幽魂 | Y |
---|---|
地区 | 墓穴耳室, 墓穴耳室, 墓穴通道, 墓穴通道, 墓穴大厅, 墓穴大厅, 墓穴大厅, 墓穴大厅, 墓穴门廊, 墓穴门廊, 墓穴门廊, 墓穴耳室, 墓穴耳室, 墓穴通道, 墓穴通道, 墓穴大厅, 墓穴大厅, 墓穴大厅, 墓穴大厅, 墓穴门廊, 墓穴门廊, 墓穴门廊, 墓穴耳室, 墓穴耳室, 墓穴通道, 墓穴通道, 墓穴大厅, 墓穴大厅, 墓穴大厅, 墓穴大厅, 墓穴门廊, 墓穴门廊, 墓穴门廊, 墓穴耳室, 墓穴耳室, 墓穴通道, 墓穴通道, 墓穴大厅, 墓穴大厅, 墓穴大厅, 墓穴大厅, 墓穴门廊, 墓穴门廊, 墓穴门廊 |
标签 | animal_claw_weapon, beast, extra_extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, melee, physical_affinity, spider, very_slow_movement |
生命
72%
异常状态临界值
72%
抗性
0 0 40 0
伤害
103%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 13
攻击间隔
0.945 秒
伤害分布
±20%
经验值
60%
Model Size
65%
类型
SpiderLabyrinthSmall
Metadata
SpiderScale5Labyrinth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
75
生命
9,715
护甲
49,865
闪避值
6,029
能量护盾
0
伤害
584
法术伤害
584
命中
381
攻击间隔
0.945
经验值
7,082
异常状态临界值
9,715
冰缓
31
Shock
31
Brittle
174
Scorch
31
Sap
85
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 467–700
暴击几率: 5%
攻击间隔: 0.945 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_is_spider = 1 } Actor { basic_action = "Emerge" basic_action = "Emerge2" main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiders/SpiderScale5Labyrinth"] = { name = "Maze Hatchling", life = 0.72, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.03, damageSpread = 0.2, attackTime = 0.945, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }