Lathaniel, the Mindless
Undead
Monsters grant 100% increased Experience
% increased Rarity of Items Dropped
Cannot be Knocked Back
SpectreN
Tagsblight_boss, blight_monster, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie
Life
1400%
Ailment Threshold
1400%
Resistance
40 40 40 25
Damage
256%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.56 Second
Damage Spread
±20%
Experience
200%
Model Size
130%
Type
BlightGenericZombieBossMixed
Metadata
BlightGenericZombie4Boss
Level
68
Life
1,950,849
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
1,089
Spell Damage
1,626
Accuracy
290
Attack Time
1.0452
Experience
112,805
Ailment Threshold
1,229,035
Chill
3,886
Shock
3,886
Brittle
21,986
Scorch
3,886
Sap
10,737
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 765–1148
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Actor
{
	basic_action = "Revive"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Render
{
	//turn_duration = 0.5
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/BossCatarina/arena_masters/stasis/Stasis_EPK.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/BossCatarina/arena_masters/stasis/Stasis_EPK.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericZombie4Boss"] = {
    name = "Lathaniel, the Mindless",
    life = 14,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.56,
    damageSpread = 0.2,
    attackTime = 1.56,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdBlightZombieBossDaemon_
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Monsters grant 100% increased Experience
% increased Rarity of Items Dropped
IdMonsterBlightMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Cannot be Knocked Back
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global