Parede
Humanóide
monster chance to not flee % [90]
monster damage +% final vs monsters from ancestral rank [0]
Wall
SpectreN
Tagsbones, human, humanoid, immobile, karui, large_model, not_dex, not_int
Vida
200%
Armadura
+200%
Ailment Threshold
200%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
50%
Type
AncestralShieldWallerWall
Metadata
AncestralKaruiShieldMaceWall

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_additional_life_scaling_index = 17
	set_monster_no_drops_or_experience = 1
	no_maximum_trigger_aggro_radius = 1
	monster_damage_+%_final_vs_monsters = 5000
	delve_monster_damage_+%_final = 100
	delve_monster_life_+%_final = 1000
	cannot_be_knocked_back = 1
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
	time_until_death = 10.0
}


Positioned
{
	force_placement = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete =
	"
		PlayAnimation( emerge );
		PauseAnimation();
		DelayRandom( 0.0, 0.3, { PlayAnimation( emerge ); } );
	"
}

Render
{
	hide_mini_life_bar = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralKaruiShieldMaceWall"] = {
    name = "Wall",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
monster chance to not flee % [90]
monster damage +% final vs monsters from ancestral rank [0]
IdAncestralTrialMonsterBasicFleeAndDamage
FamilyAncestralTrialMonster
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster chance to not flee % Min: 90 Max: 90 Global
  • monster damage +% final vs monsters from ancestral rank Min: 0 Max: 0 Global
  • Parede
    Humanóide
    monster chance to not flee % [90]
    monster damage +% final vs monsters from ancestral rank [0]
    Wall
    SpectreN
    Tagsbones, human, humanoid, immobile, karui, large_model, not_dex, not_int
    Vida
    200%
    Armadura
    +200%
    Ailment Threshold
    200%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    50%
    Type
    AncestralShieldWallerWall
    Metadata
    AncestralKaruiShieldMaceWallTotem_

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAncestral/FallenKarui/FallenKaruiOlderMale/RongokuraiTribeMembers/KaruiShieldWall"
    
    DiesAfterTime
    {
    	time_until_death = 30.0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAncestral/FallenKarui/FallenKaruiOlderMale/RongokuraiTribeMembers/KaruiShieldWall"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralKaruiShieldMaceWallTotem_"] = {
        name = "Wall",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster chance to not flee % [90]
    monster damage +% final vs monsters from ancestral rank [0]
    IdAncestralTrialMonsterBasicFleeAndDamage
    FamilyAncestralTrialMonster
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster chance to not flee % Min: 90 Max: 90 Global
  • monster damage +% final vs monsters from ancestral rank Min: 0 Max: 0 Global
  • Edit

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