[DNT] Same active skill, no cooldown group
幽魂Y
标签animal_claw_weapon, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement
生命
10000%
异常状态临界值
10000%
抗性
0 0 0 0
伤害
10000%
命中
500%
暴击几率
+5%
暴击伤害
+130%
攻击距离
3 ~ 10
攻击间隔
1.005 秒
伤害分布
±0%
经验值
100%
Model Size
130%
类型
TestSpawn
Metadata
CooldownTestSameSkillNoGroup
等级
68
生命
643,335
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
37,355
法术伤害
37,355
命中
1,450
攻击间隔
1.005
经验值
10,255
异常状态临界值
643,335
冰缓
2,034
Shock
2,034
Brittle
11,509
Scorch
2,034
Sap
5,620
GACooldownTest1
可触发, 攻击
基本伤害: 37355
暴击几率: 5%
攻击伤害: 180%
攻击间隔: 1.005 秒
冷却时间: 5 秒
攻击伤害总增 80%
伤害总降 30%
物理伤害的 50% 转化为冰霜伤害
action attack or cast time uses animation length [1]
is area damage [1]
GACooldownTest2
可触发, 攻击
基本伤害: 37355
暴击几率: 5%
攻击伤害: 180%
攻击间隔: 1.005 秒
冷却时间: 5 秒
攻击伤害总增 80%
伤害总降 30%
物理伤害的 50% 转化为冰霜伤害
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "Emerge"
}

Monster
{
	flip_enabled = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TestSpawn/CooldownTestSameSkillNoGroup"] = {
    name = "[DNT] Same active skill, no cooldown group",
    life = 100,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 100,
    damageSpread = 0,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "GACooldownTest1",
        "GACooldownTest2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GACooldownTest1"] = {
    name = "GACooldownTest1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACooldownTest2"] = {
    name = "GACooldownTest2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
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