Grandmasters: Gary_Superman /128
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
100% increased Maximum total Life Recovery per second from Leech
100% increased Maximum total Mana Recovery per second from Leech
level78
main hand weapon type1
off hand weapon type10
block while dual wielding %15
spell damage +%12
physical damage +%77
local physical damage +%31
attack minimum added physical damage10
attack maximum added physical damage20
local minimum added physical damage79
local maximum added physical damage176
cold damage +%15
attack minimum added cold damage9
attack maximum added cold damage23
attack minimum added lightning damage5
attack maximum added lightning damage49
local minimum added lightning damage1
local maximum added lightning damage33
attack speed +%37
local attack speed +%24
accuracy rating +%32
base critical strike multiplier +189
base life gained on enemy death30
base mana gained on enemy death5
maximum physical damage reduction %90
base evasion rating1071
evasion rating +%102
local evasion rating +%150
base maximum life339
maximum life +%122
base maximum mana177
maximum mana +%48
mana regeneration rate per minute %105
mana regeneration rate +%20
base maximum energy shield23
energy shield recharge rate per minute %2000
base resist all elements %55
resist all elements % per endurance charge4
base fire damage resistance %67
base cold damage resistance %94
base lightning damage resistance %40
base chaos damage resistance %19
base item found rarity +%61
base projectile speed +%30
base movement velocity +%21
max endurance charges3
max frenzy charges3
max power charges6
base avoid stun %30
base cast speed +%12
base stun recovery +%15
main hand base weapon attack duration ms588
off hand base weapon attack duration ms714
main hand base maximum attack distance7
off hand base maximum attack distance5
main hand quality20
off hand quality20
local base evasion rating17
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local charges added +%40
local recharge on take crit6
physical damage reduction % per endurance charge4
life regeneration rate per minute %60
elemental damage +%20
maximum block %75
projectile damage +%43
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%439
critical strike chance +% per power charge50
local critical strike chance +%67
accuracy rating per level2
evasion rating per level300
base strength44
additional strength85
base intelligence173
base dexterity263
additional dexterity49
additional all attributes34
base critical strike multiplier150
base actor scale +%-10
from armour movement speed +%-3
keystone acrobatics1
main hand local physical damage +%31
main hand local minimum added physical damage44
main hand local maximum added physical damage79
main hand local minimum added lightning damage1
main hand local maximum added lightning damage33
main hand local attack speed +%24
main hand local critical strike chance500
main hand local critical strike chance +%26
off hand local minimum added physical damage67
off hand local maximum added physical damage217
off hand local critical strike chance680
off hand local critical strike chance +%41
keystone phase acrobatics1
keystone projectile evasion1
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %76
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
local six linked white sockets1
local unique tabula rasa no requirement or energy shield1
dummy stat display nothing1
melee damage +%12
number of equipped uniques4
map spawn two bosses20
damage over time +%30
unique spread poison to nearby enemies on kill1
unique spread poison to nearby allies as regeneration on kill1
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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