被遺忘的戰士
不死
undead description [1]
Forgotten Marksman
幽魂Y
地區聖所地圖, 壁壘地圖, 堡壘地圖, 憎惡地圖, 高地神塔地圖
標籤bone_armour, bones, has_bow, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Packs
  • 高地神塔地圖, 堡壘地圖, 壁壘地圖, 憎惡地圖, 聖所地圖: 忘卻馬拉松, 被遺忘的戰士
  • 生命
    146%
    護甲
    +100%
    閃避
    +10%
    異常狀態臨界值
    146%
    抗性
    0 0 40 0
    傷害
    169%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 40
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    225%
    Model Size
    115%
    類型
    SkeletonSoldierRangedChampionAtlasUber
    Metadata
    SkeletonSoldierRangedTornadoShotBloodChampionAtlasUber_
    等級
    84
    生命
    51,531
    護甲
    99,834
    閃避
    8,120
    能量護盾
    0
    傷害
    1,611
    法術傷害
    1,611
    命中
    0
    攻擊間隔
    1.5
    經驗值
    29,813
    異常狀態臨界值
    51,531
    冰緩
    163
    感電
    163
    易碎
    922
    焦灼
    163
    殘喘
    450
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1289–1933
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CarpetBombProjectile
    攻擊, 傷害, 投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能
    基本傷害: 1289–1933
    暴擊率: 5%
    攻擊傷害: 60%
    攻擊間隔: 1.5 秒
    冷卻時間: 4 秒
    造成 40% 更少攻擊傷害
    發射 10 個額外投射物
    active skill area of effect radius +% final [100]
    base is projectile [1]
    MortarInRectangle
    法術, 傷害, 投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 可觸發
    施放時間: 1 秒
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    skill unusable [1]
    RainOfArrowsAltXAtlasUber
    攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
    箭雨.火炮
    基本傷害: 1289–1933
    暴擊率: 5%
    攻擊傷害: 48.3%
    攻擊傷害: 48.3%
    攻擊間隔: 1.5 秒
    對空射出無數箭矢,並在一段時間後接連落下,起始點在你的前方,並且沿著朝向目標的方向形成一條直線。每支箭矢對其附近區域造成傷害。
    造成 51.7% 更少攻擊傷害
    +1.5 秒基礎持續時間
    發射 24 支箭矢
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    rain of arrows pin [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedTornadoShotBloodChampionAtlasUber_"] = {
        name = "Forgotten Marksman",
        life = 1.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.69,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CarpetBombProjectile",
            "MortarInRectangle",
            "RainOfArrowsAltXAtlasUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CarpetBombProjectile"] = {
        name = "CarpetBombProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {10, 100, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MortarInRectangle"] = {
        name = "MortarInRectangle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "base_is_projectile",
            "is_area_damage",
            "skill_unusable",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RainOfArrowsAltXAtlasUber"] = {
        name = "Rain of Arrows of Artillery",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_arrows",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "quality_display_base_additional_arrows_is_gem",
            "rain_of_arrows_pin",
        },
        levels = {
            [1] = {18, 1500, baseMultiplier = 0.36, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [2] = {18, 1500, baseMultiplier = 0.365, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [3] = {18, 1500, baseMultiplier = 0.369, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [4] = {18, 1500, baseMultiplier = 0.374, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [5] = {19, 1500, baseMultiplier = 0.379, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [6] = {19, 1500, baseMultiplier = 0.384, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [7] = {19, 1500, baseMultiplier = 0.388, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [8] = {19, 1500, baseMultiplier = 0.393, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [9] = {20, 1500, baseMultiplier = 0.398, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [10] = {20, 1500, baseMultiplier = 0.403, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [11] = {20, 1500, baseMultiplier = 0.407, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
            [12] = {20, 1500, baseMultiplier = 0.412, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [13] = {21, 1500, baseMultiplier = 0.417, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [14] = {21, 1500, baseMultiplier = 0.422, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [15] = {21, 1500, baseMultiplier = 0.426, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
            [16] = {21, 1500, baseMultiplier = 0.431, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [17] = {22, 1500, baseMultiplier = 0.436, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [18] = {22, 1500, baseMultiplier = 0.441, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {22, 1500, baseMultiplier = 0.445, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [20] = {22, 1500, baseMultiplier = 0.45, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [21] = {23, 1500, baseMultiplier = 0.455, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [22] = {23, 1500, baseMultiplier = 0.459, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [23] = {23, 1500, baseMultiplier = 0.464, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [24] = {23, 1500, baseMultiplier = 0.469, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [25] = {24, 1500, baseMultiplier = 0.474, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [26] = {24, 1500, baseMultiplier = 0.478, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [27] = {24, 1500, baseMultiplier = 0.483, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
            [28] = {24, 1500, baseMultiplier = 0.488, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
            [29] = {25, 1500, baseMultiplier = 0.493, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
            [30] = {25, 1500, baseMultiplier = 0.497, levelRequirement = 90, statInterpolation = {1},  cost = { }, },
            [31] = {25, 1500, baseMultiplier = 0.5, levelRequirement = 91, statInterpolation = {1},  cost = { }, },
            [32] = {25, 1500, baseMultiplier = 0.502, levelRequirement = 92, statInterpolation = {1},  cost = { }, },
            [33] = {25, 1500, baseMultiplier = 0.504, levelRequirement = 93, statInterpolation = {1},  cost = { }, },
            [34] = {25, 1500, baseMultiplier = 0.507, levelRequirement = 94, statInterpolation = {1},  cost = { }, },
            [35] = {25, 1500, baseMultiplier = 0.509, levelRequirement = 95, statInterpolation = {1},  cost = { }, },
            [36] = {26, 1500, baseMultiplier = 0.512, levelRequirement = 96, statInterpolation = {1},  cost = { }, },
            [37] = {26, 1500, baseMultiplier = 0.514, levelRequirement = 97, statInterpolation = {1},  cost = { }, },
            [38] = {26, 1500, baseMultiplier = 0.516, levelRequirement = 98, statInterpolation = {1},  cost = { }, },
            [39] = {26, 1500, baseMultiplier = 0.519, levelRequirement = 99, statInterpolation = {1},  cost = { }, },
            [40] = {26, 1500, baseMultiplier = 0.521, levelRequirement = 100, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    Edit

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