Unresting Bones
Undead
undead description [1]
corpse cannot be destroyed [1]
corpse cannot be destroyed [1]
Spectre | Y |
---|---|
Area | Sanctuary Map, Citadel Map, Fortress Map, Abomination Map, Ziggurat Map |
Tags | bone_armour, bones, cleaving_weapon, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
Life
90%
Armour
+25%
Ailment Threshold
90%
Resistance
0 0 40 0
Damage
143%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 11
Attack Time
0.975 Second
Damage Spread
±30%
Experience
150%
Model Size
100%
Type
SkeletonMeleeAtlasUber
Metadata
SkeletonMelee4AtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
84
Life
31,766
Armour
124,793
Evasion
8,120
Energy Shield
0
Damage
1,363
Spell Damage
1,363
Accuracy
538
Attack Time
0.975
Experience
19,875
Ailment Threshold
31,766
Chill
100
Shock
100
Brittle
568
Scorch
100
Sap
278
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 954–1772
Critical Strike Chance: 5%
Attack Time: 0.975 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMelee4AtlasUber"] = { name = "Unresting Bones", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.43, damageSpread = 0.3, attackTime = 0.975, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |