火焰拾荒者
构造体
区域: 瓦尔废墟
Flame Salvager
幽魂Y
地区瓦尔废墟
标签bludgeoning_weapon, 施法, construct, fire_affinity, golem, is_unarmed, metal_armour, not_dex, slow_movement
Packs
  • 瓦尔废墟: 火焰拾荒者
  • 生命
    145%
    生命转为护盾
    60%
    护甲
    +50%
    异常状态临界值
    145%
    抗性
    0 0 40 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    3 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    60%
    类型
    VaalSpinner
    Metadata
    GolemFire
    等级
    20
    生命
    300
    护甲
    603
    闪避值
    563
    能量护盾
    124
    伤害
    24
    法术伤害
    24
    命中
    37
    攻击间隔
    1.5
    经验值
    748
    异常状态临界值
    300
    冰缓
    1
    Shock
    1
    Brittle
    5
    Scorch
    1
    Sap
    3
    MPSUltimatumFireBasic
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.5 秒
    造成 27.69 - 41.54 火焰伤害
    base is projectile [1]
    monster projectile variation [183]
    projectile uses contact position [1]
    spell maximum action distance +% [-64]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Monster
    {
    }
    
    Render
    {
    	allow_attached_arrows = false
    }
    
    Life
    {
    	on_death = "RemoveEffects( true ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Golems/GolemFire"] = {
        name = "Flame Salvager",
        life = 1.45,
        energyShield = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MPSUltimatumFireBasic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSUltimatumFireBasic"] = {
        name = "MPSUltimatumFireBasic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 183, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdVaalGolemDaemonFireBeam
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1