Grandmasters: Velora /114
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] cyclone extra distance [10] 100% increased Maximum total Life Recovery per second from Leech 100% increased Maximum total Mana Recovery per second from Leech |
level | 47 |
main hand weapon type | 2 |
off hand weapon type | 14 |
block while dual wielding % | 15 |
physical damage +% | 35 |
attack minimum added physical damage | 1 |
attack maximum added physical damage | 4 |
physical sword damage +% | 42 |
local minimum added fire damage | 21 |
local maximum added fire damage | 35 |
attack speed +% | 34 |
melee attack speed +% | 4 |
sword attack speed +% | 8 |
accuracy rating | 121 |
accuracy rating +% | 60 |
mana leech from physical attack damage permyriad | 1 |
base mana gained on enemy death | 1 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 426 |
physical damage reduction rating +% | 6 |
base evasion rating | 428 |
evasion rating +% | 30 |
base maximum life | 138 |
maximum life +% | 57 |
base life regeneration rate per minute | 176 |
base maximum mana | 62 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 34 |
base maximum energy shield | 14 |
energy shield recharge rate per minute % | 2000 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 33 |
base cold damage resistance % | 14 |
base lightning damage resistance % | 21 |
base item found quantity +% | 5 |
base item found rarity +% | 54 |
base movement velocity +% | 10 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base mana cost -% | 12 |
base stun recovery +% | 9 |
main hand base weapon attack duration ms | 909 |
main hand base maximum attack distance | 6 |
main hand quality | 20 |
weapon elemental damage +% | 13 |
two handed melee physical damage +% | 81 |
two handed melee attack speed +% | 9 |
two handed melee accuracy rating +% | 20 |
base stun duration +% | 13 |
local base physical damage reduction rating | 34 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local charges added +% | 58 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 168 |
charges gained +% | 16 |
melee physical damage +% | 74 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
local socketed melee gem level + | 1 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
local critical strike chance +% | 14 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
local accuracy rating | 26 |
base strength | 260 |
additional strength | 8 |
base intelligence | 130 |
additional intelligence | 11 |
base dexterity | 120 |
additional dexterity | 10 |
base critical strike multiplier | 150 |
local accuracy rating +% | 18 |
ignore armour movement penalties | 20 |
from armour movement speed +% | -4 |
local armour and evasion +% | 78 |
minimum physical damage to return to melee attacker | 1 |
main hand local minimum added physical damage | 40 |
main hand local maximum added physical damage | 93 |
main hand local minimum added fire damage | 21 |
main hand local maximum added fire damage | 35 |
main hand local critical strike chance | 500 |
main hand local critical strike chance +% | 14 |
main hand local accuracy rating | 26 |
main hand local accuracy rating +% | 18 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
extra gore | 1 |
evasion and physical damage reduction rating +% | 24 |
light radius +% | 10 |
melee range + | 2 |
footstep effect variation | 6 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |