腐化传播者亚达克
野兽
monster base type attack cast speed +% and damage -% final [22]
怪物提供的经验值提高 100%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
无法被击退
Arduk, Spreader of Rot
幽魂N
标签beast, blight_boss, blight_monster, bludgeoning_weapon, 施法, extra_large_height, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, melee, not_dex, not_int, physical_affinity, primate_beast, red_blood, very_slow_movement
生命
1800%
护甲
+20%
异常状态临界值
1800%
抗性
40 40 40 25
伤害
226%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 20
攻击间隔
1.695 秒
伤害分布
±20%
经验值
200%
Model Size
150%
类型
BlightMonkeyChieftainBoss
Metadata
MonkeyChieftainBoss
等级
68
生命
2,508,234
护甲
34,548
闪避值
4,739
能量护盾
0
伤害
962
法术伤害
1,435
命中
290
攻击间隔
1.13565
经验值
112,805
异常状态临界值
1,580,188
冰缓
4,997
Shock
4,997
Brittle
28,268
Scorch
4,997
Sap
13,805
MonsterMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 675–1013
攻击暴击率: 5%
攻击间隔: 1.695 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BlightChieftainEnrage
冷却时间: 20 秒
基础持续时间为 6
攻击速度加快 20%
移动速度加快 100%
伤害提高 20%
受到的伤害降低 50%
EmptyActionSpellBlightChieftainBossEnrage
法术
施放间隔: 1 秒
冷却时间: 15 秒
技能可重复施放 4
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BlightChieftainBossRageNova
法术, 可触发
施放间隔: 1 秒
造成 707 - 1061 物理伤害
你的击中不能眩晕敌人
is area damage [1]
BlightChieftainRageNovaBuff
可触发, 法术
施放间隔: 1 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Animated
{
	animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Animated
{
}

Preload
{
	preload_animated_object = "Metadata/Monsters/Monkeys/BloodMonkey/BloodMonkeyGrabbed.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/MonkeyChieftainBoss"] = {
    name = "Arduk, Spreader of Rot",
    life = 18,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.26,
    damageSpread = 0.2,
    attackTime = 1.695,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MonsterMelee",
        "BlightChieftainEnrage",
        "EmptyActionSpellBlightChieftainBossEnrage",
        "BlightChieftainBossRageNova",
        "BlightChieftainRageNovaBuff",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightChieftainEnrage"] = {
    name = "BlightChieftainEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "attack_speed_+%",
        "damage_+%",
        "base_movement_velocity_+%",
        "base_damage_taken_+%",
    },
    levels = {
        [1] = {6000, 20, 20, 100, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellBlightChieftainBossEnrage"] = {
    name = "EmptyActionSpellBlightChieftainBossEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "skill_cannot_be_stunned",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightChieftainBossRageNova"] = {
    name = "BlightChieftainBossRageNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightChieftainRageNovaBuff"] = {
    name = "BlightChieftainRageNovaBuff",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [22]
IdMonsterSpeedAndDamageFixupLarge
FamilyMonsterSpeedAndDamageFixup
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 全域
  • Craft Tagscaster_damage damage attack caster speed
    怪物提供的经验值提高 100%
    掉落的物品数量提高 1500%
    掉落的物品稀有度提高 2000%
    IdMonsterBlightMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • 无法被击退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • Edit

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