Grandmasters: Velora /114 ⍟
StatValue
IsDisabled0
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
(25–30)% erhöhter Schaden während des Raubs
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
level47
main hand weapon type2
off hand weapon type14
block while dual wielding %15
physical damage +%35
attack minimum added physical damage1
attack maximum added physical damage4
physical sword damage +%42
local minimum added fire damage21
local maximum added fire damage35
attack speed +%34
melee attack speed +%4
sword attack speed +%8
accuracy rating121
accuracy rating +%60
mana leech from physical attack damage permyriad1
base mana gained on enemy death1
maximum physical damage reduction %90
base physical damage reduction rating426
physical damage reduction rating +%6
base evasion rating428
evasion rating +%30
base maximum life138
maximum life +%57
base life regeneration rate per minute176
base maximum mana62
mana regeneration rate per minute %105
mana regeneration rate +%34
base maximum energy shield14
energy shield recharge rate per minute %2000
resist all elements % per endurance charge4
base fire damage resistance %33
base cold damage resistance %14
base lightning damage resistance %21
base item found quantity +%5
base item found rarity +%54
base movement velocity +%10
max endurance charges3
max frenzy charges3
max power charges3
base mana cost -%12
base stun recovery +%9
main hand base weapon attack duration ms909
main hand base maximum attack distance6
main hand quality20
weapon elemental damage +%13
two handed melee physical damage +%81
two handed melee attack speed +%9
two handed melee accuracy rating +%20
base stun duration +%13
local base physical damage reduction rating34
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local charges added +%58
physical damage reduction % per endurance charge4
life regeneration rate per minute %168
charges gained +%16
melee physical damage +%74
maximum block %75
base cast speed +% per frenzy charge5
max viper strike orbs4
local socketed melee gem level +1
max fuse arrow orbs5
critical strike chance +% per power charge50
local critical strike chance +%14
accuracy rating per level2
evasion rating per level300
local accuracy rating26
base strength260
additional strength8
base intelligence130
additional intelligence11
base dexterity120
additional dexterity10
base critical strike multiplier150
local accuracy rating +%18
ignore armour movement penalties20
from armour movement speed +%-4
local armour and evasion +%78
minimum physical damage to return to melee attacker1
main hand local minimum added physical damage40
main hand local maximum added physical damage93
main hand local minimum added fire damage21
main hand local maximum added fire damage35
main hand local critical strike chance500
main hand local critical strike chance +%14
main hand local accuracy rating26
main hand local accuracy rating +%18
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
extra gore1
evasion and physical damage reduction rating +%24
light radius +%10
melee range +2
footstep effect variation6
map spawn two bosses20
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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