Grandmasters: All_Names_Where_Taken /117
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 100% increased Maximum total Life Recovery per second from Leech 100% increased Maximum total Mana Recovery per second from Leech |
level | 71 |
main hand weapon type | 11 |
off hand weapon type | 14 |
block while dual wielding % | 15 |
spell damage +% | 14 |
attack minimum added physical damage | 58 |
attack maximum added physical damage | 95 |
physical staff damage +% | 40 |
physical mace damage +% | 40 |
attack speed +% | 18 |
melee attack speed +% | 4 |
staff attack speed +% | 3 |
mace attack speed +% | 3 |
accuracy rating | 40 |
accuracy rating +% | 80 |
base self critical strike multiplier -% | 20 |
old do not use life leech from physical damage % | 3 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 2695 |
physical damage reduction rating +% | 373 |
local physical damage reduction rating +% | 222 |
base evasion rating | 53 |
base maximum life | 496 |
maximum life +% | 153 |
base maximum mana | 40 |
maximum mana +% | 22 |
mana regeneration rate per minute % | 105 |
maximum energy shield +% | 25 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 47 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 81 |
base cold damage resistance % | 80 |
base lightning damage resistance % | 85 |
base item found rarity +% | 15 |
base movement velocity +% | 6 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base mana cost -% | 39 |
base stun recovery +% | 8 |
main hand base weapon attack duration ms | 800 |
main hand base maximum attack distance | 6 |
main hand quality | 20 |
two handed melee physical damage +% | 37 |
two handed melee attack speed +% | 5 |
two handed melee accuracy rating +% | 20 |
local base physical damage reduction rating | 419 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
staff block % | 12 |
buff effect on self +% | 5 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 384 |
elemental damage +% | 32 |
melee physical damage +% | 34 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
physical damage taken +% | 44 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 342 |
additional strength | 170 |
base intelligence | 64 |
base dexterity | 84 |
additional dexterity | 73 |
base reduce enemy fire resistance % | 2 |
base reduce enemy cold resistance % | 2 |
base reduce enemy lightning resistance % | 2 |
additional all attributes | 36 |
base critical strike multiplier | 150 |
global always hit | 1 |
global cannot crit | 1 |
ignore armour movement penalties | 20 |
from armour movement speed +% | -5 |
main hand local minimum added physical damage | 20 |
main hand local maximum added physical damage | 33 |
main hand local critical strike chance | 650 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
base additional physical damage reduction % | 4 |
evasion and physical damage reduction rating +% | 48 |
light radius +% | 10 |
melee range + | 2 |
area of effect +% per 20 int | 1 |
attack speed +% per 10 dex | 1 |
physical weapon damage +% per 10 str | 16 |
melee weapon critical strike multiplier + | 111 |
melee damage +% | 14 |
number of equipped uniques | 3 |
additional strength and intelligence | 20 |
fire and cold damage resistance % | 14 |
fire and lightning damage resistance % | 10 |
attack and cast speed +% | 5 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
skill mana cost + | -8 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.