光明姐妹娥拉
构造体
区域: 寒霜之河
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
免疫晕眩
掉落的物品稀有度提高 15000%
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
免疫晕眩
Ara, Sister of Light
幽魂 | N |
---|---|
地区 | 寒霜之河 |
标签 | 施法, construct, fire_affinity, has_one_handed_melee, has_thrusting_one_hand_sword, humanoid, large_height, large_model, medium_movement, melee, mud_blood, non_unique_map_boss, not_dex, not_int, physical_affinity, puncturing_weapon, solaris_boss_map, stone_armour, stone_construct |
生命
400%
护甲
+100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
SolarisMap
Metadata
SolarisMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
75
生命
2,033,081
护甲
99,730
闪避值
6,029
能量护盾
0
伤害
1,291
法术伤害
1,926
命中
381
攻击间隔
1.005
经验值
129,844
异常状态临界值
1,057,202
冰缓
3,343
Shock
3,343
Brittle
18,912
Scorch
3,343
Sap
9,236
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SolarisEnergyLance
法术
施放间隔: 3 秒
冷却时间: 5 秒
投射物贯穿所有目标
造成 6025 - 9037 火焰伤害
额外发射 4 个投射物
近战打击范围 +5 米
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
造成 6025 - 9037 火焰伤害
额外发射 4 个投射物
近战打击范围 +5 米
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
SolarisEnergyLanceQuick
法术
施放间隔: 1.73 秒
冷却时间: 4 秒
投射物贯穿所有目标
造成 3012 - 4518 火焰伤害
近战打击范围 +4 米
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
造成 3012 - 4518 火焰伤害
近战打击范围 +4 米
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
SolarisBackflip
法术, 范围, 火焰, 范围法术
施放间隔: 3.17 秒
冷却时间: 10 秒
你的击中不能眩晕敌人
造成 1298 - 1947 火焰伤害
monster penalty against minions damage +% final vs player minions [-25]
造成 1298 - 1947 火焰伤害
monster penalty against minions damage +% final vs player minions [-25]
MeleeThrustAttack
攻击, 伤害, 可触发
基本伤害: 2050–3075
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
monster penalty against minions damage +% final vs player minions [-25]
SolarisTransform
LunarisDodgeLeft
冷却时间: 2.5 秒
monster dodge distance [18]
LunarisDodgeRight
冷却时间: 2.5 秒
monster dodge direction [1]
monster dodge distance [18]
monster dodge distance [18]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2050–3075
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LunarisDodgeBack
冷却时间: 2.5 秒
monster dodge direction [3]
monster dodge distance [28]
monster dodge distance [28]
SolarisSkyBeamMap
法术
施放间隔: 2.5 秒
冷却时间: 8 秒
每秒造成 3232.6 基础火焰伤害
基础持续时间为 3 秒
active skill area of effect radius +% final [-40]
ground fire art variation [4]
monster penalty against minions damage +% final vs player minions [-60]
基础持续时间为 3 秒
active skill area of effect radius +% final [-40]
ground fire art variation [4]
monster penalty against minions damage +% final vs player minions [-60]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge2" } StateMachine { define_shared_state = " lunaris_dead; fight; " } Stats { set_curse_orb_additional_height = -10 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Solaris_Lunaris/EPKs/solaris_aura.epk );" } StateMachine { on_or_create_state_lunaris_dead_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Solaris_Lunaris/EPKs/solaris_aura.epk );" } Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Solaris_Lunaris/EPKs/solaris_aura.epk ); " on_spawned_dead = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Solaris_Lunaris/EPKs/solaris_aura.epk ); " } Render { selection_height_override = 250.0 } Actor { on_dealt_damage_package = " IfState( lunaris_dead, 0, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Solaris_Lunaris/solaris_hit_barrier.ao ); AddAttachedOffset( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Solaris_Lunaris/solaris_hit_barrier.ao, Chest_M, 1.0, CalculateOrientation( source_location ), 0, 0, 0, false, false, true ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/SolarisMap"] = { name = "Ara, Sister of Light", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "LunarisDodgeLeft", "LunarisDodgeRight", "LunarisDodgeBack", "MeleeThrustAttack", "SolarisSkyBeamMap", "SolarisEnergyLance", "SolarisEnergyLanceQuick", "SolarisBackflip", "SolarisTransform", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeLeft"] = { name = "LunarisDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeRight"] = { name = "LunarisDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeBack"] = { name = "LunarisDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 28, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeThrustAttack"] = { name = "MeleeThrustAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisSkyBeamMap"] = { name = "SolarisSkyBeamMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisEnergyLance"] = { name = "SolarisEnergyLance", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "melee_weapon_range_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "always_pierce", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 50, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisEnergyLanceQuick"] = { name = "SolarisEnergyLanceQuick", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.73, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "melee_weapon_range_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "always_pierce", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisBackflip"] = { name = "SolarisBackflip", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisTransform"] = { name = "SolarisTransform", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
display monster mod nemesis test [0]
Id | SolarisFinalFormDaemon |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
免疫晕眩
Id | MonsterCannotBeStunned1 |
---|---|
Name | 坚韧的 |
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
光明姐妹娥拉
构造体
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
免疫晕眩
掉落的物品稀有度提高 15000%
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
免疫晕眩
Ara, Sister of Light
幽魂 | N |
---|---|
标签 | 施法, construct, fire_affinity, has_one_handed_melee, has_thrusting_one_hand_sword, humanoid, large_height, large_model, medium_movement, melee, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, standalone_map_boss, stone_armour, stone_construct |
生命
400%
护甲
+100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
SolarisMap
Metadata
SolarisMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
851
法术伤害
1,270
命中
290
攻击间隔
1.005
经验值
112,805
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SolarisEnergyLance
法术
施放间隔: 3 秒
冷却时间: 5 秒
投射物贯穿所有目标
造成 4282 - 6422 火焰伤害
额外发射 4 个投射物
近战打击范围 +5 米
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
造成 4282 - 6422 火焰伤害
额外发射 4 个投射物
近战打击范围 +5 米
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
SolarisEnergyLanceQuick
法术
施放间隔: 1.73 秒
冷却时间: 4 秒
投射物贯穿所有目标
造成 2141 - 3211 火焰伤害
近战打击范围 +4 米
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
造成 2141 - 3211 火焰伤害
近战打击范围 +4 米
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
SolarisBackflip
法术, 范围, 火焰, 范围法术
施放间隔: 3.17 秒
冷却时间: 10 秒
你的击中不能眩晕敌人
造成 986.6 - 1480 火焰伤害
monster penalty against minions damage +% final vs player minions [-25]
造成 986.6 - 1480 火焰伤害
monster penalty against minions damage +% final vs player minions [-25]
MeleeThrustAttack
攻击, 伤害, 可触发
基本伤害: 1351–2027
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
monster penalty against minions damage +% final vs player minions [-25]
SolarisTransform
LunarisDodgeLeft
冷却时间: 2.5 秒
monster dodge distance [18]
LunarisDodgeRight
冷却时间: 2.5 秒
monster dodge direction [1]
monster dodge distance [18]
monster dodge distance [18]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1351–2027
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LunarisDodgeBack
冷却时间: 2.5 秒
monster dodge direction [3]
monster dodge distance [28]
monster dodge distance [28]
SolarisSkyBeamMap
法术
施放间隔: 2.5 秒
冷却时间: 8 秒
每秒造成 2375.4 基础火焰伤害
基础持续时间为 3 秒
active skill area of effect radius +% final [-40]
ground fire art variation [4]
monster penalty against minions damage +% final vs player minions [-60]
基础持续时间为 3 秒
active skill area of effect radius +% final [-40]
ground fire art variation [4]
monster penalty against minions damage +% final vs player minions [-60]
SSMStandaloneSolarisBallSummon
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
alternate minion [537]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [30]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [30]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_curse_orb_additional_height = -10 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Solaris_Lunaris/EPKs/solaris_aura.epk );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Solaris_Lunaris/EPKs/solaris_aura.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Solaris_Lunaris/EPKs/solaris_aura.epk );" } Render { selection_height_override = 250.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/SolarisMapStandalone"] = { name = "Ara, Sister of Light", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "SSMStandaloneSolarisBallSummon", "LunarisDodgeLeft", "LunarisDodgeRight", "LunarisDodgeBack", "MeleeThrustAttack", "SolarisSkyBeamMap", "SolarisEnergyLance", "SolarisEnergyLanceQuick", "SolarisBackflip", "SolarisTransform", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMStandaloneSolarisBallSummon"] = { name = "SSMStandaloneSolarisBallSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 537, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeLeft"] = { name = "LunarisDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeRight"] = { name = "LunarisDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeBack"] = { name = "LunarisDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 28, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeThrustAttack"] = { name = "MeleeThrustAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisSkyBeamMap"] = { name = "SolarisSkyBeamMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisEnergyLance"] = { name = "SolarisEnergyLance", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "melee_weapon_range_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "always_pierce", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 50, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisEnergyLanceQuick"] = { name = "SolarisEnergyLanceQuick", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.73, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "melee_weapon_range_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "always_pierce", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisBackflip"] = { name = "SolarisBackflip", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisTransform"] = { name = "SolarisTransform", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
display monster mod nemesis test [0]
Id | SolarisFinalFormDaemon |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
免疫晕眩
Id | MonsterCannotBeStunned1 |
---|---|
Name | 坚韧的 |
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
光明姐妹娥拉
构造体
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
免疫晕眩
掉落的物品稀有度提高 15000%
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
免疫晕眩
Ara, Sister of Light
幽魂 | N |
---|---|
标签 | 施法, construct, fire_affinity, has_one_handed_melee, has_thrusting_one_hand_sword, humanoid, large_model, medium_movement, melee, mud_blood, not_dex, not_int, pantheon_daemon, physical_affinity, puncturing_weapon, stone_armour, stone_construct |
生命
400%
护甲
+100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
SolarisMap
Metadata
SolarisMapArchnemesis_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
851
法术伤害
1,270
命中
290
攻击间隔
1.005
经验值
112,805
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SolarisEnergyLance
法术
施放间隔: 3 秒
冷却时间: 5 秒
投射物贯穿所有目标
造成 4282 - 6422 火焰伤害
额外发射 4 个投射物
近战打击范围 +5 米
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
造成 4282 - 6422 火焰伤害
额外发射 4 个投射物
近战打击范围 +5 米
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
SolarisEnergyLanceQuick
法术
施放间隔: 1.73 秒
冷却时间: 4 秒
投射物贯穿所有目标
造成 2141 - 3211 火焰伤害
近战打击范围 +4 米
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
造成 2141 - 3211 火焰伤害
近战打击范围 +4 米
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
SolarisBackflip
法术, 范围, 火焰, 范围法术
施放间隔: 3.17 秒
冷却时间: 10 秒
你的击中不能眩晕敌人
造成 986.6 - 1480 火焰伤害
monster penalty against minions damage +% final vs player minions [-25]
造成 986.6 - 1480 火焰伤害
monster penalty against minions damage +% final vs player minions [-25]
MeleeThrustAttack
攻击, 伤害, 可触发
基本伤害: 1351–2027
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
monster penalty against minions damage +% final vs player minions [-25]
SolarisTransform
LunarisDodgeLeft
冷却时间: 2.5 秒
monster dodge distance [18]
LunarisDodgeRight
冷却时间: 2.5 秒
monster dodge direction [1]
monster dodge distance [18]
monster dodge distance [18]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1351–2027
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LunarisDodgeBack
冷却时间: 2.5 秒
monster dodge direction [3]
monster dodge distance [28]
monster dodge distance [28]
SolarisSkyBeamMap
法术
施放间隔: 2.5 秒
冷却时间: 8 秒
每秒造成 2375.4 基础火焰伤害
基础持续时间为 3 秒
active skill area of effect radius +% final [-40]
ground fire art variation [4]
monster penalty against minions damage +% final vs player minions [-60]
基础持续时间为 3 秒
active skill area of effect radius +% final [-40]
ground fire art variation [4]
monster penalty against minions damage +% final vs player minions [-60]
SSMStandaloneSolarisBallSummon
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
alternate minion [537]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [30]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [30]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_curse_orb_additional_height = -10 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Solaris_Lunaris/EPKs/solaris_aura.epk );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Solaris_Lunaris/EPKs/solaris_aura.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Solaris_Lunaris/EPKs/solaris_aura.epk );" } Render { selection_height_override = 250.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/SolarisMapArchnemesis_"] = { name = "Ara, Sister of Light", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "SSMStandaloneSolarisBallSummon", "LunarisDodgeLeft", "LunarisDodgeRight", "LunarisDodgeBack", "MeleeThrustAttack", "SolarisSkyBeamMap", "SolarisEnergyLance", "SolarisEnergyLanceQuick", "SolarisBackflip", "SolarisTransform", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMStandaloneSolarisBallSummon"] = { name = "SSMStandaloneSolarisBallSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 537, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeLeft"] = { name = "LunarisDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeRight"] = { name = "LunarisDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeBack"] = { name = "LunarisDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 28, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeThrustAttack"] = { name = "MeleeThrustAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisSkyBeamMap"] = { name = "SolarisSkyBeamMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisEnergyLance"] = { name = "SolarisEnergyLance", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "melee_weapon_range_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "always_pierce", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 50, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisEnergyLanceQuick"] = { name = "SolarisEnergyLanceQuick", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.73, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "melee_weapon_range_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "always_pierce", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisBackflip"] = { name = "SolarisBackflip", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisTransform"] = { name = "SolarisTransform", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
display monster mod nemesis test [0]
Id | SolarisFinalFormDaemon |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
免疫晕眩
Id | MonsterCannotBeStunned1 |
---|---|
Name | 坚韧的 |
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
光明姐妹娥拉
构造体
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
免疫晕眩
掉落的物品稀有度提高 15000%
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
免疫晕眩
Ara, Sister of Light
幽魂 | N |
---|---|
标签 | construct, elder_map_boss, has_one_handed_melee, has_thrusting_one_hand_sword, humanoid, large_model, medium_movement, mud_blood, non_attacking, not_dex, not_int, puncturing_weapon, stone_armour, stone_construct |
生命
400%
护甲
+100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
SolarisMap
Metadata
SolarisMapElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/SolarisMapElder"] = { name = "Ara, Sister of Light", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { }, modList = { }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
display monster mod nemesis test [0]
Id | SolarisFinalFormDaemon |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
免疫晕眩
Id | MonsterCannotBeStunned1 |
---|---|
Name | 坚韧的 |
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
光明姐妹娥拉
构造体
无法被伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
Ara, Sister of Light
幽魂 | N |
---|---|
标签 | 施法, construct, fire_affinity, humanoid, immobile, is_unarmed, large_model, mud_blood, puncturing_weapon, stone_armour, stone_construct |
生命
100%
异常状态临界值
100%
抗性
40 40 40 25
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
SolarisCelestialForm
Metadata
SolarisCelestialFormMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SolarisSkyBeamCelestialMap
法术
施放间隔: 3 秒
冷却时间: 8 秒
每秒造成 2375.4 基础火焰伤害
基础持续时间为 3 秒
active skill area of effect radius +% final [-40]
ground fire art variation [4]
monster penalty against minions damage +% final vs player minions [-60]
基础持续时间为 3 秒
active skill area of effect radius +% final [-40]
ground fire art variation [4]
monster penalty against minions damage +% final vs player minions [-60]
SolarisSolarFlareMap
法术, 范围, 火焰, 范围法术
施放间隔: 2 秒
冷却时间: 10 秒
你的击中不能眩晕敌人
基础持续时间为 5 秒
基础额外效果持续时间 1 秒
造成 621.9 - 932.9 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
基础持续时间为 5 秒
基础额外效果持续时间 1 秒
造成 621.9 - 932.9 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
Object Type
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialForm"
Object Type Codes
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialForm"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/SolarisCelestialFormMap"] = { name = "Ara, Sister of Light", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "SolarisSkyBeamCelestialMap", "SolarisSolarFlareMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SolarisSkyBeamCelestialMap"] = { name = "SolarisSkyBeamCelestialMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisSolarFlareMap"] = { name = "SolarisSolarFlareMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 1000, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
无法被伤害
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
伤害免疫
免疫所有伤害
无法被伤害
Cannot Be Damaged
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
光明姐妹娥拉
构造体
无法被伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
Ara, Sister of Light
幽魂 | N |
---|---|
标签 | 施法, construct, fire_affinity, humanoid, immobile, is_unarmed, large_model, mud_blood, puncturing_weapon, stone_armour, stone_construct |
生命
100%
异常状态临界值
100%
抗性
40 40 40 25
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
SolarisCelestialForm
Metadata
SolarisCelestialFormMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SolarisSolarFlareMap
法术, 范围, 火焰, 范围法术
施放间隔: 2 秒
冷却时间: 10 秒
你的击中不能眩晕敌人
基础持续时间为 5 秒
基础额外效果持续时间 1 秒
造成 621.9 - 932.9 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
基础持续时间为 5 秒
基础额外效果持续时间 1 秒
造成 621.9 - 932.9 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
FaceLastTarget
面对最后目标
Object Type
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialForm"
Object Type Codes
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialForm"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/SolarisCelestialFormMapStandalone"] = { name = "Ara, Sister of Light", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "FaceLastTarget", "SolarisSolarFlareMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisSolarFlareMap"] = { name = "SolarisSolarFlareMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 1000, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
无法被伤害
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
伤害免疫
免疫所有伤害
无法被伤害
Cannot Be Damaged
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |