Flammenfledderer
Konstrukt
Flame Salvager
SpectreY
AreaDie Vaal-Ruinen
Tagsbludgeoning_weapon, Zauberer, construct, fire_affinity, golem, is_unarmed, metal_armour, not_dex, slow_movement
Packs
  • Die Vaal-Ruinen: Flammenfledderer
  • Leben
    145%
    Energy Shield From Life
    60%
    Rüstung
    +50%
    Ailment Threshold
    145%
    Widerstand
    0 0 40 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    3 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    60%
    Type
    VaalSpinner
    Metadata
    GolemFire
    Stufe
    20
    Leben
    120
    Rüstung
    603
    Ausweichwert
    563
    Energieschild
    180
    Damage
    24
    Zauberschaden
    24
    Genauigkeit
    74
    Attack Time
    1.5
    Erfahrung
    748
    Minion Life
    44
    Minion Energy Shield
    65
    Minion Damage
    19
    Ailment Threshold
    300
    Chill
    1
    Shock
    1
    Brittle
    5
    Scorch
    1
    Sap
    3
    MPSUltimatumFireBasic
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1.5 Sek.
    Verursacht 27.69 bis 41.54 Feuerschaden
    base is projectile [1]
    monster projectile variation [183]
    projectile uses contact position [1]
    spell maximum action distance +% [-64]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Monster
    {
    }
    
    Render
    {
    	allow_attached_arrows = false
    }
    
    Life
    {
    	on_death = "RemoveEffects( true ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Golems/GolemFire"] = {
        name = "Flame Salvager",
        life = 1.45,
        energyShield = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MPSUltimatumFireBasic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSUltimatumFireBasic"] = {
        name = "MPSUltimatumFireBasic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 183, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdVaalGolemDaemonFireBeam
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Edit

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