遗世神射手
亡灵
undead description [1]
Forgotten Marksman
幽魂Y
地区没落圣所, 幽闭城塞, 上古堡垒, 憎恨之地, 灵祭塔庙
标签bone_armour, bones, has_bow, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Packs
  • 灵祭塔庙, 上古堡垒, 幽闭城塞, 憎恨之地, 没落圣所: 遗世帝王, 遗世神射手
  • 生命
    146%
    护甲
    +100%
    闪避值
    +10%
    异常状态临界值
    146%
    抗性
    0 0 40 0
    伤害
    169%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 40
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    225%
    Model Size
    115%
    类型
    SkeletonSoldierRangedChampionAtlasUber
    Metadata
    SkeletonSoldierRangedTornadoShotBloodChampionAtlasUber_
    等级
    84
    生命
    51,531
    护甲
    199,668
    闪避值
    8,932
    能量护盾
    0
    伤害
    1,611
    法术伤害
    1,611
    命中
    538
    攻击间隔
    1.5
    经验值
    29,813
    异常状态临界值
    51,531
    冰缓
    163
    Shock
    163
    Brittle
    922
    Scorch
    163
    Sap
    450
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1289–1933
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CarpetBombProjectile
    攻击, 伤害, 投射物, 范围, 图腾技能, 陷阱技能, 地雷技能
    基本伤害: 1289–1933
    暴击几率: 5%
    攻击伤害: 60%
    攻击间隔: 1.5 秒
    冷却时间: 4 秒
    攻击伤害总降 40%
    额外发射 10 个投射物
    active skill area of effect radius +% final [100]
    base is projectile [1]
    MortarInRectangle
    法术, 伤害, 投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 可触发
    施放间隔: 1 秒
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    skill unusable [1]
    RainOfArrowsAltXAtlasUber
    攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
    炮击之箭雨
    基本伤害: 1289–1933
    暴击几率: 5%
    攻击伤害: 48.3%
    攻击伤害: 48.3%
    攻击间隔: 1.5 秒
    向空中射出多支箭矢,飞行一段时间后陆续抵达,从你面前开始朝目标方向蔓延。每支箭矢会对其周围区域造成伤害。
    攻击伤害总降 51.7%
    基础持续时间为 1.5
    发射 24 支箭
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    rain of arrows pin [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedTornadoShotBloodChampionAtlasUber_"] = {
        name = "Forgotten Marksman",
        life = 1.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.69,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CarpetBombProjectile",
            "MortarInRectangle",
            "RainOfArrowsAltXAtlasUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CarpetBombProjectile"] = {
        name = "CarpetBombProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {10, 100, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MortarInRectangle"] = {
        name = "MortarInRectangle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "base_is_projectile",
            "is_area_damage",
            "skill_unusable",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RainOfArrowsAltXAtlasUber"] = {
        name = "Rain of Arrows of Artillery",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_arrows",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "quality_display_base_additional_arrows_is_gem",
            "rain_of_arrows_pin",
        },
        levels = {
            [1] = {18, 1500, baseMultiplier = 0.36, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [2] = {18, 1500, baseMultiplier = 0.365, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [3] = {18, 1500, baseMultiplier = 0.369, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [4] = {18, 1500, baseMultiplier = 0.374, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [5] = {19, 1500, baseMultiplier = 0.379, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [6] = {19, 1500, baseMultiplier = 0.384, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [7] = {19, 1500, baseMultiplier = 0.388, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [8] = {19, 1500, baseMultiplier = 0.393, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [9] = {20, 1500, baseMultiplier = 0.398, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [10] = {20, 1500, baseMultiplier = 0.403, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [11] = {20, 1500, baseMultiplier = 0.407, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
            [12] = {20, 1500, baseMultiplier = 0.412, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [13] = {21, 1500, baseMultiplier = 0.417, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [14] = {21, 1500, baseMultiplier = 0.422, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [15] = {21, 1500, baseMultiplier = 0.426, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
            [16] = {21, 1500, baseMultiplier = 0.431, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [17] = {22, 1500, baseMultiplier = 0.436, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [18] = {22, 1500, baseMultiplier = 0.441, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {22, 1500, baseMultiplier = 0.445, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [20] = {22, 1500, baseMultiplier = 0.45, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [21] = {23, 1500, baseMultiplier = 0.455, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [22] = {23, 1500, baseMultiplier = 0.459, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [23] = {23, 1500, baseMultiplier = 0.464, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [24] = {23, 1500, baseMultiplier = 0.469, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [25] = {24, 1500, baseMultiplier = 0.474, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [26] = {24, 1500, baseMultiplier = 0.478, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [27] = {24, 1500, baseMultiplier = 0.483, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
            [28] = {24, 1500, baseMultiplier = 0.488, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
            [29] = {25, 1500, baseMultiplier = 0.493, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
            [30] = {25, 1500, baseMultiplier = 0.497, levelRequirement = 90, statInterpolation = {1},  cost = { }, },
            [31] = {25, 1500, baseMultiplier = 0.5, levelRequirement = 91, statInterpolation = {1},  cost = { }, },
            [32] = {25, 1500, baseMultiplier = 0.502, levelRequirement = 92, statInterpolation = {1},  cost = { }, },
            [33] = {25, 1500, baseMultiplier = 0.504, levelRequirement = 93, statInterpolation = {1},  cost = { }, },
            [34] = {25, 1500, baseMultiplier = 0.507, levelRequirement = 94, statInterpolation = {1},  cost = { }, },
            [35] = {25, 1500, baseMultiplier = 0.509, levelRequirement = 95, statInterpolation = {1},  cost = { }, },
            [36] = {26, 1500, baseMultiplier = 0.512, levelRequirement = 96, statInterpolation = {1},  cost = { }, },
            [37] = {26, 1500, baseMultiplier = 0.514, levelRequirement = 97, statInterpolation = {1},  cost = { }, },
            [38] = {26, 1500, baseMultiplier = 0.516, levelRequirement = 98, statInterpolation = {1},  cost = { }, },
            [39] = {26, 1500, baseMultiplier = 0.519, levelRequirement = 99, statInterpolation = {1},  cost = { }, },
            [40] = {26, 1500, baseMultiplier = 0.521, levelRequirement = 100, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    Edit

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