Mutierte Winterklaue
Bestie
Gattung: Schlangen
Gruppe: Krebstiere
Familie: Tiefen
30% erhöhte Bewegungsgeschwindigkeit
monster no map drops [1]
Kann keinen Schaden erleiden
200% verringerte Bewegungsgeschwindigkeit
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Mutated Winterclaw
SpectreN
Tagsanimal_claw_weapon, beast, Zauberer, crustacean_beast, extra_small_height, hard_armour, insect, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Leben
260%
Rüstung
+25%
Ailment Threshold
260%
Widerstand
30 30 30 20
Damage
220%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
3 ~ 10
Attack Time
0.93 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
150%
Type
ShieldCrabBossDexMission
Metadata
DexMissionShieldCrabBoss
Stufe
68
Leben
16,727
Rüstung
35,988
Ausweichen
4,739
Energieschild
0
Damage
822
Zauberschaden
822
Genauigkeit
290
Attack Time
0.93
Erfahrung
20,510
Ailment Threshold
16,727
Chill
53
Shock
53
Brittle
299
Scorch
53
Sap
146
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 657–986
Kritische Trefferchance: 5%
Attack Time: 0.93 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SummonSandSpittersDexMission
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 2 Sek.
alternate minion [2]
num sandspitters to summon [5]
SandstormBossDexMission
Spell, Area, Duration, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Verursacht 212.7 physischen Basisschaden pro Sekunde
Basisdauer beträgt 6 Sekunden
active skill area of effect radius +% final [90]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = true
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ShieldCrabs/DexMissionShieldCrabBoss"] = {
    name = "Mutated Winterclaw",
    life = 2.6,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 0.93,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SummonSandSpittersDexMission",
        "SandstormBossDexMission",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSandSpittersDexMission"] = {
    name = "SummonSandSpittersDexMission",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "num_sandspitters_to_summon",
        "alternate_minion",
    },
    levels = {
        [1] = {3, 2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {4, 2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [3] = {5, 2, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandstormBossDexMission"] = {
    name = "SandstormBossDexMission",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 6000, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        [2] = {1, 5, 6000, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 10, 6000, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 15, 6000, levelRequirement = 28, statInterpolation = {3, 1},  cost = { }, },
        [5] = {1, 20, 6000, levelRequirement = 29, statInterpolation = {3, 1},  cost = { }, },
        [6] = {1, 25, 6000, levelRequirement = 32, statInterpolation = {3, 1},  cost = { }, },
        [7] = {1, 30, 6000, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
        [8] = {1, 35, 6000, levelRequirement = 40, statInterpolation = {3, 1},  cost = { }, },
        [9] = {1, 40, 6000, levelRequirement = 45, statInterpolation = {3, 1},  cost = { }, },
        [10] = {1, 45, 6000, levelRequirement = 49, statInterpolation = {3, 1},  cost = { }, },
        [11] = {1, 50, 6000, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
        [12] = {1, 55, 6000, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [13] = {1, 60, 6000, levelRequirement = 56, statInterpolation = {3, 1},  cost = { }, },
        [14] = {1, 65, 6000, levelRequirement = 60, statInterpolation = {3, 1},  cost = { }, },
        [15] = {1, 70, 6000, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
        [16] = {1, 75, 6000, levelRequirement = 65, statInterpolation = {3, 1},  cost = { }, },
        [17] = {1, 80, 6000, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
        [18] = {1, 85, 6000, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
        [19] = {1, 90, 6000, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
        [20] = {1, 95, 6000, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
        [21] = {1, 100, 6000, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
        [22] = {1, 105, 6000, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
        [23] = {1, 110, 6000, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        [24] = {1, 115, 6000, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
        [25] = {1, 120, 6000, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        [26] = {1, 125, 6000, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
        [27] = {1, 130, 6000, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [28] = {1, 135, 6000, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
        [29] = {1, 140, 6000, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
        [30] = {1, 145, 6000, levelRequirement = 79, statInterpolation = {3, 1},  cost = { }, },
        [31] = {1, 150, 6000, levelRequirement = 80, statInterpolation = {3, 1},  cost = { }, },
        [32] = {1, 155, 6000, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
        [33] = {1, 160, 6000, levelRequirement = 82, statInterpolation = {3, 1},  cost = { }, },
    },
}
30% erhöhte Bewegungsgeschwindigkeit
IdMonsterImplicitFastRun5
FamilyMovementVelocity
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Kann keinen Schaden erleiden
    200% verringerte Bewegungsgeschwindigkeit
    IdImmobileIndestructibleDexMission
    FamilyMovementSpeedCantBeDamaged
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • base movement velocity +% Min: -200 Max: -200 Global
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    IdDexMissionCorruptedBeastEffect1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    mission_beast_corrupted
    Edit

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