Mauer
Humanoid
monster chance to not flee % [90]
monster damage +% final vs monsters from ancestral rank [0]
monster damage +% final vs monsters from ancestral rank [0]
Wall
Spectre | N |
---|---|
Tags | bones, human, humanoid, immobile, karui, large_model, not_dex, not_int |
Leben
200%
Rüstung
+200%
Ailment Threshold
200%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
50%
Type
AncestralShieldWallerWall
Metadata
AncestralKaruiShieldMaceWall
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_additional_life_scaling_index = 17 set_monster_no_drops_or_experience = 1 no_maximum_trigger_aggro_radius = 1 monster_damage_+%_final_vs_monsters = 5000 delve_monster_damage_+%_final = 100 delve_monster_life_+%_final = 1000 cannot_be_knocked_back = 1 } Life { corpse_usable = false } DiesAfterTime { time_until_death = 10.0 } Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = " PlayAnimation( emerge ); PauseAnimation(); DelayRandom( 0.0, 0.3, { PlayAnimation( emerge ); } ); " } Render { hide_mini_life_bar = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralKaruiShieldMaceWall"] = { name = "Wall", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { }, modList = { }, }
monster chance to not flee % [90]
monster damage +% final vs monsters from ancestral rank [0]
Id | AncestralTrialMonsterBasicFleeAndDamage |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Mauer
Humanoid
monster chance to not flee % [90]
monster damage +% final vs monsters from ancestral rank [0]
monster damage +% final vs monsters from ancestral rank [0]
Wall
Spectre | N |
---|---|
Tags | bones, human, humanoid, immobile, karui, large_model, not_dex, not_int |
Leben
200%
Rüstung
+200%
Ailment Threshold
200%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
50%
Type
AncestralShieldWallerWall
Metadata
AncestralKaruiShieldMaceWallTotem_
Object Type
version 2 extends "Metadata/Monsters/LeagueAncestral/FallenKarui/FallenKaruiOlderMale/RongokuraiTribeMembers/KaruiShieldWall" DiesAfterTime { time_until_death = 30.0 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAncestral/FallenKarui/FallenKaruiOlderMale/RongokuraiTribeMembers/KaruiShieldWall"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralKaruiShieldMaceWallTotem_"] = { name = "Wall", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { }, modList = { }, }
monster chance to not flee % [90]
monster damage +% final vs monsters from ancestral rank [0]
Id | AncestralTrialMonsterBasicFleeAndDamage |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |