Forgotten Marksman
Undead
undead description [1]
Spectre | Y |
---|---|
Area | Sanctuary Map, Citadel Map, Fortress Map, Abomination Map, Ziggurat Map |
Tags | bone_armour, bones, has_bow, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Packs |
Life
146%
Armour
+100%
Evasion
+10%
Ailment Threshold
146%
Resistance
0 0 40 0
Damage
169%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
Experience
225%
Model Size
115%
Type
SkeletonSoldierRangedChampionAtlasUber
Metadata
SkeletonSoldierRangedTornadoShotBloodChampionAtlasUber_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
84
Life
51,531
Armour
199,668
Evasion
8,932
Energy Shield
0
Damage
1,611
Spell Damage
1,611
Accuracy
538
Attack Time
1.5
Experience
29,813
Ailment Threshold
51,531
Chill
163
Shock
163
Brittle
922
Scorch
163
Sap
450
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1289–1933
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CarpetBombProjectile
Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
Base Damage: 1289–1933
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.5 sec
Cooldown Time: 4 sec
Deals 40% less Attack Damage
Fires 10 additional Projectiles
active skill area of effect radius +% final [100]
base is projectile [1]
Fires 10 additional Projectiles
active skill area of effect radius +% final [100]
base is projectile [1]
MortarInRectangle
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
Cast Time: 1 sec
base is projectile [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
RainOfArrowsAltXAtlasUber
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows of Artillery
Base Damage: 1289–1933
Critical Strike Chance: 5%
Attack Damage: 48.3%
Attack Damage: 48.3%
Attack Time: 1.5 sec
Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.
Deals 51.7% less Attack Damage
Base duration is 1.5 seconds
Fires 24 Arrows
base is projectile [1]
cannot pierce [1]
is area damage [1]
rain of arrows pin [1]
skill can fire arrows [1]
Base duration is 1.5 seconds
Fires 24 Arrows
base is projectile [1]
cannot pierce [1]
is area damage [1]
rain of arrows pin [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Revive" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedTornadoShotBloodChampionAtlasUber_"] = { name = "Forgotten Marksman", life = 1.46, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.69, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "CarpetBombProjectile", "MortarInRectangle", "RainOfArrowsAltXAtlasUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CarpetBombProjectile"] = { name = "CarpetBombProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 100, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MortarInRectangle"] = { name = "MortarInRectangle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "base_is_projectile", "is_area_damage", "skill_unusable", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsAltXAtlasUber"] = { name = "Rain of Arrows of Artillery", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_arrows", "base_skill_effect_duration", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "quality_display_base_additional_arrows_is_gem", "rain_of_arrows_pin", }, levels = { [1] = {18, 1500, baseMultiplier = 0.36, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [2] = {18, 1500, baseMultiplier = 0.365, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [3] = {18, 1500, baseMultiplier = 0.369, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [4] = {18, 1500, baseMultiplier = 0.374, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [5] = {19, 1500, baseMultiplier = 0.379, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {19, 1500, baseMultiplier = 0.384, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [7] = {19, 1500, baseMultiplier = 0.388, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [8] = {19, 1500, baseMultiplier = 0.393, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [9] = {20, 1500, baseMultiplier = 0.398, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [10] = {20, 1500, baseMultiplier = 0.403, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [11] = {20, 1500, baseMultiplier = 0.407, levelRequirement = 47, statInterpolation = {1}, cost = { }, }, [12] = {20, 1500, baseMultiplier = 0.412, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [13] = {21, 1500, baseMultiplier = 0.417, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [14] = {21, 1500, baseMultiplier = 0.422, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [15] = {21, 1500, baseMultiplier = 0.426, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, [16] = {21, 1500, baseMultiplier = 0.431, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [17] = {22, 1500, baseMultiplier = 0.436, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [18] = {22, 1500, baseMultiplier = 0.441, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {22, 1500, baseMultiplier = 0.445, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [20] = {22, 1500, baseMultiplier = 0.45, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {23, 1500, baseMultiplier = 0.455, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {23, 1500, baseMultiplier = 0.459, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {23, 1500, baseMultiplier = 0.464, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {23, 1500, baseMultiplier = 0.469, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {24, 1500, baseMultiplier = 0.474, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {24, 1500, baseMultiplier = 0.478, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {24, 1500, baseMultiplier = 0.483, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {24, 1500, baseMultiplier = 0.488, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {25, 1500, baseMultiplier = 0.493, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {25, 1500, baseMultiplier = 0.497, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, [31] = {25, 1500, baseMultiplier = 0.5, levelRequirement = 91, statInterpolation = {1}, cost = { }, }, [32] = {25, 1500, baseMultiplier = 0.502, levelRequirement = 92, statInterpolation = {1}, cost = { }, }, [33] = {25, 1500, baseMultiplier = 0.504, levelRequirement = 93, statInterpolation = {1}, cost = { }, }, [34] = {25, 1500, baseMultiplier = 0.507, levelRequirement = 94, statInterpolation = {1}, cost = { }, }, [35] = {25, 1500, baseMultiplier = 0.509, levelRequirement = 95, statInterpolation = {1}, cost = { }, }, [36] = {26, 1500, baseMultiplier = 0.512, levelRequirement = 96, statInterpolation = {1}, cost = { }, }, [37] = {26, 1500, baseMultiplier = 0.514, levelRequirement = 97, statInterpolation = {1}, cost = { }, }, [38] = {26, 1500, baseMultiplier = 0.516, levelRequirement = 98, statInterpolation = {1}, cost = { }, }, [39] = {26, 1500, baseMultiplier = 0.519, levelRequirement = 99, statInterpolation = {1}, cost = { }, }, [40] = {26, 1500, baseMultiplier = 0.521, levelRequirement = 100, statInterpolation = {1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |