[DNT] Same active skill, no cooldown group
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement |
生命
10000%
異常狀態臨界值
10000%
抗性
0 0 0 0
傷害
10000%
命中
500%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
3 ~ 10
攻擊間隔
1.005 秒
傷害分佈
±0%
經驗值
100%
Model Size
130%
類型
TestSpawn
Metadata
CooldownTestSameSkillNoGroup
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
643,335
護甲
28,790
閃避
4,739
能量護盾
0
傷害
37,355
法術傷害
37,355
命中
1,450
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
643,335
冰緩
2,034
感電
2,034
易碎
11,509
焦灼
2,034
殘喘
5,620
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GACooldownTest1
可觸發, 攻擊
基本傷害: 37355
暴擊率: 5%
攻擊傷害: 180%
攻擊間隔: 1.005 秒
冷卻時間: 5 秒
造成 80% 更多攻擊傷害
造成 30% 更少傷害
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
is area damage [1]
造成 30% 更少傷害
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
is area damage [1]
GACooldownTest2
可觸發, 攻擊
基本傷害: 37355
暴擊率: 5%
攻擊傷害: 180%
攻擊間隔: 1.005 秒
冷卻時間: 5 秒
造成 80% 更多攻擊傷害
造成 30% 更少傷害
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
is area damage [1]
造成 30% 更少傷害
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TestSpawn/CooldownTestSameSkillNoGroup"] = { name = "[DNT] Same active skill, no cooldown group", life = 100, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 100, damageSpread = 0, attackTime = 1.005, attackRange = 10, accuracy = 5, skillList = { "GACooldownTest1", "GACooldownTest2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest1"] = { name = "GACooldownTest1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest2"] = { name = "GACooldownTest2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }