[DNT] Same active skill, no cooldown group
SpectreY
Tagsanimal_claw_weapon, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement
Leben
10000%
Ailment Threshold
10000%
Widerstand
0 0 0 0
Damage
10000%
Genauigkeit
500%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
3 ~ 10
Attack Time
1.005 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
130%
Type
TestSpawn
Metadata
CooldownTestSameSkillNoGroup
Stufe
68
Leben
643,335
Rüstung
28,790
Ausweichwert
4,739
Damage
37,355
Zauberschaden
37,355
Genauigkeit
1,740
Attack Time
1.005
Erfahrung
10,255
Minion Life
139,545
Minion Damage
29,829
Ailment Threshold
643,335
Chill
2,034
Shock
2,034
Brittle
11,509
Scorch
2,034
Sap
5,620
GACooldownTest1
Triggerable, Attack
Base Damage: 37355
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Attack Time: 1.005 Sek.
Abklingzeit: 5 Sek.
Verursacht 80% mehr Angriffsschaden
Verursacht 30% weniger Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
action attack or cast time uses animation length [1]
is area damage [1]
GACooldownTest2
Triggerable, Attack
Base Damage: 37355
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Attack Time: 1.005 Sek.
Abklingzeit: 5 Sek.
Verursacht 80% mehr Angriffsschaden
Verursacht 30% weniger Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "Emerge"
}

Monster
{
	flip_enabled = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TestSpawn/CooldownTestSameSkillNoGroup"] = {
    name = "[DNT] Same active skill, no cooldown group",
    life = 100,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 100,
    damageSpread = 0,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "GACooldownTest1",
        "GACooldownTest2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GACooldownTest1"] = {
    name = "GACooldownTest1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACooldownTest2"] = {
    name = "GACooldownTest2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
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