Tirador olvidado
No muerto
undead description [1]
Forgotten Marksman
Spectre | Y |
---|---|
Area | Mapa de Santuario, Mapa de Ciudadela, Mapa de Fortaleza, Mapa de Abominación, Mapa de Zigurat |
Tags | bone_armour, bones, has_bow, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Packs |
Vida
146%
Armadura
+100%
Evasión
+10%
Ailment Threshold
146%
Resistencia
0 0 40 0
Damage
169%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
225%
Model Size
115%
Type
SkeletonSoldierRangedChampionAtlasUber
Metadata
SkeletonSoldierRangedTornadoShotBloodChampionAtlasUber_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
84
Vida
51,531
Armadura
199,668
Evasión
8,932
Escudo de energía
0
Damage
1,611
Daño de hechizos
1,611
Precisión
538
Attack Time
1.5
Experiencia
29,813
Ailment Threshold
51,531
Chill
163
Shock
163
Brittle
922
Scorch
163
Sap
450
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1289–1933
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CarpetBombProjectile
Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
Base Damage: 1289–1933
Probabilidad de golpe crítico: 5%
Daño de ataque: 60%
Attack Time: 1.5 seg
Tiempo de recarga: 4 seg
Inflige un 40% menos de daño de ataque
Dispara 10 proyectiles adicionales
active skill area of effect radius +% final [100]
base is projectile [1]
Dispara 10 proyectiles adicionales
active skill area of effect radius +% final [100]
base is projectile [1]
MortarInRectangle
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
Tiempo de lanzamiento: 1 seg
base is projectile [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
RainOfArrowsAltXAtlasUber
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de flechas de artillería
Base Damage: 1289–1933
Probabilidad de golpe crítico: 5%
Daño de ataque: 48.3%
Daño de ataque: 48.3%
Attack Time: 1.5 seg
Dispara múltiples flechas al aire que caen al cabo un tiempo en una secuencia. Comienzan a caer delante de ti y siguen cayendo en una línea en dirección al objetivo. Cada flecha inflige daño en un área a su alrededor.
Inflige un 51.7% menos de daño de ataque
La duración base es de 1.5 segundos
Dispara 24 flechas
base is projectile [1]
cannot pierce [1]
is area damage [1]
rain of arrows pin [1]
skill can fire arrows [1]
La duración base es de 1.5 segundos
Dispara 24 flechas
base is projectile [1]
cannot pierce [1]
is area damage [1]
rain of arrows pin [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Revive" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedTornadoShotBloodChampionAtlasUber_"] = { name = "Forgotten Marksman", life = 1.46, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.69, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "CarpetBombProjectile", "MortarInRectangle", "RainOfArrowsAltXAtlasUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CarpetBombProjectile"] = { name = "CarpetBombProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 100, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MortarInRectangle"] = { name = "MortarInRectangle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "base_is_projectile", "is_area_damage", "skill_unusable", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsAltXAtlasUber"] = { name = "Rain of Arrows of Artillery", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_arrows", "base_skill_effect_duration", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "quality_display_base_additional_arrows_is_gem", "rain_of_arrows_pin", }, levels = { [1] = {18, 1500, baseMultiplier = 0.36, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [2] = {18, 1500, baseMultiplier = 0.365, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [3] = {18, 1500, baseMultiplier = 0.369, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [4] = {18, 1500, baseMultiplier = 0.374, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [5] = {19, 1500, baseMultiplier = 0.379, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {19, 1500, baseMultiplier = 0.384, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [7] = {19, 1500, baseMultiplier = 0.388, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [8] = {19, 1500, baseMultiplier = 0.393, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [9] = {20, 1500, baseMultiplier = 0.398, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [10] = {20, 1500, baseMultiplier = 0.403, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [11] = {20, 1500, baseMultiplier = 0.407, levelRequirement = 47, statInterpolation = {1}, cost = { }, }, [12] = {20, 1500, baseMultiplier = 0.412, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [13] = {21, 1500, baseMultiplier = 0.417, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [14] = {21, 1500, baseMultiplier = 0.422, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [15] = {21, 1500, baseMultiplier = 0.426, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, [16] = {21, 1500, baseMultiplier = 0.431, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [17] = {22, 1500, baseMultiplier = 0.436, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [18] = {22, 1500, baseMultiplier = 0.441, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {22, 1500, baseMultiplier = 0.445, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [20] = {22, 1500, baseMultiplier = 0.45, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {23, 1500, baseMultiplier = 0.455, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {23, 1500, baseMultiplier = 0.459, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {23, 1500, baseMultiplier = 0.464, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {23, 1500, baseMultiplier = 0.469, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {24, 1500, baseMultiplier = 0.474, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {24, 1500, baseMultiplier = 0.478, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {24, 1500, baseMultiplier = 0.483, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {24, 1500, baseMultiplier = 0.488, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {25, 1500, baseMultiplier = 0.493, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {25, 1500, baseMultiplier = 0.497, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, [31] = {25, 1500, baseMultiplier = 0.5, levelRequirement = 91, statInterpolation = {1}, cost = { }, }, [32] = {25, 1500, baseMultiplier = 0.502, levelRequirement = 92, statInterpolation = {1}, cost = { }, }, [33] = {25, 1500, baseMultiplier = 0.504, levelRequirement = 93, statInterpolation = {1}, cost = { }, }, [34] = {25, 1500, baseMultiplier = 0.507, levelRequirement = 94, statInterpolation = {1}, cost = { }, }, [35] = {25, 1500, baseMultiplier = 0.509, levelRequirement = 95, statInterpolation = {1}, cost = { }, }, [36] = {26, 1500, baseMultiplier = 0.512, levelRequirement = 96, statInterpolation = {1}, cost = { }, }, [37] = {26, 1500, baseMultiplier = 0.514, levelRequirement = 97, statInterpolation = {1}, cost = { }, }, [38] = {26, 1500, baseMultiplier = 0.516, levelRequirement = 98, statInterpolation = {1}, cost = { }, }, [39] = {26, 1500, baseMultiplier = 0.519, levelRequirement = 99, statInterpolation = {1}, cost = { }, }, [40] = {26, 1500, baseMultiplier = 0.521, levelRequirement = 100, statInterpolation = {1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |