Vergessener Scharfschütze
Untot
Gebiet: 'Heiligtum'-Karte, 'Zitadelle'-Karte, 'Festung'-Karte, 'Abscheulichkeit'-Karte, 'Zikkurat'-Karte
undead description [1]
Forgotten Marksman
Spectre | Y |
---|---|
Area | 'Heiligtum'-Karte, 'Zitadelle'-Karte, 'Festung'-Karte, 'Abscheulichkeit'-Karte, 'Zikkurat'-Karte |
Tags | bone_armour, bones, has_bow, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Packs |
Leben
146%
Rüstung
+100%
Ausweichen
+10%
Ailment Threshold
146%
Widerstand
0 0 40 0
Damage
169%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
225%
Model Size
115%
Type
SkeletonSoldierRangedChampionAtlasUber
Metadata
SkeletonSoldierRangedTornadoShotBloodChampionAtlasUber_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
84
Leben
51,531
Rüstung
199,668
Ausweichen
8,932
Energieschild
0
Damage
1,611
Zauberschaden
1,611
Genauigkeit
538
Attack Time
1.5
Erfahrung
29,813
Ailment Threshold
51,531
Chill
163
Shock
163
Brittle
922
Scorch
163
Sap
450
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1289–1933
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CarpetBombProjectile
Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
Base Damage: 1289–1933
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 1.5 Sek.
Abklingzeit: 4 Sek.
Verursacht 40% weniger Angriffsschaden
Feuert 10 zusätzliche Projektile
active skill area of effect radius +% final [100]
base is projectile [1]
Feuert 10 zusätzliche Projektile
active skill area of effect radius +% final [100]
base is projectile [1]
MortarInRectangle
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
Zauberzeit: 1 Sek.
base is projectile [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
RainOfArrowsAltXAtlasUber
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Pfeilregen der Artillerie
Base Damage: 1289–1933
Kritische Trefferchance: 5%
Angriffsschaden: 48.3%
Angriffsschaden: 48.3%
Attack Time: 1.5 Sek.
Feuert mehrere Pfeile in die Luft, die nach kurzer Zeit nacheinander landen. Die Pfeile landen zunächst vor Euch und danach in einer Linie in Richtung des Ziels. Jeder Pfeil verursacht Schaden in einem Bereich um ihn herum.
Verursacht 51.7% weniger Angriffsschaden
Basisdauer beträgt 1.5 Sekunden
Feuert 24 Pfeile
base is projectile [1]
cannot pierce [1]
is area damage [1]
rain of arrows pin [1]
skill can fire arrows [1]
Basisdauer beträgt 1.5 Sekunden
Feuert 24 Pfeile
base is projectile [1]
cannot pierce [1]
is area damage [1]
rain of arrows pin [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Revive" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedTornadoShotBloodChampionAtlasUber_"] = { name = "Forgotten Marksman", life = 1.46, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.69, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "CarpetBombProjectile", "MortarInRectangle", "RainOfArrowsAltXAtlasUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CarpetBombProjectile"] = { name = "CarpetBombProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 100, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MortarInRectangle"] = { name = "MortarInRectangle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "base_is_projectile", "is_area_damage", "skill_unusable", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsAltXAtlasUber"] = { name = "Rain of Arrows of Artillery", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_arrows", "base_skill_effect_duration", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "quality_display_base_additional_arrows_is_gem", "rain_of_arrows_pin", }, levels = { [1] = {18, 1500, baseMultiplier = 0.36, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [2] = {18, 1500, baseMultiplier = 0.365, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [3] = {18, 1500, baseMultiplier = 0.369, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [4] = {18, 1500, baseMultiplier = 0.374, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [5] = {19, 1500, baseMultiplier = 0.379, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {19, 1500, baseMultiplier = 0.384, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [7] = {19, 1500, baseMultiplier = 0.388, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [8] = {19, 1500, baseMultiplier = 0.393, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [9] = {20, 1500, baseMultiplier = 0.398, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [10] = {20, 1500, baseMultiplier = 0.403, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [11] = {20, 1500, baseMultiplier = 0.407, levelRequirement = 47, statInterpolation = {1}, cost = { }, }, [12] = {20, 1500, baseMultiplier = 0.412, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [13] = {21, 1500, baseMultiplier = 0.417, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [14] = {21, 1500, baseMultiplier = 0.422, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [15] = {21, 1500, baseMultiplier = 0.426, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, [16] = {21, 1500, baseMultiplier = 0.431, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [17] = {22, 1500, baseMultiplier = 0.436, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [18] = {22, 1500, baseMultiplier = 0.441, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {22, 1500, baseMultiplier = 0.445, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [20] = {22, 1500, baseMultiplier = 0.45, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {23, 1500, baseMultiplier = 0.455, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {23, 1500, baseMultiplier = 0.459, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {23, 1500, baseMultiplier = 0.464, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {23, 1500, baseMultiplier = 0.469, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {24, 1500, baseMultiplier = 0.474, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {24, 1500, baseMultiplier = 0.478, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {24, 1500, baseMultiplier = 0.483, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {24, 1500, baseMultiplier = 0.488, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {25, 1500, baseMultiplier = 0.493, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {25, 1500, baseMultiplier = 0.497, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, [31] = {25, 1500, baseMultiplier = 0.5, levelRequirement = 91, statInterpolation = {1}, cost = { }, }, [32] = {25, 1500, baseMultiplier = 0.502, levelRequirement = 92, statInterpolation = {1}, cost = { }, }, [33] = {25, 1500, baseMultiplier = 0.504, levelRequirement = 93, statInterpolation = {1}, cost = { }, }, [34] = {25, 1500, baseMultiplier = 0.507, levelRequirement = 94, statInterpolation = {1}, cost = { }, }, [35] = {25, 1500, baseMultiplier = 0.509, levelRequirement = 95, statInterpolation = {1}, cost = { }, }, [36] = {26, 1500, baseMultiplier = 0.512, levelRequirement = 96, statInterpolation = {1}, cost = { }, }, [37] = {26, 1500, baseMultiplier = 0.514, levelRequirement = 97, statInterpolation = {1}, cost = { }, }, [38] = {26, 1500, baseMultiplier = 0.516, levelRequirement = 98, statInterpolation = {1}, cost = { }, }, [39] = {26, 1500, baseMultiplier = 0.519, levelRequirement = 99, statInterpolation = {1}, cost = { }, }, [40] = {26, 1500, baseMultiplier = 0.521, levelRequirement = 100, statInterpolation = {1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |