烈焰捕獲
創造物
地區: 瓦爾廢墟
Flame Salvager
幽魂Y
地區瓦爾廢墟
標籤bludgeoning_weapon, 法術, construct, fire_affinity, golem, is_unarmed, metal_armour, not_dex, slow_movement
Packs
  • 瓦爾廢墟: 烈焰捕獲
  • 生命
    145%
    生命轉為護盾
    60%
    護甲
    +50%
    異常狀態臨界值
    145%
    抗性
    0 0 40 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    3 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    60%
    類型
    VaalSpinner
    Metadata
    GolemFire
    等級
    20
    生命
    120
    護甲
    603
    閃避值
    563
    能量護盾
    180
    傷害
    24
    法術傷害
    24
    命中
    74
    攻擊間隔
    1.5
    經驗值
    748
    Minion Life
    44
    Minion Energy Shield
    65
    Minion Damage
    19
    異常狀態臨界值
    300
    冰緩
    1
    感電
    1
    易碎
    5
    焦灼
    1
    殘喘
    3
    MPSUltimatumFireBasic
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.5 秒
    造成 27.6941.54 火焰傷害
    base is projectile [1]
    monster projectile variation [183]
    projectile uses contact position [1]
    spell maximum action distance +% [-64]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Monster
    {
    }
    
    Render
    {
    	allow_attached_arrows = false
    }
    
    Life
    {
    	on_death = "RemoveEffects( true ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Golems/GolemFire"] = {
        name = "Flame Salvager",
        life = 1.45,
        energyShield = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MPSUltimatumFireBasic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSUltimatumFireBasic"] = {
        name = "MPSUltimatumFireBasic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 183, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdVaalGolemDaemonFireBeam
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Edit

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