Forgotten Marksman
อันเดด
undead description [1]
SpectreY
AreaSanctuary Map, Citadel Map, Fortress Map, Abomination Map, Ziggurat Map
Tagsbone_armour, bones, has_bow, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Packs
  • Ziggurat Map, Fortress Map, Citadel Map, Abomination Map, Sanctuary Map: Forgotten Emperor, Forgotten Marksman
  • พลังชีวิต
    146%
    ค่าเกราะ
    +100%
    การหลบหลีก
    +10%
    Ailment Threshold
    146%
    ค่าต้านทาน
    0 0 40 0
    Damage
    169%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    225%
    Model Size
    115%
    Type
    SkeletonSoldierRangedChampionAtlasUber
    Metadata
    SkeletonSoldierRangedTornadoShotBloodChampionAtlasUber_
    เลเวล
    84
    พลังชีวิต
    51,531
    ค่าเกราะ
    199,668
    การหลบหลีก
    8,932
    โล่พลังงาน
    0
    Damage
    1,611
    ความเสียหายเวท
    1,611
    ความแม่นยำ
    538
    Attack Time
    1.5
    ค่าประสบการณ์
    29,813
    Ailment Threshold
    51,531
    Chill
    163
    Shock
    163
    Brittle
    922
    Scorch
    163
    Sap
    450
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1289–1933
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CarpetBombProjectile
    Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
    Base Damage: 1289–1933
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 60%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 4 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 40%
    ยิงกระสุน เพิ่มเติม 10 ลูก
    active skill area of effect radius +% final [100]
    base is projectile [1]
    MortarInRectangle
    Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
    เวลาร่าย: 1 วินาที
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    skill unusable [1]
    RainOfArrowsAltXAtlasUber
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    ฝนลูกธนูแห่งการปูพรม (Rain of Arrows of Artillery)
    Base Damage: 1289–1933
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 48.3%
    ความเสียหายโจมตี: 48.3%
    Attack Time: 1.5 วินาที
    ยิงศรหลายดอกขึ้นสู่ฟากฟ้า ซึ่งหลังจากนั้นไม่นานจะตกลงมาเป็นชุด เริ่มจากตำแหน่งข้างหน้าคุณและไล่ไปเป็นเส้นตรงสู่ทิศทางของเป้าหมาย ศรแต่ละดอกจะสร้างความเสียหายในพื้นที่รอบๆ จุดที่มันตก
    สร้างความเสียหาย โจมตี ลดลง อีก 51.7%
    ระยะเวลาพื้นฐาน 1.5 วินาที
    ยิงศร 24 ดอก
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    rain of arrows pin [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedTornadoShotBloodChampionAtlasUber_"] = {
        name = "Forgotten Marksman",
        life = 1.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.69,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CarpetBombProjectile",
            "MortarInRectangle",
            "RainOfArrowsAltXAtlasUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CarpetBombProjectile"] = {
        name = "CarpetBombProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {10, 100, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MortarInRectangle"] = {
        name = "MortarInRectangle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "base_is_projectile",
            "is_area_damage",
            "skill_unusable",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RainOfArrowsAltXAtlasUber"] = {
        name = "Rain of Arrows of Artillery",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_arrows",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "quality_display_base_additional_arrows_is_gem",
            "rain_of_arrows_pin",
        },
        levels = {
            [1] = {18, 1500, baseMultiplier = 0.36, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [2] = {18, 1500, baseMultiplier = 0.365, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [3] = {18, 1500, baseMultiplier = 0.369, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [4] = {18, 1500, baseMultiplier = 0.374, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [5] = {19, 1500, baseMultiplier = 0.379, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [6] = {19, 1500, baseMultiplier = 0.384, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [7] = {19, 1500, baseMultiplier = 0.388, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [8] = {19, 1500, baseMultiplier = 0.393, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [9] = {20, 1500, baseMultiplier = 0.398, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [10] = {20, 1500, baseMultiplier = 0.403, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [11] = {20, 1500, baseMultiplier = 0.407, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
            [12] = {20, 1500, baseMultiplier = 0.412, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [13] = {21, 1500, baseMultiplier = 0.417, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [14] = {21, 1500, baseMultiplier = 0.422, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [15] = {21, 1500, baseMultiplier = 0.426, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
            [16] = {21, 1500, baseMultiplier = 0.431, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [17] = {22, 1500, baseMultiplier = 0.436, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [18] = {22, 1500, baseMultiplier = 0.441, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {22, 1500, baseMultiplier = 0.445, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [20] = {22, 1500, baseMultiplier = 0.45, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [21] = {23, 1500, baseMultiplier = 0.455, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [22] = {23, 1500, baseMultiplier = 0.459, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [23] = {23, 1500, baseMultiplier = 0.464, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [24] = {23, 1500, baseMultiplier = 0.469, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [25] = {24, 1500, baseMultiplier = 0.474, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [26] = {24, 1500, baseMultiplier = 0.478, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [27] = {24, 1500, baseMultiplier = 0.483, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
            [28] = {24, 1500, baseMultiplier = 0.488, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
            [29] = {25, 1500, baseMultiplier = 0.493, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
            [30] = {25, 1500, baseMultiplier = 0.497, levelRequirement = 90, statInterpolation = {1},  cost = { }, },
            [31] = {25, 1500, baseMultiplier = 0.5, levelRequirement = 91, statInterpolation = {1},  cost = { }, },
            [32] = {25, 1500, baseMultiplier = 0.502, levelRequirement = 92, statInterpolation = {1},  cost = { }, },
            [33] = {25, 1500, baseMultiplier = 0.504, levelRequirement = 93, statInterpolation = {1},  cost = { }, },
            [34] = {25, 1500, baseMultiplier = 0.507, levelRequirement = 94, statInterpolation = {1},  cost = { }, },
            [35] = {25, 1500, baseMultiplier = 0.509, levelRequirement = 95, statInterpolation = {1},  cost = { }, },
            [36] = {26, 1500, baseMultiplier = 0.512, levelRequirement = 96, statInterpolation = {1},  cost = { }, },
            [37] = {26, 1500, baseMultiplier = 0.514, levelRequirement = 97, statInterpolation = {1},  cost = { }, },
            [38] = {26, 1500, baseMultiplier = 0.516, levelRequirement = 98, statInterpolation = {1},  cost = { }, },
            [39] = {26, 1500, baseMultiplier = 0.519, levelRequirement = 99, statInterpolation = {1},  cost = { }, },
            [40] = {26, 1500, baseMultiplier = 0.521, levelRequirement = 100, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable