女神
亡灵
区域: 广场
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
immune to labyrinth degen effect [1]
行动速度不能调整至低于基础值的 50%
无咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
immune to labyrinth degen effect [1]
行动速度不能调整至低于基础值的 50%
无咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Goddess
幽魂 | N |
---|---|
地区 | 广场 |
标签 | 施法, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, medium_movement, non_unique_map_boss, not_dex, not_str, ranged, undead |
生命
400%
生命转为护盾
100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
GoddessOfJusticeMapBoss
Metadata
GoddessOfJusticeMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
81
生命
7,066,660
护甲
79,317
闪避值
7,362
能量护盾
13,582
伤害
1,829
法术伤害
2,730
命中
480
攻击间隔
1.005
经验值
141,493
异常状态临界值
3,321,330
冰缓
10,502
Shock
10,502
Brittle
59,415
Scorch
10,502
Sap
29,015
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LabyrinthSpiritMortarMap
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
造成 1275 - 1912 火焰伤害
发射投射物 +6
施法速度减慢 25%
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
发射投射物 +6
施法速度减慢 25%
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
IzaroSummonSkeletonGhostflame
法术, 投射物, 法术可重复, 可触发
施放间隔: 0.25 秒
冷却时间: 20 秒
技能可重复施放 6 次
造成 309.3 - 464 火焰伤害
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [2]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
造成 309.3 - 464 火焰伤害
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [2]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
IzarpWarpMap
法术, 范围, 范围法术
伊泽洛传送
施放间隔: 3 秒
冷却时间: 10 秒
OfferingOfJudgement
法术, 范围, 持续时间, 伤害, 范围法术, 可触发
施放间隔: 1 秒
冷却时间: 5 秒
每秒造成 4502.5 基础火焰伤害
基础持续时间为 6 秒
base is projectile [1]
is area damage [1]
基础持续时间为 6 秒
base is projectile [1]
is area damage [1]
OfferingOfJudgementChaos
法术, 范围, 持续时间, 伤害, 范围法术, 可触发
施放间隔: 1 秒
冷却时间: 5 秒
每秒造成 1200.7 基础混沌伤害
基础持续时间为 6 秒
base is projectile [1]
is area damage [1]
基础持续时间为 6 秒
base is projectile [1]
is area damage [1]
GoddessWarp
法术, 范围, 伤害, 范围法术
女神传送
暴击几率: 5%
施放间隔: 3 秒
行动速度减慢 50%
基础持续时间为 5 秒
造成 1369 - 2054 火焰伤害
is area damage [1]
基础持续时间为 5 秒
造成 1369 - 2054 火焰伤害
is area damage [1]
GoddessOfJusticeFaceLastTarget
面对最后目标
GoddessBeam
法术, 范围, 伤害, 范围法术
女神光束
施放间隔: 1 秒
冷却时间: 12 秒
每秒造成 4502.5 基础火焰伤害
基础持续时间为 6 秒
is area damage [1]
基础持续时间为 6 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/summon_skeletons/death_smoke/death_smoke.ao" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { } Targetable { no_highlight = true } Render { preload_buff_visual = "spinning_blades_damage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/GoddessOfJusticeMapBoss"] = { name = "The Goddess", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "LabyrinthSpiritMortarMap", "OfferingOfJudgement", "OfferingOfJudgementChaos", "IzaroSummonSkeletonGhostflame", "GoddessOfJusticeFaceLastTarget", "IzarpWarpMap", "GoddessWarp", "GoddessBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LabyrinthSpiritMortarMap"] = { name = "LabyrinthSpiritMortarMap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "base_cast_speed_+%", "projectile_minimum_range", "ignite_art_variation", "monster_projectile_variation", "base_number_of_projectiles", "is_area_damage", "base_is_projectile", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, -25, 15, 2, 1, 6, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OfferingOfJudgement"] = { name = "OfferingOfJudgement", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OfferingOfJudgementChaos"] = { name = "OfferingOfJudgementChaos", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroSummonSkeletonGhostflame"] = { name = "IzaroSummonSkeletonGhostflame", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_monsters_to_summon", "alternate_minion", "projectile_minimum_range", "skill_repeat_count", "active_skill_area_of_effect_radius_+%_final", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 76, 25, 6, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessOfJusticeFaceLastTarget"] = { name = "Face Last Target", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzarpWarpMap"] = { name = "Izaro Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessWarp"] = { name = "Goddess Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "action_speed_-%", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 5000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessBeam"] = { name = "Goddess Beam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, 6000, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
无咒的
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
女神
亡灵
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
immune to labyrinth degen effect [1]
行动速度不能调整至低于基础值的 50%
无咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
immune to labyrinth degen effect [1]
行动速度不能调整至低于基础值的 50%
无咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Goddess
幽魂 | N |
---|---|
标签 | 施法, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, medium_movement, not_dex, not_str, ranged, standalone_map_boss, undead |
生命
400%
生命转为护盾
100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
GoddessOfJusticeMapBoss
Metadata
GoddessOfJusticeMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
851
法术伤害
1,270
命中
290
攻击间隔
1.005
经验值
112,805
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LabyrinthSpiritMortarMap
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
造成 667.8 - 1002 火焰伤害
发射投射物 +6
施法速度减慢 25%
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
发射投射物 +6
施法速度减慢 25%
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
IzaroSummonSkeletonGhostflame
法术, 投射物, 法术可重复, 可触发
施放间隔: 0.25 秒
冷却时间: 20 秒
技能可重复施放 6 次
造成 210.6 - 316 火焰伤害
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [2]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
造成 210.6 - 316 火焰伤害
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [2]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
OfferingOfJudgement
法术, 范围, 持续时间, 伤害, 范围法术, 可触发
施放间隔: 1 秒
冷却时间: 5 秒
每秒造成 2387.8 基础火焰伤害
基础持续时间为 6 秒
base is projectile [1]
is area damage [1]
基础持续时间为 6 秒
base is projectile [1]
is area damage [1]
OfferingOfJudgementChaos
法术, 范围, 持续时间, 伤害, 范围法术, 可触发
施放间隔: 1 秒
冷却时间: 5 秒
每秒造成 636.8 基础混沌伤害
基础持续时间为 6 秒
base is projectile [1]
is area damage [1]
基础持续时间为 6 秒
base is projectile [1]
is area damage [1]
GoddessWarp
法术, 范围, 伤害, 范围法术
女神传送
暴击几率: 5%
施放间隔: 3 秒
行动速度减慢 50%
基础持续时间为 5 秒
造成 828.6 - 1243 火焰伤害
is area damage [1]
基础持续时间为 5 秒
造成 828.6 - 1243 火焰伤害
is area damage [1]
GoddessOfJusticeFaceLastTarget
面对最后目标
GoddessBeam
法术, 范围, 伤害, 范围法术
女神光束
施放间隔: 1 秒
冷却时间: 12 秒
每秒造成 2387.8 基础火焰伤害
基础持续时间为 6 秒
is area damage [1]
基础持续时间为 6 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/summon_skeletons/death_smoke/death_smoke.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Goddess_of_Justice/teleport/affected_buff/affected_buff.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Goddess_of_Justice/teleport/affected_buff/affected_buff.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/GoddessOfJusticeMapBossStandalone"] = { name = "The Goddess", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "LabyrinthSpiritMortarMap", "OfferingOfJudgement", "OfferingOfJudgementChaos", "IzaroSummonSkeletonGhostflame", "GoddessOfJusticeFaceLastTarget", "GoddessWarp", "GoddessBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LabyrinthSpiritMortarMap"] = { name = "LabyrinthSpiritMortarMap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "base_cast_speed_+%", "projectile_minimum_range", "ignite_art_variation", "monster_projectile_variation", "base_number_of_projectiles", "is_area_damage", "base_is_projectile", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, -25, 15, 2, 1, 6, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OfferingOfJudgement"] = { name = "OfferingOfJudgement", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OfferingOfJudgementChaos"] = { name = "OfferingOfJudgementChaos", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroSummonSkeletonGhostflame"] = { name = "IzaroSummonSkeletonGhostflame", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_monsters_to_summon", "alternate_minion", "projectile_minimum_range", "skill_repeat_count", "active_skill_area_of_effect_radius_+%_final", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 76, 25, 6, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessOfJusticeFaceLastTarget"] = { name = "Face Last Target", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessWarp"] = { name = "Goddess Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "action_speed_-%", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 5000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessBeam"] = { name = "Goddess Beam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, 6000, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
无咒的
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
女神
亡灵
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
immune to labyrinth degen effect [1]
行动速度不能调整至低于基础值的 50%
无咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
immune to labyrinth degen effect [1]
行动速度不能调整至低于基础值的 50%
无咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Goddess
幽魂 | N |
---|---|
标签 | elder_map_boss, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, medium_movement, non_attacking, not_dex, not_str, undead |
生命
400%
生命转为护盾
100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
GoddessOfJusticeMapBoss
Metadata
GoddessOfJusticeMapBossElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Goddess_of_Justice/GoddessJusticeSplode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/GoddessOfJusticeMapBossElder"] = { name = "The Goddess", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { }, modList = { }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
无咒的
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
女神
亡灵
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
immune to labyrinth degen effect [1]
行动速度不能调整至低于基础值的 50%
无咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
immune to labyrinth degen effect [1]
行动速度不能调整至低于基础值的 50%
无咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Goddess
幽魂 | N |
---|---|
标签 | 施法, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, medium_movement, no_maven, not_dex, not_str, ranged, undead |
生命
400%
生命转为护盾
100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
GoddessOfJusticeMapBoss
Metadata
GoddessOfJusticeMapBossShaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
851
法术伤害
1,270
命中
290
攻击间隔
1.005
经验值
112,805
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LabyrinthSpiritMortarMap
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
造成 667.8 - 1002 火焰伤害
发射投射物 +6
施法速度减慢 25%
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
发射投射物 +6
施法速度减慢 25%
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
IzaroSummonSkeletonGhostflame
法术, 投射物, 法术可重复, 可触发
施放间隔: 0.25 秒
冷却时间: 20 秒
技能可重复施放 6 次
造成 210.6 - 316 火焰伤害
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [2]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
造成 210.6 - 316 火焰伤害
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [2]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
IzarpWarpMap
法术, 范围, 范围法术
伊泽洛传送
施放间隔: 3 秒
冷却时间: 10 秒
OfferingOfJudgement
法术, 范围, 持续时间, 伤害, 范围法术, 可触发
施放间隔: 1 秒
冷却时间: 5 秒
每秒造成 2387.8 基础火焰伤害
基础持续时间为 6 秒
base is projectile [1]
is area damage [1]
基础持续时间为 6 秒
base is projectile [1]
is area damage [1]
OfferingOfJudgementChaos
法术, 范围, 持续时间, 伤害, 范围法术, 可触发
施放间隔: 1 秒
冷却时间: 5 秒
每秒造成 636.8 基础混沌伤害
基础持续时间为 6 秒
base is projectile [1]
is area damage [1]
基础持续时间为 6 秒
base is projectile [1]
is area damage [1]
GoddessWarp
法术, 范围, 伤害, 范围法术
女神传送
暴击几率: 5%
施放间隔: 3 秒
行动速度减慢 50%
基础持续时间为 5 秒
造成 828.6 - 1243 火焰伤害
is area damage [1]
基础持续时间为 5 秒
造成 828.6 - 1243 火焰伤害
is area damage [1]
GoddessOfJusticeFaceLastTarget
面对最后目标
GoddessBeam
法术, 范围, 伤害, 范围法术
女神光束
施放间隔: 1 秒
冷却时间: 12 秒
每秒造成 2387.8 基础火焰伤害
基础持续时间为 6 秒
is area damage [1]
基础持续时间为 6 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/summon_skeletons/death_smoke/death_smoke.ao" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true } Render { preload_buff_visual = "spinning_blades_damage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/GoddessOfJusticeMapBossShaper"] = { name = "The Goddess", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "LabyrinthSpiritMortarMap", "OfferingOfJudgement", "OfferingOfJudgementChaos", "IzaroSummonSkeletonGhostflame", "GoddessOfJusticeFaceLastTarget", "IzarpWarpMap", "GoddessWarp", "GoddessBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LabyrinthSpiritMortarMap"] = { name = "LabyrinthSpiritMortarMap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "base_cast_speed_+%", "projectile_minimum_range", "ignite_art_variation", "monster_projectile_variation", "base_number_of_projectiles", "is_area_damage", "base_is_projectile", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, -25, 15, 2, 1, 6, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OfferingOfJudgement"] = { name = "OfferingOfJudgement", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OfferingOfJudgementChaos"] = { name = "OfferingOfJudgementChaos", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroSummonSkeletonGhostflame"] = { name = "IzaroSummonSkeletonGhostflame", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_monsters_to_summon", "alternate_minion", "projectile_minimum_range", "skill_repeat_count", "active_skill_area_of_effect_radius_+%_final", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 76, 25, 6, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessOfJusticeFaceLastTarget"] = { name = "Face Last Target", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzarpWarpMap"] = { name = "Izaro Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessWarp"] = { name = "Goddess Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "action_speed_-%", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 5000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessBeam"] = { name = "Goddess Beam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, 6000, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
无咒的
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
女神 Topic /16
NPC | 名字 |
---|---|
边林守望者 | 由三姐妹组成的那位原初女神,现在已经无人知晓,她的名字在时光中失传了。我一直在想她到底叫什么,她究竟是谁。正是因为她的牺牲,我才得以存在,我想要纪念她的牺牲。 |
原初女猎手 | 德莱契有许多名字,构成它的灵魂和事物都有。就像是自然本身一样,局部和整体密不可分。 |
女神的雕像 | 我们崇敬女神,[........{模糊不清}........]三姐妹,[...............]是最谦卑的。我们所有的一切都是拜她所赐。[..............]维里迪安荒林[.........]远离[.....],寒冷与哀痛。 |
女神的灵缚 | 她为贡品撒上让人不安的光辉: 苍白蔑笑,伤痕累累。 她想以诡计欺瞒,祭袍一挥: 【放眼天下,舍我其谁?】 |
女神的怒炎 | 她已达成目标,信守神圣誓言。 即使杀尽恶魔,无法再展笑颜。 余烬渐渐暗去,口中喃喃希望: "新炎已焉燃起,我等就此消亡! " |
女神的束缚 | 年少为奴,饱受箝制束缚;今为老妪,吞忍奚落侮辱 不见自由承诺,徒闻百般嘲弄 难道老天还嫌我不够苦?···罢也,如今韶华已逝,年迈将死 且让我扶持你,栽培你,守护你那绝美焰火。 安静,亲爱的,什么都别说。 我曾遭人遗弃出卖…如今终获关爱。 我终成第三人。 |
女神的恩典 | 在黑暗的时代也请铭记,德莱契定会赐予你光明。 |
鬼弑 | “你的名字叫鬼弑?真的吗?听上去就像是什么酒鬼的佩剑呢” 她说道:我更喜欢“女神之剑”这个名字。更加庄严与准确, “鬼弑,多低劣和粗俗的名字啊。你想与我的烈焰一起燃烧,熄灭?” 她说道:“过去的每一次,查兰,直到现在... 以及你将与我一起面对的未来,享受我对你的爱吧,直到你不再。” |
女神祭品 | 该是女神做出最后判决的时刻。 你的命运掌握在她公平的双手。 |
女神贡品 | 你该恳求女神重新给予裁断, 但正义只青睐有价值的一方。 |
女神之礼 | 女神的王国无可比拟, 也许你该前往一试。 |
女神祭献 | 在女神面前一切都无所遁形。 逆境中既有旧日不足,也有新的力量。 |
水之女神 | “这段浮雕描述了一位被遗忘的马拉克斯女神。我看不懂上面写了什么。 不过重点是你赶在贝兹拉之前拿到了它。” |
大军阀 | " 要治愈女神, 断开腐败的连接, 你必须击碎世界。" |
神圣的正义 | 寻求女神赐福者众,通过迷宫幸存者寡。 |
新婚赠礼 | 侍僧们恭贺幸运的新郎与女神成为一体。 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.