Grandmasters: Umir /121 ⍟
StatValue
IsDisabled0
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
level86
main hand weapon type8
off hand weapon type14
local extra max charges28
old do not use spell block % from assumed block value20
block while dual wielding %15
damage +%20
physical damage +%50
local physical damage +%245
attack minimum added physical damage1
attack maximum added physical damage4
local minimum added physical damage37
local maximum added physical damage68
physical axe damage +%189
physical sword damage +%48
local attack speed +%27
melee attack speed +%4
axe attack speed +%6
accuracy rating +%10
axe accuracy rating +%35
base critical strike multiplier +37
old do not use mana leech from physical damage %2
base life gained on enemy death6
maximum physical damage reduction %90
base evasion rating53
evasion rating +%42
base maximum life50
maximum life +%-20
base life regeneration rate per minute280
base maximum mana147
maximum mana +%48
mana regeneration rate per minute %105
mana regeneration rate +%75
base maximum energy shield1740
maximum energy shield +%207
local energy shield261
local energy shield +%654
energy shield recharge rate per minute %2000
energy shield delay -%55
base resist all elements %48
resist all elements % per endurance charge4
base fire damage resistance %113
base cold damage resistance %105
base lightning damage resistance %75
base item found rarity +%50
base movement velocity +%25
max endurance charges3
max frenzy charges3
max power charges3
base avoid freeze %100
base stun recovery +%44
main hand base weapon attack duration ms870
main hand base maximum attack distance7
main hand quality20
two handed melee physical damage +%44
two handed melee attack speed +%4
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
base skill area of effect +%20
physical damage reduction % per endurance charge4
melee physical damage +%100
maximum block %75
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +% per power charge50
local critical strike chance +%37
accuracy rating per level2
evasion rating per level300
local accuracy rating134
base strength234
additional strength35
base intelligence272
additional intelligence48
base dexterity94
additional all attributes40
base critical strike multiplier150
area damage +%12
global always hit1
global cannot crit1
keystone chaos inoculation1
base cannot be stunned1
from armour movement speed +%-4
chaos inoculation keystone energy shield +% final15
main hand local physical damage +%245
main hand local minimum added physical damage122
main hand local maximum added physical damage209
main hand local attack speed +%27
main hand local critical strike chance500
main hand local critical strike chance +%37
main hand local accuracy rating134
base reservation +%-14
base aura area of effect +%12
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %76
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
keystone ghost reaver1
footstep effect variation6
number of equipped uniques5
map spawn two bosses20
aura effect +%10
old do not use base life leech from physical damage permyriad100
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
chance to gain onslaught on kill %10
onslaught time granted on kill ms3000
damage taken when hit +% final per fortification-1
base max fortification20
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