    125%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    115%
    Type
    CityStalker
    Metadata
    CityStalkerMaleCold2
    Nível
    56
    Vida
    2,858
    Armadura
    10,955
    Evasão
    3,982
    Escudo de Energia
    0
    Damage
    252
    Dano Mágico
    252
    Precisão
    179
    Attack Time
    1.245
    Experiência
    7,134
    Ailment Threshold
    2,858
    Chill
    9
    Shock
    9
    Brittle
    51
    Scorch
    9
    Sap
    25
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 202–302
    Chance de Crítico: 5%
    Attack Time: 1.245 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleCold2"] = {
        name = "Stinking Undying",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Fedorento Perpétuo
    Demoníaco
    Stinking Undying
    SpectreY
    Tagsdemon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, undying
    Packs
  • Fedorenta Perpétua, Intocável Perpétua, Degenerada Perpétua, Iniciada Perpétua, Patrício Perpétuo, Iniciado Perpétuo, Patrício Perpétuo, Fedorento Perpétuo, Degenerado Perpétuo, Trabalhador Perpétuo
  • Vida
    100%
    Evasão
    +30%
    Ailment Threshold
    100%
    Resistência
    20 20 20 0
    Damage
    125%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    115%
    Type
    CityStalker
    Metadata
    CityStalkerMaleCold2Hellscape
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    6,161
    Escudo de Energia
    0
    Damage
    467
    Dano Mágico
    467
    Precisão
    290
    Attack Time
    1.245
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 374–560
    Chance de Crítico: 5%
    Attack Time: 1.245 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleCold2Hellscape"] = {
        name = "Stinking Undying",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Fedorenta Perpétua
    SpectreY
    AreaOs Esgotos, Fossa de Doedre, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Mansão de Perandus
    Tagsdemon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, undying
    Packs
  • Os Esgotos: Fedorento Perpétuo, Fedorenta Perpétua
  • Fossa de Doedre: Fedorento Perpétuo, Fedorenta Perpétua
  • Fedorenta Perpétua
  • WorldAreas#912, WorldAreas#1022, Mansão de Perandus: Arquivista Perpétuo, Fedorenta Perpétua, Lutador Perpétuo
  • Lutador Perpétuo, Fedorento Perpétuo, Fedorenta Perpétua
  • Arquivista Perpétuo, Fedorenta Perpétua, Lutador Perpétuo
  • Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia: Arquivista Perpétua, Fedorenta Perpétua, Trabalhador Perpétuo, Engenheiro Perpétuo
  • Vida
    100%
    Evasão
    +30%
    Ailment Threshold
    100%
    Resistência
    20 20 20 0
    Damage
    125%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    115%
    Type
    CityStalker
    Metadata
    CityStalkerFemaleCold2
    Nível
    83
    Vida
    32,017
    Armadura
    92,477
    Evasão
    10,218
    Escudo de Energia
    0
    Damage
    1,125
    Dano Mágico
    1,125
    Precisão
    518
    Attack Time
    1.245
    Experiência
    13,132
    Ailment Threshold
    32,017
    Chill
    101
    Shock
    101
    Brittle
    573
    Scorch
    101
    Sap
    280
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 900–1351
    Chance de Crítico: 5%
    Attack Time: 1.245 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleCold2"] = {
        name = "Stinking Undying",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Fedorenta Perpétua
    Demoníaco
    Stinking Undying
    SpectreY
    Tagsdemon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, undying
    Packs
  • Fedorenta Perpétua, Intocável Perpétua, Degenerada Perpétua, Iniciada Perpétua, Patrício Perpétuo, Iniciado Perpétuo, Patrício Perpétuo, Fedorento Perpétuo, Degenerado Perpétuo, Trabalhador Perpétuo
  • Vida
    100%
    Evasão
    +30%
    Ailment Threshold
    100%
    Resistência
    20 20 20 0
    Damage
    125%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    115%
    Type
    CityStalker
    Metadata
    CityStalkerFemaleCold2Hellscape_
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    6,161
    Escudo de Energia
    0
    Damage
    467
    Dano Mágico
    467
    Precisão
    290
    Attack Time
    1.245
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 374–560
    Chance de Crítico: 5%
    Attack Time: 1.245 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleCold2Hellscape_"] = {
        name = "Stinking Undying",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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