Blighted Stalker
Humanoid
SpectreN
Tagsblight_monster, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, not_str, physical_affinity, red_blood, slashing_weapon, templar, very_slow_movement
Life
450%
Energy Shield From Life
20%
Evasion
+40%
Ailment Threshold
450%
Resistance
20 20 20 0
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
0.6 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
BlightSecretPolice
Metadata
TemplarSecretPolice
Level
68
Life
28,950
Armour
28,790
Evasion
6,635
Energy Shield
1,225
Damage
672
Spell Damage
672
Accuracy
290
Attack Time
0.6
Experience
10,255
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 538–807
Critical Strike Chance: 5%
Attack Time: 0.6 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
TeleportBackstab
Spell, Movement
Cast Time: 1.5 sec
Cooldown Time: 4 sec
BlightTeleportBackstabCleave
Triggerable, Attack
Base Damage: 538–807
Critical Strike Chance: 5%
Attack Time: 0.6 sec
Deals 100% more Damage
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/TemplarSecretPolice"] = {
    name = "Blighted Stalker",
    life = 4.5,
    energyShield = 0.2,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 0.6,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "TeleportBackstab",
        "BlightTeleportBackstabCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportBackstab"] = {
    name = "TeleportBackstab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTeleportBackstabCleave"] = {
    name = "BlightTeleportBackstabCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1