女神
不死
地區: 廣場
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
immune to labyrinth degen effect [1]
行動速度不能被調整至低於 50% 基礎值
無咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
immune to labyrinth degen effect [1]
行動速度不能被調整至低於 50% 基礎值
無咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Goddess
幽魂 | N |
---|---|
地區 | 廣場 |
標籤 | 法術, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, medium_movement, non_unique_map_boss, not_dex, not_str, ranged, undead |
生命
400%
生命轉為護盾
100%
異常狀態臨界值
400%
抗性
40
40
40
25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
GoddessOfJusticeMapBoss
Metadata
GoddessOfJusticeMapBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
81
生命
7,066,660
護甲
79,317
閃避
7,362
能量護盾
0
傷害
1,829
法術傷害
2,730
命中
0
攻擊間隔
1.005
經驗值
141,493
異常狀態臨界值
3,321,330
冰緩
10,502
感電
10,502
易碎
59,415
焦灼
10,502
殘喘
29,015
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
LabyrinthSpiritMortarMap
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
造成 1275 至 1912 火焰傷害
發射 +6 個投射物
減少 25% 施放速度
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
發射 +6 個投射物
減少 25% 施放速度
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
IzaroSummonSkeletonGhostflame
法術, 投射物, 法術可重複, 可觸發
施放時間: 0.25 秒
冷卻時間: 20 秒
技能重複施放 6 次
造成 309.3 至 464 火焰傷害
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [2]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
造成 309.3 至 464 火焰傷害
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [2]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
IzarpWarpMap
法術, 範圍, 範圍法術
伊澤洛傳送
施放時間: 3 秒
冷卻時間: 10 秒
OfferingOfJudgement
法術, 範圍, 持續時間, 傷害, 範圍法術, 可觸發
施放時間: 1 秒
冷卻時間: 5 秒
每秒造成 4502.5 基本火焰傷害
+6 秒基礎持續時間
base is projectile [1]
is area damage [1]
+6 秒基礎持續時間
base is projectile [1]
is area damage [1]
OfferingOfJudgementChaos
法術, 範圍, 持續時間, 傷害, 範圍法術, 可觸發
施放時間: 1 秒
冷卻時間: 5 秒
每秒造成 1200.7 基本混沌傷害
+6 秒基礎持續時間
base is projectile [1]
is area damage [1]
+6 秒基礎持續時間
base is projectile [1]
is area damage [1]
GoddessWarp
法術, 範圍, 傷害, 範圍法術
女神傳送
暴擊率: 5%
施放時間: 3 秒
減少 50% 行動速度
+5 秒基礎持續時間
造成 1369 至 2054 火焰傷害
is area damage [1]
+5 秒基礎持續時間
造成 1369 至 2054 火焰傷害
is area damage [1]
GoddessOfJusticeFaceLastTarget
面對最後目標
GoddessBeam
法術, 範圍, 傷害, 範圍法術
女神光束
施放時間: 1 秒
冷卻時間: 12 秒
每秒造成 4502.5 基本火焰傷害
+6 秒基礎持續時間
is area damage [1]
+6 秒基礎持續時間
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/summon_skeletons/death_smoke/death_smoke.ao" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { } Targetable { no_highlight = true } Render { preload_buff_visual = "spinning_blades_damage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/GoddessOfJusticeMapBoss"] = { name = "The Goddess", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "LabyrinthSpiritMortarMap", "OfferingOfJudgement", "OfferingOfJudgementChaos", "IzaroSummonSkeletonGhostflame", "GoddessOfJusticeFaceLastTarget", "IzarpWarpMap", "GoddessWarp", "GoddessBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LabyrinthSpiritMortarMap"] = { name = "LabyrinthSpiritMortarMap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "base_cast_speed_+%", "projectile_minimum_range", "ignite_art_variation", "monster_projectile_variation", "base_number_of_projectiles", "is_area_damage", "base_is_projectile", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, -25, 15, 2, 1, 6, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OfferingOfJudgement"] = { name = "OfferingOfJudgement", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OfferingOfJudgementChaos"] = { name = "OfferingOfJudgementChaos", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroSummonSkeletonGhostflame"] = { name = "IzaroSummonSkeletonGhostflame", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_monsters_to_summon", "alternate_minion", "projectile_minimum_range", "skill_repeat_count", "active_skill_area_of_effect_radius_+%_final", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 76, 25, 6, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessOfJusticeFaceLastTarget"] = { name = "Face Last Target", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzarpWarpMap"] = { name = "Izaro Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessWarp"] = { name = "Goddess Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "action_speed_-%", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 5000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessBeam"] = { name = "Goddess Beam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, 6000, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
無咒的
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
女神
不死
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
immune to labyrinth degen effect [1]
行動速度不能被調整至低於 50% 基礎值
無咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
immune to labyrinth degen effect [1]
行動速度不能被調整至低於 50% 基礎值
無咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Goddess
幽魂 | N |
---|---|
標籤 | 法術, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, medium_movement, not_dex, not_str, ranged, standalone_map_boss, undead |
生命
400%
生命轉為護盾
100%
異常狀態臨界值
400%
抗性
40
40
40
25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
GoddessOfJusticeMapBoss
Metadata
GoddessOfJusticeMapBossStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲
28,790
閃避
4,739
能量護盾
0
傷害
851
法術傷害
1,270
命中
0
攻擊間隔
1.005
經驗值
112,805
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
LabyrinthSpiritMortarMap
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
造成 667.8 至 1002 火焰傷害
發射 +6 個投射物
減少 25% 施放速度
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
發射 +6 個投射物
減少 25% 施放速度
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
IzaroSummonSkeletonGhostflame
法術, 投射物, 法術可重複, 可觸發
施放時間: 0.25 秒
冷卻時間: 20 秒
技能重複施放 6 次
造成 210.6 至 316 火焰傷害
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [2]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
造成 210.6 至 316 火焰傷害
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [2]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
OfferingOfJudgement
法術, 範圍, 持續時間, 傷害, 範圍法術, 可觸發
施放時間: 1 秒
冷卻時間: 5 秒
每秒造成 2387.8 基本火焰傷害
+6 秒基礎持續時間
base is projectile [1]
is area damage [1]
+6 秒基礎持續時間
base is projectile [1]
is area damage [1]
OfferingOfJudgementChaos
法術, 範圍, 持續時間, 傷害, 範圍法術, 可觸發
施放時間: 1 秒
冷卻時間: 5 秒
每秒造成 636.8 基本混沌傷害
+6 秒基礎持續時間
base is projectile [1]
is area damage [1]
+6 秒基礎持續時間
base is projectile [1]
is area damage [1]
GoddessWarp
法術, 範圍, 傷害, 範圍法術
女神傳送
暴擊率: 5%
施放時間: 3 秒
減少 50% 行動速度
+5 秒基礎持續時間
造成 828.6 至 1243 火焰傷害
is area damage [1]
+5 秒基礎持續時間
造成 828.6 至 1243 火焰傷害
is area damage [1]
GoddessOfJusticeFaceLastTarget
面對最後目標
GoddessBeam
法術, 範圍, 傷害, 範圍法術
女神光束
施放時間: 1 秒
冷卻時間: 12 秒
每秒造成 2387.8 基本火焰傷害
+6 秒基礎持續時間
is area damage [1]
+6 秒基礎持續時間
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/summon_skeletons/death_smoke/death_smoke.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Goddess_of_Justice/teleport/affected_buff/affected_buff.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Goddess_of_Justice/teleport/affected_buff/affected_buff.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/GoddessOfJusticeMapBossStandalone"] = { name = "The Goddess", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "LabyrinthSpiritMortarMap", "OfferingOfJudgement", "OfferingOfJudgementChaos", "IzaroSummonSkeletonGhostflame", "GoddessOfJusticeFaceLastTarget", "GoddessWarp", "GoddessBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LabyrinthSpiritMortarMap"] = { name = "LabyrinthSpiritMortarMap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "base_cast_speed_+%", "projectile_minimum_range", "ignite_art_variation", "monster_projectile_variation", "base_number_of_projectiles", "is_area_damage", "base_is_projectile", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, -25, 15, 2, 1, 6, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OfferingOfJudgement"] = { name = "OfferingOfJudgement", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OfferingOfJudgementChaos"] = { name = "OfferingOfJudgementChaos", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroSummonSkeletonGhostflame"] = { name = "IzaroSummonSkeletonGhostflame", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_monsters_to_summon", "alternate_minion", "projectile_minimum_range", "skill_repeat_count", "active_skill_area_of_effect_radius_+%_final", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 76, 25, 6, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessOfJusticeFaceLastTarget"] = { name = "Face Last Target", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessWarp"] = { name = "Goddess Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "action_speed_-%", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 5000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessBeam"] = { name = "Goddess Beam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, 6000, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
無咒的
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
女神
不死
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
immune to labyrinth degen effect [1]
行動速度不能被調整至低於 50% 基礎值
無咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
immune to labyrinth degen effect [1]
行動速度不能被調整至低於 50% 基礎值
無咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Goddess
幽魂 | N |
---|---|
標籤 | elder_map_boss, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, medium_movement, non_attacking, not_dex, not_str, undead |
生命
400%
生命轉為護盾
100%
異常狀態臨界值
400%
抗性
40
40
40
25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
GoddessOfJusticeMapBoss
Metadata
GoddessOfJusticeMapBossElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Goddess_of_Justice/GoddessJusticeSplode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/GoddessOfJusticeMapBossElder"] = { name = "The Goddess", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
無咒的
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
女神
不死
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
immune to labyrinth degen effect [1]
行動速度不能被調整至低於 50% 基礎值
無咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
immune to labyrinth degen effect [1]
行動速度不能被調整至低於 50% 基礎值
無咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Goddess
幽魂 | N |
---|---|
標籤 | 法術, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, medium_movement, no_maven, not_dex, not_str, ranged, undead |
生命
400%
生命轉為護盾
100%
異常狀態臨界值
400%
抗性
40
40
40
25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
GoddessOfJusticeMapBoss
Metadata
GoddessOfJusticeMapBossShaper
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲
28,790
閃避
4,739
能量護盾
0
傷害
851
法術傷害
1,270
命中
0
攻擊間隔
1.005
經驗值
112,805
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
LabyrinthSpiritMortarMap
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
造成 667.8 至 1002 火焰傷害
發射 +6 個投射物
減少 25% 施放速度
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
發射 +6 個投射物
減少 25% 施放速度
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
IzaroSummonSkeletonGhostflame
法術, 投射物, 法術可重複, 可觸發
施放時間: 0.25 秒
冷卻時間: 20 秒
技能重複施放 6 次
造成 210.6 至 316 火焰傷害
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [2]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
造成 210.6 至 316 火焰傷害
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [2]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
IzarpWarpMap
法術, 範圍, 範圍法術
伊澤洛傳送
施放時間: 3 秒
冷卻時間: 10 秒
OfferingOfJudgement
法術, 範圍, 持續時間, 傷害, 範圍法術, 可觸發
施放時間: 1 秒
冷卻時間: 5 秒
每秒造成 2387.8 基本火焰傷害
+6 秒基礎持續時間
base is projectile [1]
is area damage [1]
+6 秒基礎持續時間
base is projectile [1]
is area damage [1]
OfferingOfJudgementChaos
法術, 範圍, 持續時間, 傷害, 範圍法術, 可觸發
施放時間: 1 秒
冷卻時間: 5 秒
每秒造成 636.8 基本混沌傷害
+6 秒基礎持續時間
base is projectile [1]
is area damage [1]
+6 秒基礎持續時間
base is projectile [1]
is area damage [1]
GoddessWarp
法術, 範圍, 傷害, 範圍法術
女神傳送
暴擊率: 5%
施放時間: 3 秒
減少 50% 行動速度
+5 秒基礎持續時間
造成 828.6 至 1243 火焰傷害
is area damage [1]
+5 秒基礎持續時間
造成 828.6 至 1243 火焰傷害
is area damage [1]
GoddessOfJusticeFaceLastTarget
面對最後目標
GoddessBeam
法術, 範圍, 傷害, 範圍法術
女神光束
施放時間: 1 秒
冷卻時間: 12 秒
每秒造成 2387.8 基本火焰傷害
+6 秒基礎持續時間
is area damage [1]
+6 秒基礎持續時間
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/summon_skeletons/death_smoke/death_smoke.ao" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true } Render { preload_buff_visual = "spinning_blades_damage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/GoddessOfJusticeMapBossShaper"] = { name = "The Goddess", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "LabyrinthSpiritMortarMap", "OfferingOfJudgement", "OfferingOfJudgementChaos", "IzaroSummonSkeletonGhostflame", "GoddessOfJusticeFaceLastTarget", "IzarpWarpMap", "GoddessWarp", "GoddessBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LabyrinthSpiritMortarMap"] = { name = "LabyrinthSpiritMortarMap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "base_cast_speed_+%", "projectile_minimum_range", "ignite_art_variation", "monster_projectile_variation", "base_number_of_projectiles", "is_area_damage", "base_is_projectile", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, -25, 15, 2, 1, 6, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OfferingOfJudgement"] = { name = "OfferingOfJudgement", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OfferingOfJudgementChaos"] = { name = "OfferingOfJudgementChaos", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroSummonSkeletonGhostflame"] = { name = "IzaroSummonSkeletonGhostflame", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_monsters_to_summon", "alternate_minion", "projectile_minimum_range", "skill_repeat_count", "active_skill_area_of_effect_radius_+%_final", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 76, 25, 6, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessOfJusticeFaceLastTarget"] = { name = "Face Last Target", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzarpWarpMap"] = { name = "Izaro Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessWarp"] = { name = "Goddess Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "action_speed_-%", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 5000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessBeam"] = { name = "Goddess Beam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, 6000, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
無咒的
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
女神 Topic /16
NPC | 名字 |
---|---|
邊界守衛 | 原始女神,由三位姐妹組成的那位,現在相當不知名。她的名字已經湮沒於時間之中。我一直想知道那是什麼,她是誰。她的犧牲是我存在的唯一原因。這是一種我打算恭敬的犧牲。 |
原始女獵手 | 魔幻有很多名字,以及構成它的靈魂和生物。就像自然本身一樣,很難將部分區分出來。 |
女神雕像 | 我們尊敬女神,[........{難辨}........] 三姐妹,[...............] 最謙虛者。我們所有的一切都歸功於她。[..............] 翠綠荒野 [.........] 與 [.....]、寒冷和悲傷分離。 |
女神的靈縛 | 她為貢品撒上讓人不安的光輝: 蒼白蔑笑,傷痕累累。 她想以詭計欺瞞,祭袍一揮: 「放眼天下,捨我其誰?」 |
女神的怒炎 | 她已達成目標,信守神聖誓言。 即使殺盡惡魔,無法再展笑顏。 餘燼漸漸暗去,口中喃喃希望: 「新炎已焉燃起,我等就此消亡!」 |
女神的束縛 | 年少為奴,飽受箝制束縛;今為老嫗,吞忍奚落侮辱 不見自由承諾,徒聞百般嘲弄 難道老天還嫌我不夠苦?...罷也,如今韶華已逝,年邁將死 且讓我扶持你,栽培你,守護你那絕美焰火。 安靜,親愛的,什麼都別說。 我曾遭人遺棄出賣…如今終獲關愛。 我終成第三人。 |
女神恩典 | 黑暗來臨之際,謹記魔幻將引你走向光明。 |
西拉氣流殺 | "你的名字是惡魔殺手?真的?對劣等品來說是個好名字" 她說:我比較喜歡"女神之劍"。比較高雅和準確。 "那就是低賤骯髒惡魔殺手了。遇火而亡、遇火而生?" 她說:查蘭每一次。還有之後…你會幫我沐浴,你會飲我之愛。直到你生命終結。 |
女神祭品 | 該是女神做出最後判決的時刻。 你的命運掌握在她公平的雙手。 |
女神獻禮 | 你可以向女神乞求另一項審判, 但正義只支持真正有價值的人。 |
女神之贈 | 女神奉行超越比較的王國, 你敢向她的挑戰嗎? |
女神奉獻 | 在女神面前,沒什麼好隱瞞的。 逆境揭示了舊的缺陷和新的優勢。 |
女神之水 | "浮雕描繪了某種被遺忘的馬拉克斯女神。 我不知道背景是什麼。重要的是,你要在巴齊拉之前偷走它。" |
大軍閥 | " 要治癒女神, 斷開腐敗的連結, 你必須擊碎世界。" |
神判 | 許多人尋求女神的祝福。但只有少數人從試煉中存活並收獲它。 |
結婚禮物 | 侍僧們恭喜這位幸運的新郎與女神合而為一。 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.