Forgotten Marksman
อันเดด
undead description [1]
Spectre | Y |
---|---|
Area | Sanctuary Map, Citadel Map, Fortress Map, Abomination Map, Ziggurat Map |
Tags | bone_armour, bones, has_bow, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Packs |
พลังชีวิต
146%
ค่าเกราะ
+100%
การหลบหลีก
+10%
Ailment Threshold
146%
ค่าต้านทาน
0 0 40 0
Damage
169%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
225%
Model Size
115%
Type
SkeletonSoldierRangedChampionAtlasUber
Metadata
SkeletonSoldierRangedTornadoShotBloodChampionAtlasUber_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
84
พลังชีวิต
51,531
ค่าเกราะ
199,668
การหลบหลีก
8,932
โล่พลังงาน
0
Damage
1,611
ความเสียหายเวท
1,611
ความแม่นยำ
538
Attack Time
1.5
ค่าประสบการณ์
29,813
Ailment Threshold
51,531
Chill
163
Shock
163
Brittle
922
Scorch
163
Sap
450
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1289–1933
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CarpetBombProjectile
Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
Base Damage: 1289–1933
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 60%
Attack Time: 1.5 วินาที
คูลดาวน์: 4 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 40%
ยิงกระสุน เพิ่มเติม 10 ลูก
active skill area of effect radius +% final [100]
base is projectile [1]
ยิงกระสุน เพิ่มเติม 10 ลูก
active skill area of effect radius +% final [100]
base is projectile [1]
MortarInRectangle
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
เวลาร่าย: 1 วินาที
base is projectile [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
RainOfArrowsAltXAtlasUber
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ฝนลูกธนูแห่งการปูพรม (Rain of Arrows of Artillery)
Base Damage: 1289–1933
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 48.3%
ความเสียหายโจมตี: 48.3%
Attack Time: 1.5 วินาที
ยิงศรหลายดอกขึ้นสู่ฟากฟ้า ซึ่งหลังจากนั้นไม่นานจะตกลงมาเป็นชุด เริ่มจากตำแหน่งข้างหน้าคุณและไล่ไปเป็นเส้นตรงสู่ทิศทางของเป้าหมาย ศรแต่ละดอกจะสร้างความเสียหายในพื้นที่รอบๆ จุดที่มันตก
สร้างความเสียหาย โจมตี ลดลง อีก 51.7%
ระยะเวลาพื้นฐาน 1.5 วินาที
ยิงศร 24 ดอก
base is projectile [1]
cannot pierce [1]
is area damage [1]
rain of arrows pin [1]
skill can fire arrows [1]
ระยะเวลาพื้นฐาน 1.5 วินาที
ยิงศร 24 ดอก
base is projectile [1]
cannot pierce [1]
is area damage [1]
rain of arrows pin [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Revive" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedTornadoShotBloodChampionAtlasUber_"] = { name = "Forgotten Marksman", life = 1.46, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.69, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "CarpetBombProjectile", "MortarInRectangle", "RainOfArrowsAltXAtlasUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CarpetBombProjectile"] = { name = "CarpetBombProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 100, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MortarInRectangle"] = { name = "MortarInRectangle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "base_is_projectile", "is_area_damage", "skill_unusable", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsAltXAtlasUber"] = { name = "Rain of Arrows of Artillery", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_arrows", "base_skill_effect_duration", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "quality_display_base_additional_arrows_is_gem", "rain_of_arrows_pin", }, levels = { [1] = {18, 1500, baseMultiplier = 0.36, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [2] = {18, 1500, baseMultiplier = 0.365, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [3] = {18, 1500, baseMultiplier = 0.369, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [4] = {18, 1500, baseMultiplier = 0.374, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [5] = {19, 1500, baseMultiplier = 0.379, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {19, 1500, baseMultiplier = 0.384, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [7] = {19, 1500, baseMultiplier = 0.388, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [8] = {19, 1500, baseMultiplier = 0.393, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [9] = {20, 1500, baseMultiplier = 0.398, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [10] = {20, 1500, baseMultiplier = 0.403, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [11] = {20, 1500, baseMultiplier = 0.407, levelRequirement = 47, statInterpolation = {1}, cost = { }, }, [12] = {20, 1500, baseMultiplier = 0.412, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [13] = {21, 1500, baseMultiplier = 0.417, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [14] = {21, 1500, baseMultiplier = 0.422, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [15] = {21, 1500, baseMultiplier = 0.426, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, [16] = {21, 1500, baseMultiplier = 0.431, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [17] = {22, 1500, baseMultiplier = 0.436, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [18] = {22, 1500, baseMultiplier = 0.441, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {22, 1500, baseMultiplier = 0.445, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [20] = {22, 1500, baseMultiplier = 0.45, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {23, 1500, baseMultiplier = 0.455, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {23, 1500, baseMultiplier = 0.459, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {23, 1500, baseMultiplier = 0.464, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {23, 1500, baseMultiplier = 0.469, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {24, 1500, baseMultiplier = 0.474, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {24, 1500, baseMultiplier = 0.478, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {24, 1500, baseMultiplier = 0.483, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {24, 1500, baseMultiplier = 0.488, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {25, 1500, baseMultiplier = 0.493, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {25, 1500, baseMultiplier = 0.497, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, [31] = {25, 1500, baseMultiplier = 0.5, levelRequirement = 91, statInterpolation = {1}, cost = { }, }, [32] = {25, 1500, baseMultiplier = 0.502, levelRequirement = 92, statInterpolation = {1}, cost = { }, }, [33] = {25, 1500, baseMultiplier = 0.504, levelRequirement = 93, statInterpolation = {1}, cost = { }, }, [34] = {25, 1500, baseMultiplier = 0.507, levelRequirement = 94, statInterpolation = {1}, cost = { }, }, [35] = {25, 1500, baseMultiplier = 0.509, levelRequirement = 95, statInterpolation = {1}, cost = { }, }, [36] = {26, 1500, baseMultiplier = 0.512, levelRequirement = 96, statInterpolation = {1}, cost = { }, }, [37] = {26, 1500, baseMultiplier = 0.514, levelRequirement = 97, statInterpolation = {1}, cost = { }, }, [38] = {26, 1500, baseMultiplier = 0.516, levelRequirement = 98, statInterpolation = {1}, cost = { }, }, [39] = {26, 1500, baseMultiplier = 0.519, levelRequirement = 99, statInterpolation = {1}, cost = { }, }, [40] = {26, 1500, baseMultiplier = 0.521, levelRequirement = 100, statInterpolation = {1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.