幽魂 | Y |
---|---|
地區 | 陰墓附館, 陰墓附館, 陰墓通道, 陰墓通道, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓庭院, 陰墓庭院, 陰墓庭院, 陰墓附館, 陰墓附館, 陰墓通道, 陰墓通道, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓庭院, 陰墓庭院, 陰墓庭院, 陰墓附館, 陰墓附館, 陰墓通道, 陰墓通道, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓庭院, 陰墓庭院, 陰墓庭院, 陰墓附館, 陰墓附館, 陰墓通道, 陰墓通道, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓殿堂, 陰墓庭院, 陰墓庭院, 陰墓庭院 |
標籤 | animal_claw_weapon, beast, extra_extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, melee, physical_affinity, spider, very_slow_movement |
生命
72%
異常狀態臨界值
72%
抗性
0 0 40 0
傷害
103%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 13
攻擊間隔
0.945 秒
傷害分佈
±20%
經驗值
60%
Model Size
65%
類型
SpiderLabyrinthSmall
Metadata
SpiderScale5Labyrinth
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
75
生命
9,715
護甲
49,865
閃避
6,029
能量護盾
0
傷害
584
法術傷害
584
命中
381
攻擊間隔
0.945
經驗值
7,082
異常狀態臨界值
9,715
冰緩
31
感電
31
易碎
174
焦灼
31
殘喘
85
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 467–700
暴擊率: 5%
攻擊間隔: 0.945 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_is_spider = 1 } Actor { basic_action = "Emerge" basic_action = "Emerge2" main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiders/SpiderScale5Labyrinth"] = { name = "Maze Hatchling", life = 0.72, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.03, damageSpread = 0.2, attackTime = 0.945, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }