[DNT] Same active skill, no cooldown group
Spectre | Y |
---|---|
Tags | animal_claw_weapon, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement |
생명력
10000%
Ailment Threshold
10000%
저항
0 0 0 0
Damage
10000%
정확도
500%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
3 ~ 10
Attack Time
1.005 Second
Damage Spread
±0%
경험치
100%
Model Size
130%
Type
TestSpawn
Metadata
CooldownTestSameSkillNoGroup
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
643,335
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
37,355
주문 피해
37,355
정확도
1,450
Attack Time
1.005
경험치
10,255
Ailment Threshold
643,335
Chill
2,034
Shock
2,034
Brittle
11,509
Scorch
2,034
Sap
5,620
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GACooldownTest1
Triggerable, Attack
Base Damage: 37355
치명타 확률: 5%
공격 피해: 180%
Attack Time: 1.005 초
재사용 대기시간: 5 초
주는 공격 피해 80% 증폭
주는 피해 30% 감폭
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]
주는 피해 30% 감폭
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]
GACooldownTest2
Triggerable, Attack
Base Damage: 37355
치명타 확률: 5%
공격 피해: 180%
Attack Time: 1.005 초
재사용 대기시간: 5 초
주는 공격 피해 80% 증폭
주는 피해 30% 감폭
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]
주는 피해 30% 감폭
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TestSpawn/CooldownTestSameSkillNoGroup"] = { name = "[DNT] Same active skill, no cooldown group", life = 100, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 100, damageSpread = 0, attackTime = 1.005, attackRange = 10, accuracy = 5, skillList = { "GACooldownTest1", "GACooldownTest2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest1"] = { name = "GACooldownTest1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest2"] = { name = "GACooldownTest2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }