Vault Protector
Construct
global maim on hit [1]
SpectreN
Tagscleaving_weapon, construct, extra_large_height, is_unarmed, melee, mud_blood, not_dex, not_int, physical_affinity, slow_movement, stone_armour
Life
2000%
Armour
+100%
Ailment Threshold
350%
Resistance
35 35 35 20
Damage
160%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
4.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
AtlasQuestStatueLarge
Metadata
StatueLarge
Level
68
Life
128,667
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
598
Spell Damage
598
Accuracy
290
Attack Time
4.5
Experience
20,510
Ailment Threshold
22,517
Chill
71
Shock
71
Brittle
403
Scorch
71
Sap
197
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Time: 4.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Transitionable
{
}

Animated
{
	on_end_deactivate2 = "PlayAnimationByName( statue );"
}

Positioned
{
	force_placement = true
}

Stats
{
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	cannot_be_converted_or_dominated = 1
}

TriggerableBlockage
{
	save_as_diff = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statue_weapon/statue_weapon.ao, R_Weapon );"
}

Animated
{
	on_emerge =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/activate/activate.ao,  );
		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/activate/activate.ao, 0 );
	"

	on_deactivate2 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/deactivate/deactivate.ao,  );
		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/deactivate/deactivate.ao, 0 );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/activate/epk/rise.epk );
		PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statue_weapon/statue_weapon.ao, 1 );
	"
}

Render
{
	//turn_duration = 0.5
}

Life
{
	on_death = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_death/statues_death.ao, statue_death );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasPreQuest/StatueLarge"] = {
    name = "Vault Protector",
    life = 20,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 4.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
global maim on hit [1]
IdMonsterMaimOnHit
FamilyMonsterMaimOnHit
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • global maim on hit Min: 1 Max: 1 Global
  • Craft Tagsattack