[DNT] Same active skill, no cooldown group
Spectre | Y |
---|---|
Tags | animal_claw_weapon, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement |
ライフ
10000%
Ailment Threshold
10000%
耐性
0 0 0 0
Damage
10000%
命中
500%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
3 ~ 10
Attack Time
1.005 Second
Damage Spread
±0%
経験値
100%
Model Size
130%
Type
TestSpawn
Metadata
CooldownTestSameSkillNoGroup
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
643,335
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
37,355
スペルダメージ
37,355
命中
1,450
Attack Time
1.005
経験値
10,255
Ailment Threshold
643,335
Chill
2,034
Shock
2,034
Brittle
11,509
Scorch
2,034
Sap
5,620
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GACooldownTest1
Triggerable, Attack
Base Damage: 37355
クリティカル率: 5%
アタックダメージ: 180%
Attack Time: 1.005 秒
クールダウン時間: 5 秒
アタックダメージが80%上昇する
ダメージが30%低下する
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
ダメージが30%低下する
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
GACooldownTest2
Triggerable, Attack
Base Damage: 37355
クリティカル率: 5%
アタックダメージ: 180%
Attack Time: 1.005 秒
クールダウン時間: 5 秒
アタックダメージが80%上昇する
ダメージが30%低下する
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
ダメージが30%低下する
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TestSpawn/CooldownTestSameSkillNoGroup"] = { name = "[DNT] Same active skill, no cooldown group", life = 100, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 100, damageSpread = 0, attackTime = 1.005, attackRange = 10, accuracy = 5, skillList = { "GACooldownTest1", "GACooldownTest2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest1"] = { name = "GACooldownTest1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest2"] = { name = "GACooldownTest2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }