Hybrid Arachnid
SpectreY
AreaMaligaro's Sanctum, The Eternal Laboratory
Tagsanimal_claw_weapon, beast, flesh_armour, insect_blood, is_unarmed, melee, physical_affinity, slow_movement, small_height, spider
Packs
  • Maligaro's Sanctum: Scalding Arachnid, Hybrid Arachnid
  • The Eternal Laboratory: Scalding Arachnid, Hybrid Arachnid
  • Life
    182%
    Ailment Threshold
    182%
    Resistance
    30 0 0 30
    Damage
    130%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Experience
    130%
    Model Size
    60%
    Type
    SpiderPlated
    Metadata
    SpiderPlated
    Level
    68
    Life
    11,709
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    486
    Spell Damage
    486
    Accuracy
    290
    Attack Time
    1.95
    Experience
    13,332
    Ailment Threshold
    11,709
    Chill
    37
    Shock
    37
    Brittle
    209
    Scorch
    37
    Sap
    102
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 388–583
    Critical Strike Chance: 5%
    Attack Time: 1.95 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Animated
    {
    	on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/SpiderPlated"] = {
        name = "Hybrid Arachnid",
        life = 1.82,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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