Blighted Brine
Construct
Resilient to Cold Towers
Spectre | N |
---|---|
Tags | blight_monster, cleaving_weapon, construct, is_unarmed, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, very_slow_movement, water, water_elemental |
Life
500%
Energy Shield From Life
50%
Ailment Threshold
500%
Resistance
40 0 0 0
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 13
Attack Time
1.005 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
BlightColdWaterElemental
Metadata
BlightWaterElemental
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
32,167
Armour
28,790
Evasion
4,739
Energy Shield
3,064
Damage
523
Spell Damage
523
Accuracy
290
Attack Time
1.005
Experience
10,255
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Cold/BlightWaterElemental"] = { name = "Blighted Brine", life = 5, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.005, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Resilient to Cold Towers
Id | BlightColdType |
---|---|
Family | BlightMonsterType |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Blighted Brine
Construct
Resilient to Cold Towers
Spectre | N |
---|---|
Tags | blight_monster, caster, cleaving_weapon, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, very_slow_movement, water, water_elemental |
Life
500%
Energy Shield From Life
50%
Ailment Threshold
500%
Resistance
40 0 0 0
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 13
Attack Time
1.005 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
BlightColdWaterElemental
Metadata
BlightWaterElementalSponge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
32,167
Armour
28,790
Evasion
4,739
Energy Shield
3,064
Damage
523
Spell Damage
523
Accuracy
290
Attack Time
1.005
Experience
10,255
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlightWaterElementalGeyser
Spell, Triggerable
Cast Time: 1 sec
Deals 1241 to 1862 Cold Damage
Base duration is 4 seconds
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
Base duration is 4 seconds
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
BlightWaterElementalGeyserBuff
Triggerable, Spell
Cast Time: 1 sec
GeometryTriggerBlightWaterElementalGeyser
Triggerable, Spell
Cast Time: 1 sec
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/Cold/WaterElemental"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/Cold/WaterElemental"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Cold/BlightWaterElementalSponge"] = { name = "Blighted Brine", life = 5, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.005, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BlightWaterElementalGeyser", "BlightWaterElementalGeyserBuff", "GeometryTriggerBlightWaterElementalGeyser", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightWaterElementalGeyser"] = { name = "BlightWaterElementalGeyser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -35, 4000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightWaterElementalGeyserBuff"] = { name = "BlightWaterElementalGeyserBuff", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerBlightWaterElementalGeyser"] = { name = "GeometryTriggerBlightWaterElementalGeyser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Resilient to Cold Towers
Id | BlightColdType |
---|---|
Family | BlightMonsterType |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |