Irrgarten-Schlüpfling
Maze Hatchling
SpectreY
AreaGrabstättenanbau, Grabstättenanbau, Grabstättendurchgang, Grabstättendurchgang, Grabmalhallen, Grabmalhallen, Grabmalhallen, Grabmalhallen, Grabstättenhof, Grabstättenhof, Grabstättenhof, Grabstättenanbau, Grabstättenanbau, Grabstättendurchgang, Grabstättendurchgang, Grabmalhallen, Grabmalhallen, Grabmalhallen, Grabmalhallen, Grabstättenhof, Grabstättenhof, Grabstättenhof, Grabstättenanbau, Grabstättenanbau, Grabstättendurchgang, Grabstättendurchgang, Grabmalhallen, Grabmalhallen, Grabmalhallen, Grabmalhallen, Grabstättenhof, Grabstättenhof, Grabstättenhof, Grabstättenanbau, Grabstättenanbau, Grabstättendurchgang, Grabstättendurchgang, Grabmalhallen, Grabmalhallen, Grabmalhallen, Grabmalhallen, Grabstättenhof, Grabstättenhof, Grabstättenhof
Tagsanimal_claw_weapon, beast, extra_extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, melee, physical_affinity, spider, very_slow_movement
Leben
72%
Ailment Threshold
72%
Widerstand
0 0 40 0
Damage
103%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 13
Attack Time
0.945 Second
Damage Spread
±20%
Erfahrung
60%
Model Size
65%
Type
SpiderLabyrinthSmall
Metadata
SpiderScale5Labyrinth
Stufe
75
Leben
9,715
Rüstung
49,865
Ausweichen
6,029
Energieschild
0
Damage
584
Zauberschaden
584
Genauigkeit
381
Attack Time
0.945
Erfahrung
7,082
Ailment Threshold
9,715
Chill
31
Shock
31
Brittle
174
Scorch
31
Sap
85
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 467–700
Kritische Trefferchance: 5%
Attack Time: 0.945 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_is_spider = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiders/SpiderScale5Labyrinth"] = {
    name = "Maze Hatchling",
    life = 0.72,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.03,
    damageSpread = 0.2,
    attackTime = 0.945,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}