Protoguard
Construct
monster no map drops [1]
SpectreY
AreaPrimeval Fortress, Primeval Fortress, Primeval Fortress, Primeval Fortress, Primeval Fortress, Primeval Fortress, Primeval Fortress, Primeval Fortress
Tagsconstruct, delve_monster, is_unarmed, light_armour, medium_height, medium_movement, melee, mud_blood, no_pantheon_mod, not_int, physical_affinity
Life
188%
Armour
+50%
Evasion
+50%
Ailment Threshold
188%
Resistance
20 20 20 0
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.995 Second
Damage Spread
±20%
Experience
125%
Model Size
100%
Type
MannequinDelveProtoVaal
Metadata
MannequinStoneDelve
Level
68
Life
12,095
Armour
43,185
Evasion
7,109
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.995
Experience
12,819
Ailment Threshold
12,095
Chill
38
Shock
38
Brittle
216
Scorch
38
Sap
106
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mannequin/MannequinStoneDelve"] = {
    name = "Protoguard",
    life = 1.88,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no map drops [1]
IdMonsterNoMapDrops
FamilyMonsterNoMapDrops
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Protoguard
    Construct
    cannot be used as minion [1]
    monster no map drops [1]
    SpectreN
    AreaPrimeval Fortress, Primeval Fortress, Primeval Fortress, Primeval Fortress, Primeval Fortress, Primeval Fortress, Primeval Fortress, Primeval Fortress
    Tagsconstruct, delve_monster, is_unarmed, light_armour, medium_height, medium_movement, melee, mud_blood, no_pantheon_mod, not_int, physical_affinity
    Life
    188%
    Armour
    +50%
    Evasion
    +50%
    Ailment Threshold
    188%
    Resistance
    20 20 20 0
    Damage
    125%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    MannequinDelveProtoVaal
    Metadata
    MannequinStoneDelveInert
    Level
    68
    Life
    12,095
    Armour
    43,185
    Evasion
    7,109
    Energy Shield
    0
    Damage
    467
    Spell Damage
    467
    Accuracy
    290
    Attack Time
    1.995
    Experience
    12,819
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 374–560
    Critical Strike Chance: 5%
    Attack Time: 1.995 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_monster_ignores_delve_darkness_mechanic = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( reanimate ); PauseAnimation();"
    	create_transitioned = "EnableTargetable(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );"
    	on_transition = "EnableTargetable(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );"
    }
    
    Targetable
    {
    	targetable = false
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/azurite_veins.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mannequin/MannequinStoneDelveInert"] = {
        name = "Protoguard",
        life = 1.88,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.