Tirador olvidado
Forgotten Marksman
SpectreY
AreaMapa de Santuario, Mapa de Ciudadela, Mapa de Fortaleza, Mapa de Abominación, Mapa de Zigurat
Tagsbone_armour, bones, has_bow, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Packs
  • Mapa de Zigurat, Mapa de Fortaleza, Mapa de Ciudadela, Mapa de Abominación, Mapa de Santuario: Emperador olvidado, Tirador olvidado
  • Vida
    146%
    Armadura
    +100%
    Evasión
    +10%
    Ailment Threshold
    146%
    Resistencia
    0 0 40 0
    Damage
    169%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    225%
    Model Size
    115%
    Type
    SkeletonSoldierRangedChampionAtlasUber
    Metadata
    SkeletonSoldierRangedTornadoShotBloodChampionAtlasUber_
    Nivel
    84
    Vida
    51,531
    Armadura
    199,668
    Evasión
    8,932
    Escudo de energía
    0
    Damage
    1,611
    Daño de hechizos
    1,611
    Precisión
    538
    Attack Time
    1.5
    Experiencia
    29,813
    Ailment Threshold
    51,531
    Chill
    163
    Shock
    163
    Brittle
    922
    Scorch
    163
    Sap
    450
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1289–1933
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CarpetBombProjectile
    Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
    Base Damage: 1289–1933
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 60%
    Attack Time: 1.5 seg
    Tiempo de recarga: 4 seg
    Inflige un 40% menos de daño de ataque
    Dispara 10 proyectiles adicionales
    active skill area of effect radius +% final [100]
    base is projectile [1]
    MortarInRectangle
    Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
    Tiempo de lanzamiento: 1 seg
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    skill unusable [1]
    RainOfArrowsAltXAtlasUber
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Lluvia de flechas de artillería
    Base Damage: 1289–1933
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 48.3%
    Daño de ataque: 48.3%
    Attack Time: 1.5 seg
    Dispara múltiples flechas al aire que caen al cabo un tiempo en una secuencia. Comienzan a caer delante de ti y siguen cayendo en una línea en dirección al objetivo. Cada flecha inflige daño en un área a su alrededor.
    Inflige un 51.7% menos de daño de ataque
    La duración base es de 1.5 segundos
    Dispara 24 flechas
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    rain of arrows pin [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedTornadoShotBloodChampionAtlasUber_"] = {
        name = "Forgotten Marksman",
        life = 1.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.69,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CarpetBombProjectile",
            "MortarInRectangle",
            "RainOfArrowsAltXAtlasUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CarpetBombProjectile"] = {
        name = "CarpetBombProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {10, 100, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MortarInRectangle"] = {
        name = "MortarInRectangle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "base_is_projectile",
            "is_area_damage",
            "skill_unusable",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RainOfArrowsAltXAtlasUber"] = {
        name = "Rain of Arrows of Artillery",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_arrows",
            "base_skill_effect_duration",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "quality_display_base_additional_arrows_is_gem",
            "rain_of_arrows_pin",
        },
        levels = {
            [1] = {18, 1500, baseMultiplier = 0.36, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [2] = {18, 1500, baseMultiplier = 0.365, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [3] = {18, 1500, baseMultiplier = 0.369, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [4] = {18, 1500, baseMultiplier = 0.374, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [5] = {19, 1500, baseMultiplier = 0.379, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [6] = {19, 1500, baseMultiplier = 0.384, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [7] = {19, 1500, baseMultiplier = 0.388, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [8] = {19, 1500, baseMultiplier = 0.393, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [9] = {20, 1500, baseMultiplier = 0.398, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [10] = {20, 1500, baseMultiplier = 0.403, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [11] = {20, 1500, baseMultiplier = 0.407, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
            [12] = {20, 1500, baseMultiplier = 0.412, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [13] = {21, 1500, baseMultiplier = 0.417, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [14] = {21, 1500, baseMultiplier = 0.422, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [15] = {21, 1500, baseMultiplier = 0.426, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
            [16] = {21, 1500, baseMultiplier = 0.431, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [17] = {22, 1500, baseMultiplier = 0.436, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [18] = {22, 1500, baseMultiplier = 0.441, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {22, 1500, baseMultiplier = 0.445, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [20] = {22, 1500, baseMultiplier = 0.45, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [21] = {23, 1500, baseMultiplier = 0.455, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [22] = {23, 1500, baseMultiplier = 0.459, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [23] = {23, 1500, baseMultiplier = 0.464, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [24] = {23, 1500, baseMultiplier = 0.469, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [25] = {24, 1500, baseMultiplier = 0.474, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [26] = {24, 1500, baseMultiplier = 0.478, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [27] = {24, 1500, baseMultiplier = 0.483, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
            [28] = {24, 1500, baseMultiplier = 0.488, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
            [29] = {25, 1500, baseMultiplier = 0.493, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
            [30] = {25, 1500, baseMultiplier = 0.497, levelRequirement = 90, statInterpolation = {1},  cost = { }, },
            [31] = {25, 1500, baseMultiplier = 0.5, levelRequirement = 91, statInterpolation = {1},  cost = { }, },
            [32] = {25, 1500, baseMultiplier = 0.502, levelRequirement = 92, statInterpolation = {1},  cost = { }, },
            [33] = {25, 1500, baseMultiplier = 0.504, levelRequirement = 93, statInterpolation = {1},  cost = { }, },
            [34] = {25, 1500, baseMultiplier = 0.507, levelRequirement = 94, statInterpolation = {1},  cost = { }, },
            [35] = {25, 1500, baseMultiplier = 0.509, levelRequirement = 95, statInterpolation = {1},  cost = { }, },
            [36] = {26, 1500, baseMultiplier = 0.512, levelRequirement = 96, statInterpolation = {1},  cost = { }, },
            [37] = {26, 1500, baseMultiplier = 0.514, levelRequirement = 97, statInterpolation = {1},  cost = { }, },
            [38] = {26, 1500, baseMultiplier = 0.516, levelRequirement = 98, statInterpolation = {1},  cost = { }, },
            [39] = {26, 1500, baseMultiplier = 0.519, levelRequirement = 99, statInterpolation = {1},  cost = { }, },
            [40] = {26, 1500, baseMultiplier = 0.521, levelRequirement = 100, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable