SpectreY
AreaSepulchre Annex, Sepulchre Annex, Sepulchre Passage, Sepulchre Passage, Sepulchre Halls, Sepulchre Halls, Sepulchre Halls, Sepulchre Halls, Sepulchre Atrium, Sepulchre Atrium, Sepulchre Atrium, Sepulchre Annex, Sepulchre Annex, Sepulchre Passage, Sepulchre Passage, Sepulchre Halls, Sepulchre Halls, Sepulchre Halls, Sepulchre Halls, Sepulchre Atrium, Sepulchre Atrium, Sepulchre Atrium, Sepulchre Annex, Sepulchre Annex, Sepulchre Passage, Sepulchre Passage, Sepulchre Halls, Sepulchre Halls, Sepulchre Halls, Sepulchre Halls, Sepulchre Atrium, Sepulchre Atrium, Sepulchre Atrium, Sepulchre Annex, Sepulchre Annex, Sepulchre Passage, Sepulchre Passage, Sepulchre Halls, Sepulchre Halls, Sepulchre Halls, Sepulchre Halls, Sepulchre Atrium, Sepulchre Atrium, Sepulchre Atrium
Tagsanimal_claw_weapon, beast, extra_extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, melee, physical_affinity, spider, very_slow_movement
Life
72%
Ailment Threshold
72%
Resistance
0 0 40 0
Damage
103%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 13
Attack Time
0.945 Second
Damage Spread
±20%
Experience
60%
Model Size
65%
Type
SpiderLabyrinthSmall
Metadata
SpiderScale5Labyrinth
Level
75
Life
9,715
Armour
49,865
Evasion
6,029
Energy Shield
0
Damage
584
Spell Damage
584
Accuracy
381
Attack Time
0.945
Experience
7,082
Ailment Threshold
9,715
Chill
31
Shock
31
Brittle
174
Scorch
31
Sap
85
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 467–700
Critical Strike Chance: 5%
Attack Time: 0.945 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_is_spider = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiders/SpiderScale5Labyrinth"] = {
    name = "Maze Hatchling",
    life = 0.72,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.03,
    damageSpread = 0.2,
    attackTime = 0.945,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}