Rastlose Knochen
Untot
Gebiet: 'Heiligtum'-Karte, 'Zitadelle'-Karte, 'Festung'-Karte, 'Abscheulichkeit'-Karte, 'Zikkurat'-Karte
undead description [1]
corpse cannot be destroyed [1]
corpse cannot be destroyed [1]
Unresting Bones
Spectre | Y |
---|---|
Area | 'Heiligtum'-Karte, 'Zitadelle'-Karte, 'Festung'-Karte, 'Abscheulichkeit'-Karte, 'Zikkurat'-Karte |
Tags | bone_armour, bones, cleaving_weapon, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
Leben
90%
Rüstung
+25%
Ailment Threshold
90%
Widerstand
0 0 40 0
Damage
143%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 11
Attack Time
0.975 Second
Damage Spread
±30%
Erfahrung
150%
Model Size
100%
Type
SkeletonMeleeAtlasUber
Metadata
SkeletonMelee4AtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
84
Leben
31,766
Rüstung
124,793
Ausweichen
8,120
Energieschild
0
Damage
1,363
Zauberschaden
1,363
Genauigkeit
538
Attack Time
0.975
Erfahrung
19,875
Ailment Threshold
31,766
Chill
100
Shock
100
Brittle
568
Scorch
100
Sap
278
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 954–1772
Kritische Trefferchance: 5%
Attack Time: 0.975 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMelee4AtlasUber"] = { name = "Unresting Bones", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.43, damageSpread = 0.3, attackTime = 0.975, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |