Grandmasters: Umir /121
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 100% increased Maximum total Life Recovery per second from Leech 100% increased Maximum total Mana Recovery per second from Leech |
level | 86 |
main hand weapon type | 8 |
off hand weapon type | 14 |
local extra max charges | 28 |
old do not use spell block % from assumed block value | 20 |
block while dual wielding % | 15 |
damage +% | 20 |
physical damage +% | 50 |
local physical damage +% | 245 |
attack minimum added physical damage | 1 |
attack maximum added physical damage | 4 |
local minimum added physical damage | 37 |
local maximum added physical damage | 68 |
physical axe damage +% | 189 |
physical sword damage +% | 48 |
local attack speed +% | 27 |
melee attack speed +% | 4 |
axe attack speed +% | 6 |
accuracy rating +% | 10 |
axe accuracy rating +% | 35 |
base critical strike multiplier + | 37 |
old do not use mana leech from physical damage % | 2 |
base life gained on enemy death | 6 |
maximum physical damage reduction % | 90 |
base evasion rating | 53 |
evasion rating +% | 42 |
base maximum life | 50 |
maximum life +% | -20 |
base life regeneration rate per minute | 280 |
base maximum mana | 147 |
maximum mana +% | 48 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 75 |
base maximum energy shield | 1740 |
maximum energy shield +% | 207 |
local energy shield | 261 |
local energy shield +% | 654 |
energy shield recharge rate per minute % | 2000 |
energy shield delay -% | 55 |
base resist all elements % | 48 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 113 |
base cold damage resistance % | 105 |
base lightning damage resistance % | 75 |
base item found rarity +% | 50 |
base movement velocity +% | 25 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base avoid freeze % | 100 |
base stun recovery +% | 44 |
main hand base weapon attack duration ms | 870 |
main hand base maximum attack distance | 7 |
main hand quality | 20 |
two handed melee physical damage +% | 44 |
two handed melee attack speed +% | 4 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
base skill area of effect +% | 20 |
physical damage reduction % per endurance charge | 4 |
melee physical damage +% | 100 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
local critical strike chance +% | 37 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
local accuracy rating | 134 |
base strength | 234 |
additional strength | 35 |
base intelligence | 272 |
additional intelligence | 48 |
base dexterity | 94 |
additional all attributes | 40 |
base critical strike multiplier | 150 |
area damage +% | 12 |
global always hit | 1 |
global cannot crit | 1 |
keystone chaos inoculation | 1 |
base cannot be stunned | 1 |
from armour movement speed +% | -4 |
chaos inoculation keystone energy shield +% final | 15 |
main hand local physical damage +% | 245 |
main hand local minimum added physical damage | 122 |
main hand local maximum added physical damage | 209 |
main hand local attack speed +% | 27 |
main hand local critical strike chance | 500 |
main hand local critical strike chance +% | 37 |
main hand local accuracy rating | 134 |
base reservation +% | -14 |
base aura area of effect +% | 12 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 76 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
keystone ghost reaver | 1 |
footstep effect variation | 6 |
number of equipped uniques | 5 |
map spawn two bosses | 20 |
aura effect +% | 10 |
old do not use base life leech from physical damage permyriad | 100 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
chance to gain onslaught on kill % | 10 |
onslaught time granted on kill ms | 3000 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |