[DNT] Same active skill, no cooldown group
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement |
生命
10000%
異常狀態臨界值
10000%
抗性
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傷害
10000%
命中
500%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
3 ~ 10
攻擊間隔
1.005 秒
傷害分佈
±0%
經驗值
100%
Model Size
130%
類型
TestSpawn
Metadata
CooldownTestSameSkillNoGroup
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
643,335
護甲
28,790
閃避值
4,739
傷害
37,355
法術傷害
37,355
命中
1,740
攻擊間隔
1.005
經驗值
10,255
Minion Life
139,545
Minion Damage
29,829
異常狀態臨界值
643,335
冰緩
2,034
感電
2,034
易碎
11,509
焦灼
2,034
殘喘
5,620
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GACooldownTest1
可觸發, 攻擊
基本傷害: 37355
暴擊率: 5%
攻擊傷害: 180%
攻擊間隔: 1.005 秒
冷卻時間: 5 秒
造成 80% 更多攻擊傷害
造成 30% 更少傷害
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
is area damage [1]
GACooldownTest2
可觸發, 攻擊
基本傷害: 37355
暴擊率: 5%
攻擊傷害: 180%
攻擊間隔: 1.005 秒
冷卻時間: 5 秒
造成 80% 更多攻擊傷害
造成 30% 更少傷害
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TestSpawn/CooldownTestSameSkillNoGroup"] = { name = "[DNT] Same active skill, no cooldown group", life = 100, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 100, damageSpread = 0, attackTime = 1.005, attackRange = 10, accuracy = 5, skillList = { "GACooldownTest1", "GACooldownTest2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest1"] = { name = "GACooldownTest1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest2"] = { name = "GACooldownTest2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.