Vergessener Kaiser
Untot
Gebiet: 'Heiligtum'-Karte, 'Zitadelle'-Karte, 'Festung'-Karte, 'Abscheulichkeit'-Karte, 'Zikkurat'-Karte
monster base type attack cast speed +% and damage -% final [22]
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Forgotten Emperor
Spectre | Y |
---|---|
Area | 'Heiligtum'-Karte, 'Zitadelle'-Karte, 'Festung'-Karte, 'Abscheulichkeit'-Karte, 'Zikkurat'-Karte |
Tags | bludgeoning_weapon, bone_armour, Zauberer, extra_large_height, has_one_hand_mace, has_one_handed_melee, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, skeleton, standalone_map_boss, undead, voll_monster_map |
Packs |
Leben
390%
Rüstung
+100%
Ailment Threshold
390%
Widerstand
40 40 40 25
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
2.25 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
125%
Type
VollMapBossAtlasUber
Metadata
VollMapBossStandalone_AtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
84
Leben
137,651
Rüstung
199,668
Ausweichen
8,120
Energieschild
0
Damage
1,716
Zauberschaden
1,716
Genauigkeit
538
Attack Time
2.25
Erfahrung
39,750
Ailment Threshold
137,651
Chill
435
Shock
435
Brittle
2,462
Scorch
435
Sap
1,203
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1373–2059
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
VollCharge
Attack
Base Damage: 1373–2059
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Abklingzeit: 4 Sek.
Verursacht 30% mehr Schaden
VollSlam
Attack, Area
Base Damage: 1373–2059
Kritische Trefferchance: 5%
Angriffsschaden: 95%
Angriffsschaden: 95%
Attack Time: 2.25 Sek.
Abklingzeit: 5 Sek.
Verursacht 5% weniger Angriffsschaden
47% weniger Angriffsgeschwindigkeit
is area damage [1]
voll slam damage +% final at centre [100]
47% weniger Angriffsgeschwindigkeit
is area damage [1]
voll slam damage +% final at centre [100]
VollReviveUndead
Spell
Zauberzeit: 2.7 Sek.
Abklingzeit: 8 Sek.
VollReviveUndeadWithMinions
Spell
Zauberzeit: 2.7 Sek.
Abklingzeit: 8 Sek.
number of monsters to summon [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "HideMeshSegments( chainShape, cloth_dsShape, decorShape, glow_cross_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Voll/VollMapBossStandalone_AtlasUber"] = { name = "Forgotten Emperor", life = 3.9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 2.25, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "VollCharge", "VollSlam", "VollReviveUndead", "VollReviveUndeadWithMinions", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VollCharge"] = { name = "VollCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {30, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VollSlam"] = { name = "VollSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {-47, 100, baseMultiplier = 0.95, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VollReviveUndead"] = { name = "VollReviveUndead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VollReviveUndeadWithMinions"] = { name = "VollReviveUndeadWithMinions", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", }, levels = { [1] = {6, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [2] = {7, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [3] = {8, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [4] = {10, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [22]
Id | MonsterSpeedAndDamageFixupLarge |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |