Flammenfledderer
Konstrukt
Gebiet: Die Vaal-Ruinen
Flame Salvager
Spectre | Y |
---|---|
Area | Die Vaal-Ruinen |
Tags | bludgeoning_weapon, Zauberer, construct, fire_affinity, golem, is_unarmed, metal_armour, not_dex, slow_movement |
Packs |
Leben
145%
Energy Shield From Life
60%
Rüstung
+50%
Ailment Threshold
145%
Widerstand
0 0 40 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
3 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
60%
Type
VaalSpinner
Metadata
GolemFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
20
Leben
300
Rüstung
603
Ausweichen
563
Energieschild
124
Damage
24
Zauberschaden
24
Genauigkeit
37
Attack Time
1.5
Erfahrung
748
Ailment Threshold
300
Chill
1
Shock
1
Brittle
5
Scorch
1
Sap
3
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSUltimatumFireBasic
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 27.69 bis 41.54 Feuerschaden
base is projectile [1]
monster projectile variation [183]
projectile uses contact position [1]
spell maximum action distance +% [-64]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [183]
projectile uses contact position [1]
spell maximum action distance +% [-64]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Monster { } Render { allow_attached_arrows = false } Life { on_death = "RemoveEffects( true ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Golems/GolemFire"] = { name = "Flame Salvager", life = 1.45, energyShield = 0.6, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MPSUltimatumFireBasic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSUltimatumFireBasic"] = { name = "MPSUltimatumFireBasic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 183, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | VaalGolemDaemonFireBeam |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |