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Tidal Wave
You are caught in the tide, which slows you and deals cold damage over time.
action_speed_-%
base_cold_damage_taken_per_minute
Attribute /3

brine_king_tide

NameShow Full Descriptions
BuffGroupsID36
IsBuffDefinition1
BuffMergeModesID3
Codebase cold damage taken per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics3
Codeaction speed -%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemantics1
Tidal Wave
Construct
monster no drops [1]
10000% increased Rarity of Items Dropped
Monsters grant 250% increased Experience
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
SpectreN
TagsCaster, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
40%
Type
VolatileCoreSlow
Metadata
KalguurAdmiralWaveGauntlet
Level
68
Life
6,433
Armour
28,790
Evasion Rating
4,739
Damage
374
Spell Damage
374
Accuracy
580
Attack Time
1.5
Experience
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
BrineKingGauntletTidalWaveDamage
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 372.4 to 558.6 Cold Damage
Knocks Enemies Back on Hit
Your Hits cannot Stun Enemies
active skill chill duration +% final [100]
apply gauntlet ruin on hit [1]
chill minimum slow % from skill [25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueKalguur/Boss/KalguurAdmiralWaveGauntlet"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Tidal Wave",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BrineKingGauntletTidalWaveDamage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingGauntletTidalWaveDamage"] = {
    name = "BrineKingGauntletTidalWaveDamage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chill_minimum_slow_%_from_skill",
        "active_skill_chill_duration_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
        "global_knockback",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 100, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global Unscalable Value
  • 10000% increased Rarity of Items Dropped
    Monsters grant 250% increased Experience
    FamilyMonsterGauntletRuinEnabled
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster gauntlet ruin enabled 1 1 Global Unscalable Value
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global Unscalable Value
  • cant possess this 1 1 Global Unscalable Value
  • cannot be afflicted 1 1 Global Unscalable Value
  • monster no talismans 1 1 Global Unscalable Value
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global Unscalable Value
  • cannot be tagged by sentinel 1 1 Global
  • Edit

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