突變的霜爪
野獸
種類: 毒蛇
屬類: 甲殼動物
科類: 深潭
增加 30% 移動速度
monster no map drops [1]
不能被傷害
減少 200% 移動速度
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Mutated Winterclaw
幽魂N
標籤animal_claw_weapon, beast, 法術, crustacean_beast, extra_small_height, hard_armour, insect, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
生命
260%
護甲
+25%
異常狀態臨界值
260%
抗性
30 30 30 20
傷害
220%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
3 ~ 10
攻擊間隔
0.93 秒
傷害分佈
±20%
經驗值
200%
Model Size
150%
類型
ShieldCrabBossDexMission
Metadata
DexMissionShieldCrabBoss
等級
68
生命
16,727
護甲
28,790
閃避
4,739
能量護盾
0
傷害
822
法術傷害
822
命中
0
攻擊間隔
0.93
經驗值
20,510
異常狀態臨界值
16,727
冰緩
53
感電
53
易碎
299
焦灼
53
殘喘
146
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 657–986
暴擊率: 5%
攻擊間隔: 0.93 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SummonSandSpittersDexMission
法術
施放時間: 1 秒
冷卻時間: 2 秒
alternate minion [2]
num sandspitters to summon [5]
SandstormBossDexMission
法術, 範圍, 持續時間, 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒
每秒造成 212.7 基礎物理傷害
+6 秒基礎持續時間
active skill area of effect radius +% final [90]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = true
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ShieldCrabs/DexMissionShieldCrabBoss"] = {
    name = "Mutated Winterclaw",
    life = 2.6,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 0.93,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SummonSandSpittersDexMission",
        "SandstormBossDexMission",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSandSpittersDexMission"] = {
    name = "SummonSandSpittersDexMission",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "num_sandspitters_to_summon",
        "alternate_minion",
    },
    levels = {
        [1] = {3, 2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {4, 2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [3] = {5, 2, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandstormBossDexMission"] = {
    name = "SandstormBossDexMission",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 6000, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        [2] = {1, 5, 6000, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 10, 6000, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 15, 6000, levelRequirement = 28, statInterpolation = {3, 1},  cost = { }, },
        [5] = {1, 20, 6000, levelRequirement = 29, statInterpolation = {3, 1},  cost = { }, },
        [6] = {1, 25, 6000, levelRequirement = 32, statInterpolation = {3, 1},  cost = { }, },
        [7] = {1, 30, 6000, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
        [8] = {1, 35, 6000, levelRequirement = 40, statInterpolation = {3, 1},  cost = { }, },
        [9] = {1, 40, 6000, levelRequirement = 45, statInterpolation = {3, 1},  cost = { }, },
        [10] = {1, 45, 6000, levelRequirement = 49, statInterpolation = {3, 1},  cost = { }, },
        [11] = {1, 50, 6000, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
        [12] = {1, 55, 6000, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [13] = {1, 60, 6000, levelRequirement = 56, statInterpolation = {3, 1},  cost = { }, },
        [14] = {1, 65, 6000, levelRequirement = 60, statInterpolation = {3, 1},  cost = { }, },
        [15] = {1, 70, 6000, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
        [16] = {1, 75, 6000, levelRequirement = 65, statInterpolation = {3, 1},  cost = { }, },
        [17] = {1, 80, 6000, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
        [18] = {1, 85, 6000, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
        [19] = {1, 90, 6000, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
        [20] = {1, 95, 6000, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
        [21] = {1, 100, 6000, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
        [22] = {1, 105, 6000, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
        [23] = {1, 110, 6000, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        [24] = {1, 115, 6000, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
        [25] = {1, 120, 6000, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        [26] = {1, 125, 6000, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
        [27] = {1, 130, 6000, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [28] = {1, 135, 6000, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
        [29] = {1, 140, 6000, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
        [30] = {1, 145, 6000, levelRequirement = 79, statInterpolation = {3, 1},  cost = { }, },
        [31] = {1, 150, 6000, levelRequirement = 80, statInterpolation = {3, 1},  cost = { }, },
        [32] = {1, 155, 6000, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
        [33] = {1, 160, 6000, levelRequirement = 82, statInterpolation = {3, 1},  cost = { }, },
    },
}
增加 30% 移動速度
IdMonsterImplicitFastRun5
FamilyMovementVelocity
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 全域
  • Craft Tagsspeed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    不能被傷害
    減少 200% 移動速度
    IdImmobileIndestructibleDexMission
    FamilyMovementSpeedCantBeDamaged
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 全域
  • base movement velocity +% Min: -200 Max: -200 全域
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    IdDexMissionCorruptedBeastEffect1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    mission_beast_corrupted
    Edit

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