MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Cría de Araña de Laberinto
Spectre
AreaAnexo del sepulcro, Anexo del sepulcro, Pasaje del sepulcro, Pasaje del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Atrio del sepulcro, Atrio del sepulcro, Atrio del sepulcro, Anexo del sepulcro, Anexo del sepulcro, Pasaje del sepulcro, Pasaje del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Atrio del sepulcro, Atrio del sepulcro, Atrio del sepulcro, Anexo del sepulcro, Anexo del sepulcro, Pasaje del sepulcro, Pasaje del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Atrio del sepulcro, Atrio del sepulcro, Atrio del sepulcro, Anexo del sepulcro, Anexo del sepulcro, Pasaje del sepulcro, Pasaje del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Atrio del sepulcro, Atrio del sepulcro, Atrio del sepulcro
Tagsanimal_claw_weapon, beast, extra_extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, melee, physical_affinity, spider, very_slow_movement
Vida
72%
Ailment Threshold
72%
Resistencia
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
Damage
103%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 13
Attack Time
0.945 Second
Damage Spread
±20%
Experiencia
60%
Model Size
65%
Type
SpiderLabyrinthSmall
Metadata
SpiderScale5Labyrinth
Nivel
75
Vida
9,715
Armadura
49,865
Evasión
6,029
Damage
584
Daño de hechizos
584
Precisión
762
Attack Time
0.945
Experiencia
7,082
Minion Life
1,983
Minion Damage
478
Ailment Threshold
9,715
Chill
31
Shock
31
Brittle
174
Scorch
31
Sap
85
Phys Convert Ele
275%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 467700
Probabilidad de golpe crítico: 5%
Attack Time: 0.945 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_is_spider = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	main_hand_unarmed_type = "Dagger"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiders/SpiderScale5Labyrinth"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    name = "Maze Hatchling",
    life = 0.72,
    damage = 1.03,
    damageSpread = 0.2,
    attackTime = 0.945,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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