Protecteur de la Chambre forte
Fabrication
global maim on hit [1]
Vault Protector
Spectre | N |
---|---|
Tags | cleaving_weapon, construct, extra_large_height, is_unarmed, melee, mud_blood, not_dex, not_int, physical_affinity, slow_movement, stone_armour |
Vie
2000%
Armure
+100%
Ailment Threshold
350%
Résistance
35 35 35 20
Damage
160%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
4.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
AtlasQuestStatueLarge
Metadata
StatueLarge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
128,667
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
598
Dégâts des sorts
598
Précision
290
Attack Time
4.5
Expérience
20,510
Ailment Threshold
22,517
Chill
71
Shock
71
Brittle
403
Scorch
71
Sap
197
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 478–717
Chances de coup critique: 5%
Attack Time: 4.5 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" } Transitionable { } Animated { on_end_deactivate2 = "PlayAnimationByName( statue );" } Positioned { force_placement = true } Stats { base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 cannot_be_converted_or_dominated = 1 } TriggerableBlockage { save_as_diff = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statue_weapon/statue_weapon.ao, R_Weapon );" } Animated { on_emerge = " AddAttached( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/activate/activate.ao,); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/activate/activate.ao, 0 ); " on_deactivate2 = " AddAttached( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/deactivate/deactivate.ao, ); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/deactivate/deactivate.ao, 0 ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/activate/epk/rise.epk ); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statue_weapon/statue_weapon.ao, 1 ); " } Render { //turn_duration = 0.5 } Life { on_death = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_death/statues_death.ao, statue_death );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasPreQuest/StatueLarge"] = { name = "Vault Protector", life = 20, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.6, damageSpread = 0.2, attackTime = 4.5, attackRange = 10, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
global maim on hit [1]
Id | MonsterMaimOnHit |
---|---|
Family | MonsterMaimOnHit |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |