SpectreY
AreaMansion Annex, Mansion Annex, Mansion Passage, Mansion Passage, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Atrium, Mansion Atrium, Mansion Atrium, Mansion Halls, Basilica Annex, Basilica Annex, Basilica Passage, Basilica Passage, Basilica Halls, Basilica Halls, Basilica Halls, Basilica Halls, Basilica Atrium, Basilica Atrium, Basilica Atrium, Estate Enclosure, Estate Enclosure, Estate Path, Estate Path, Estate Walkways, Estate Walkways, Estate Walkways, Estate Walkways, Estate Crossing, Estate Crossing, Estate Crossing, Mansion Annex, Mansion Annex, Mansion Passage, Mansion Passage, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Atrium, Mansion Atrium, Mansion Atrium, Basilica Annex, Basilica Annex, Basilica Passage, Basilica Passage, Basilica Halls, Basilica Halls, Basilica Halls, Basilica Halls, Basilica Atrium, Basilica Atrium, Basilica Atrium, Estate Enclosure, Estate Enclosure, Estate Path, Estate Path, Estate Walkways, Estate Walkways, Estate Walkways, Estate Walkways, Estate Crossing, Estate Crossing, Estate Crossing, Mansion Annex, Mansion Annex, Mansion Passage, Mansion Passage, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Atrium, Mansion Atrium, Mansion Atrium, Basilica Annex, Basilica Annex, Basilica Passage, Basilica Passage, Basilica Halls, Basilica Halls, Basilica Halls, Basilica Halls, Basilica Atrium, Basilica Atrium, Basilica Atrium, Mansion Annex, Mansion Annex, Mansion Passage, Mansion Passage, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Atrium, Mansion Atrium, Mansion Atrium, Basilica Annex, Basilica Annex, Basilica Passage, Basilica Passage, Basilica Halls, Basilica Halls, Basilica Halls, Basilica Halls, Basilica Atrium, Basilica Atrium, Basilica Atrium, Estate Enclosure, Estate Enclosure, Estate Path, Estate Path, Estate Walkways, Estate Walkways, Estate Walkways, Estate Walkways, Estate Crossing, Estate Crossing, Estate Crossing, Trial of Crippling Grief
Tagsbone_armour, bones, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Packs
  • Skeleton Engineer, Undead Engineer
  • Life
    90%
    Armour
    +25%
    Ailment Threshold
    90%
    Resistance
    0 0 40 0
    Damage
    160%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    0.975 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonMelee
    Metadata
    SkeletonLabyrinthEngineer1H
    Level
    75
    Life
    12,144
    Armour
    49,865
    Evasion
    6,029
    Energy Shield
    0
    Damage
    907
    Spell Damage
    907
    Accuracy
    0
    Attack Time
    0.975
    Experience
    11,804
    Ailment Threshold
    12,144
    Chill
    38
    Shock
    38
    Brittle
    217
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 635–1179
    Critical Strike Chance: 5%
    Attack Time: 0.975 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonLabyrinthEngineer1H"] = {
        name = "Skeleton Engineer",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.3,
        attackTime = 0.975,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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